In Warhammer FRP, magic is accomplished by shaping chaos into spell effects.violence in the media wrote: Winds of magic? Alignment of the stars? Cooperation of the Cosmos?
edit to add: I really, really, want magic rituals that must be performed on certain days of the year, or at certain places in the world, or not be performed at all.
This seems like an idea that would compliment the winds of fate system, and does so without throwing in WFRP-style player fuck rules like Tzeench's curse.
Yeah...that's how I remembered it. Player rolls a D20, DM cross-references the result with an action matrix chart comparing THAC0 vs. AC to determine whether or not the attack was successful.tzor wrote: If you play 1E by all the rules, the following things come into play.
IIRC, the combat tables were all on the DM's side of the DM screen. (As were the saving throw tables.)
- You have a weapon, your dice roll is affected by the armor type of the opponent.
- The armor class of the opponent depends on the current facing position of the opponent. (Front shield side, front not shielded, side, rear)
I just find it funny that Shadzar would decrying this type of play, while at the same time exalting pre-WotC D&D.