When I say 'pacifist' I didn't actually mean 'does not hurt people no matter what'. I clarified this in the post you replied to, but sorry for the confusion. I meant to say 'action hero who upholds modern humanist values', but I couldn't think of a good term for this. So I will say 'action hero who uphold modern humanist values' from now on.
MGuy wrote:
Firstly I gave no view on morality in the part you quoted for this. I said that A) People like killing stuff. That's why GoW gets off to having blood and gore.
I'd be MUCH more insulted to have a game where you light someone on fire and they lived through it for no other reason than because there is a soft, no death, cushion to rely on.
Really?
That's the default state of affairs for the violence in speculative fiction that doesn't wank to Darker and Edgier. When Johnny Storm fires fireballs at some badguys, no one actually wants to see their graphic burns or flesh melt off unless they're reading a MAX version or whatever. No one actually wants to see Superman splatter a mook because he misjudged the strength of his punch unless they're watching a Family Guy parody or something. No one wants to see Copperhead turn into a bleeding, writhing tumor because Captain Atom blasted him with a beam of pure radiation.
Or to put this into perspective, there are two Punisher comics. They're both really violent, but one's rated PG-13 and the other is rated R. The violence is depicted much more realistically in the R-rated one along with the character's method of killing/hurting being more low key. Punisher MAX's (the ultra-violent one) most over-the-top method of violence that we got to see the results of was Frank Castle using a flamethrower on someone. The 'mainstream' Castle has in no particular order blew off the bottom part of Wolverine's skeleton, sicced angry polar bears on people, and even dropped a nuke on someone this one time. Frank is LESS violent and kills fewer people in the MAX comic but everyone says that that version is more evil than the mainstream Frank.
Why is this so? Again, that goes back to the compartmentalization. People detach themselves from the violence and killing until something smacks them in the face then oftentimes they have the 'OMG what have I done?' reaction. The more violence and gore that goes on, the more compartmentalization that happens.
This is why Kratos, despite having a body count in the dozens (many of them innocent people even), didn't really have anyone complain about his behavior until he sacrificed someone to open a door in the first game. And even though his gameplay bodycount could easily reach the thousands if you played GoW straight through, a lot of people had the 'OMG I can't play this anyone' reaction when they were killing Neptune's wife even though the game was not exactly being subtle about how evil the protagonist was before that.
Most players to the game don't actually want to kill people in a way you can't casually depict on a PG-13 movie. Seriously. As a DM, go into some graphic-but-realistic death descriptions a couple of times like a foe's bowels spilling out or have some mooks begging for their lives but still getting in the way of some objective like 'get this treasure chest'. Do it more than once or twice and see how much your PCs like it. They won't, trust me.
And I don't see how you can KEEP jumping back between "people are ignoring what's going on" and "people are going to be horrified at what they are doing because this brings it in their face"
Once again, it's compartmentalization. It's why a bad guy who flashbacks to decapitating a little girl for the lulz (even though it's his one and only murder) is viewed as a worse person than the wise-cracking assassin-for-hire who shot five people in the head for some hookers and blow--even though any sane moral metric would say that the latter person is more evil than the former. This is why many gamers seem to be fixated on totally random shit that happens in a story, like the aforementioned GoW moments. Or why a lot of people get all wobbly-kneed when The Sorrow or Liquid Snake specifically call them out for the killing.
MGuy wrote:
Or is this all just going to result in a "not dead" stamp you place on creatures and things the player's beat? If this is so do the things not get up and seek revenge? Do these things just stop what evil things they were doing/planning on doing because you came and beat them up? You beat up a bunch of reavers and leave. Great so they wake up a while later and keep being reavers. You "can't" kill them because there's a pacifist in your party. You're not going to reason with them, they are reavers.
Like I said, I don't support pacifism as a universal tactic. It won't do a damn thing when the reavers or KKK comes a-knocking other than endanger other people in addition to yourself.
Likewise, while I'm generally okay with the story of a random police officer having to shoot down bank robbers who had their guns blazing (even if they kill all of them), it's less acceptable for me to hear the story of The Flash speed-punching one of them to death to intimidate the rest into surrendering. Even though the latter ended up with a smaller bodycount.
You're playing heroic fantasy-era heroes, though. This generally puts you at the power difference of Batman vs. random mooks in my opinion; while I wouldn't begrudge Batman the stray killing or two, if Batman racked up a bodycount in the dozens while on normal patrol for no real reason then something's wrong with the writing.
PN wrote:
I'm still missing the moral problem of killing guys who attacked you. Yes, people use the quintessential bandit encounter or evil goon squad or whatever. But those kind of encounters aren't "your PCs encounter a bunch of unwashed guys eating their breakfast" and you proceed to slaughter them...it's "a bunch of dudes leap out of the woods and try to stab your kidneys". You can, and should be able to, murderize guys like that without feeling too many qualms about it. Self-defense is completely moral.
I don't think self-defense automatically justifies violence. Imagine if you had a gun and you were randomly attacked by someone with intent to kill you; they broke into your home while you were sleeping let's say. Which is the most questionable--or are they all equally justifiable?
- A team of robbers with guns.
- A team of robbers with knives.
- Bodybuilder with a gun.
- Bodybuilder with a knife.
- Average guy with a gun.
- Average guy with a knife.
- 8-year old kid with a gun.
- 8-year old kid with a knife.
Or if that doesn't work for you, imagine that you stumble onto some crooks in a restricted area for some top secret project. You have the legal authority in abstract to arrest and kill these men in self-defense if need be--which is good because some of the group in the back starts shooting back at you when you tell them to halt. So you pull out your firearm and shoot back and manage to even some of them before they surrender. Which would be the most questionable--or would they all be equally justifiable?
- You are Joe Average police officer.
- You are a SWAT-team leader and you have a full squad of armed men that are backing you up. Instead of trying to talk them down (which might not even work, because they're already shooting) you just shoot them.
- You are Batman, who was somehow granted by a legal authority to kill people in defense of life or limb. They could technically hurt you, but you've faced down much worse odds before without a scratch. Instead of trying to talk them down or take them down nonlethally, you kill them with your gadgets.
- You are Superman, same day. They couldn't hurt you even if you wanted them to. Nonetheless, you kill them anyway.
Again, I'm not against the idea of heroes having to kill. If some guards are in front of the ritual chamber where someone is about to inflict a zombie apocalypse on the world in the next 2 minutes, you go with what's fast. Which if the power difference is not in your favor, means you having to kill them in order to avert a worse tragedy. Even if these guards are literally being mind-controlled into service and would love nothing more than to help you take down the Necromancer.
But again, encounters have a lot of filler in them and/or the DM has to often come up with violent conflict on the fly. It's just too much to ask DMs to arrange every battle so that there isn't moral hypocrisy if the PCs do what's convenient and encouraged by the rules. The rules and setting should take a lot of this burden off of the DM's shoulders. And by far the easiest way to do this is to make damage nonlethal.