D20 Modern games

General questions, debates, and rants about RPGs

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Sashi
Knight-Baron
Posts: 723
Joined: Fri Oct 01, 2010 6:52 pm

Post by Sashi »

Change the "Casting stat" for different weapons:
Big Guns = Strength
Fast Guns = Dex
Explosives = Int
Rifles = Wis

Con is a generally boring stat that's vital to keeping you alive. "Trying to stay alive" is not a character archetype. Charisma isn't so much a stat as an ambient social skill bonus, but could be used for resource boosts and some kind of "combat trick" that give sneak attack dice.

I think the best choice at that point is the Unearthed Arcana generic classes, instead of 6 different classes with free multiclassing as a "point buy" mix & match of Fast with Tough. Then you can be the Full BAB class if you want to be a combat specialists, and you boost STR if you want to use assault rifles or swords, Dex if you want to flip out and knife people in the kidneys, or dual-wield pistols, Wis if you want to use really long range weapons. And Int if you want to be super great at shooting rocket launchers.

Obviously it would be better to be a full BAB class with an AR or Dual Pistols, because Kiting an enemy with rifles doesn't really require maximum combat effectiveness and you're not going to get to fire off a rocket launcher or toss a grenade every round of combat.

The 3/4 BAB class would trade combat effectiveness for tricks, an the vast majority of players would probably choose to be a 3/4 BAB class and have more skills and tricks with their high strength requiring assault rifles rather than the pure numeric increase in combat effectiveness that comes from full BAB.

The 1/2 BAB class would be fairly rarely taken. The purview of medics, gadgeteers, and facemen. Trading combat effectiveness for high resources and lots of special tricks.
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Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Because d20 is what I know. I haven't ever played Feng Shui and would rather not do Storyteller and I have a lot of practice at screwing around with d20 abilities/powers to get the desired result (like Fast Healing so characters can recover after they've had a break). I've never played Shadowrun, either. Around here, most people play d20.

Honestly, I have the advantage of knowing fuck-all about in-depth d20 Modern. I played in a couple games but couldn't continue thanks to scheduling conflicts. But I know a lot of people who play/like d20.

So if I did this, I'd be making a d20 hack using Races of War feats and appropriate Den material and I'd like go rewatch Die Hard because I haven't watched them a while. If I were really feeling froggy, I'd add in a few guidelines for scaling it up so they can have super-lethal combat if they want.

Anyway, I know action movie characters have shticks. The guy in Blind Fury has Blindsight and some sort of melee-damage booster. The people in Ocean's Eleven are chosen based on their shticks. The hero in Equilibrium is a sort of paragon of dual-wielding pistols, possibly combing Point-Blank-Shot with Hordebreaker and Elusive Target. The scene at the end where he flips out on a crowd of people with a katana could be Hordebreaker + High Dex and a lot of cleaves.

There's enough material between you, K, and the Den that this could be done fairly simply and work out to be a better game than d20 Modern.

As for what the game does...Well, I imagine if someone wants to be the guy from Blind Fury, that can happen. If someone wants to be a John Woo dual-wielding fool, that can happen, too.

Going ability-based would help tailor their characters to do what they want.

So, what's a good list of action movies/source material for ideas? Mine so far is:

-Die Hard (Recovery, likely environment-use stuff, Pissing People Off so You Can Kill Them)

-Blind Fury (Blind dude killing fools with a katana? Cool!)

-Equilibrium (Basically what high-level gun-fighting looks like).

-Team Fortress 2, at least, for shtick-based things and a few ability ideas.

And here's some NOT good movies:

-Ocean's Eleven (Probably require so much DM legwork to be unworkable if it doesn't devolve into Magic Tea Party).

-Predator isn't really a good game model. Unless you were doing something like Paranoia where is it unlikely you'll win. The party gets picked off one by one until the last dude figures it out and fights back.

I'm about to make a new thread in IMOI, so check there.
Last edited by Maxus on Tue Oct 12, 2010 4:52 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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