Starmaker wrote:shadzar wrote:Now I should post this in the women in gaming type thread as well if i haven't already, but they understand the purpose of D&D better than most guys seem to, because they get its a game of cooperation where you work together, rather than a penis measuring contest to see who is doing the most DPS.
I.e. women are used to being useless? Kthx.
Holy fuck, we're not talking DPS. You were replying to this:
Novembermike wrote:The murder simulator bit is (theoretically) balanced while the character simulator bit has absolutely no intentions of being balanced.
This is not about murderizing potential in general or its aspect DPS in particular. This is about screen time. Everyone likes screen time, even - especially - stereotypical girl gamers (peace-loving method actresses).
You seem to be making the same mistake you try to correct about "balance". Most people, and that post mentions it in combat context..
murder simulator bit is (theoretically) balanced
That is what I was trying to squash, as well most female gamers I play with dont care for the "balance" of doing damage. So YES the combat influence on balance between classes IS in that post.
To the other part the...
the character simulator bit has absolutely no intentions of being balanced
Which you call "screen time" or others call the spotlight. the problem is NOT something the game can solve for you, nor should it be it with some mechanic, the classes themselves, etc.
The amount of spotlight given to ANY player within the game will be something for the group to work out. The real people, not the games characters. Assuming you are talking about what most do in the "screen time" arguments i have seen, wherein the player feels like they arent participating as opposed to the character not appearing to do anything in the story.
No amount of mechanics/rules will help a female, or male get that "screen time". This is something the players need to work out as part of the group dynamic.
When dealing with magic items and the group dynamic my group came up with a nice little way before it was spread everywhere as a method, to divide treasure. Funny thing is this treasure division was based first on classes. Wands went to the wizard if they wanted or could use them, swords tot he melee types, and so on. After USEABLE treasure was split, unwanted wands by the wizard was placed into the party pool to be sold and ALL items not wanted for a specific reason to help the group was liquidated into cash and the cash divided up. That little gold statue would be appraised is someone actually wanted it and was going to carry it around with them, and its appraised value was figured out from the persons share. If the statue was worth more than a share, then the player wanting it would have to pay the excess tot he other players in cash.
This is a way of making the group dynamic work. The other players didnt moan because the party treasurer had more "screen time" when the loot was split, though they would argue at times over a sword where two people could use it. Not once was there a fight when a member of the party didnt get some new weapon if that was not something for them in the treasure, because the weapons weren't personal treasure, but tools for the party to succeed together.
Likewise while playing the game, the PLAYERS must work out how to give each other the right amount of "screen time". Someone wanting to be quiet and jsut kill things with the group shouldn't be forced to share the same amount of time, and the rules can offer nothing to help this.
Basic social skills and accepting the other players are people and their to have fun is the ONLY thing that will help the group dynamic to offer the right amount of fair "screen time" to each player.
Again people looking at the rules for an answer, when the problem is with the players. Same pissing contest, different target to piss on.
Look first to see if there is a problem with the group rather than blame the game. The game can't balance out immature players, or disruptive ones, or anything like that. If you have a player that is a jerk, then stop playing with jerks.
Again this is why the few females I know of that play, don't play in many groups, but only with certain people. They enjoy playing the game, rather than bitching about it. Like me, if they come to a game to play for 3 hours, and the first hour is an argument of who gets to speak most or loudest, then leave cause they could do something better with the other 2 hours than continue to watch more of the same. They came to play D&D not watch a pissing contest.
Problem in the case of screen time as related to combat...not big in AD&D where you had a "chance to learn a spell", because the DM didnt let munchkin min-maxers just try to be some type of "combat wizard", "theif wizard", etc. The DM has final say over the spells of a wizard as they find or learn them, which means a wizard would fit with the party rather than try to overtake it and control it.
3.x fucked that all up with "removing DM power" or whatever its called "player agency" because apparently player agency only works when the players are willing to work together...therefore the wizard players are the problem that try to take all the screen time/action/whatever. Get rid of that player and get someone who will work with the team.
If you set the game up to be all about the combat and treat wizards like a walking ICBM launcher, and clerics like a walking med-kit, then it is YOUR fault, for making them that, not the games fault for giving options. Except in the case of 4th that should be blame for a great many things.
To share the screen time, then players MUST be WILLING to share it. If one is not, then it is a problem with the PLAYER, not the game.
Now you know where the problem is, fix the problem, rather than blaming other things.
This whole things sounds a lot like the "but what about the children" bitching...which i respond to with "well where the fuck are their parents?" Likewise the DM should do their job and handle the players properly...if they cant get a new DM, or the other players should remove the problem player.
I am also sick and tired of the "But Bob's my best buddy and i want to play with him." Well Bob is fucking your game up so choose Bob or the game, but dont blame the game because you wont get Bob straightened out. The game doesnt exist to make Bob let other people play, the players have to tell Bob to back down and let other people play.