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Posted: Thu Feb 16, 2012 6:55 am
by Winnah
Οἰ κατθανόντες μόνοι ἑώρακαν τέλος πολέμου

Ulm must lack steel, for only the dead know peace.

Πᾶνγαῖα

Posted: Thu Feb 16, 2012 8:34 am
by Zinegata
Clearly ignorance will be Pangaea's undoing. For they think that love can be bought, Ulm has no steel, and that there is no such thing as Necromancy.

Posted: Thu Feb 16, 2012 8:49 am
by Ikeren
Speaking of map, I feel like I have to zoom out until monsters are invisible before I can get a clear sense of borders/boundaries. Am I missing a trick?

Posted: Thu Feb 16, 2012 10:22 am
by Winnah
σοφός

You have no steel to offer Pangaea then? Only banal sophistry?

Eris is displeased.

Πᾶνγαῖα



OOC: Pressing '?' will bring up a list of commands, including the map interface hotkeys.

The borders on my map are marked a bold red and I have no issue seeing the icons on my corner of the map, though I probably have only 15% of the total map in view at any once time.

Posted: Fri Feb 17, 2012 5:11 am
by Zinegata
Hey, it's not banal sophistry. It's actually originally a Roman quotation. When a Gallic army tried to attack Rome, a Roman Consul was advised to simply bribe the Gauls away. The Consul replied: "Rome buys its peace with iron, not gold."

And yes, the Romans won the subsequent battle.

(Also, this does not meant Ulm is averse to any peace deals. But asking for bribes a few turns into the game is right out)

Posted: Fri Feb 17, 2012 9:44 am
by Gnosticism Is A Hoot
Yo, Pangaea. Border discussion?

Posted: Fri Feb 17, 2012 10:39 am
by Winnah
Σοφή ἐστι ἡ φύσις

The Laws of Nature are just, but terrible. There is no weak mercy in them. Cause and consequence are inseparable and inevitable. The elements have no forbearance. The fire burns, the water drowns, the air consumes, the earth buries.

Pangaea's judgements are as unerring.

Πᾶνγαῖα

OOC: Yes. I realise I am being a dick.

Posted: Sat Feb 18, 2012 9:01 pm
by Ikeren
Man, those victory points are subtle. How many do we need again?

Posted: Sun Feb 19, 2012 12:08 am
by K
Apparently, one of my commanders decided to not take troops to battle. That was embarrassing.

Posted: Sun Feb 19, 2012 2:21 am
by Zinegata
21 VPs total, 9 to win.

People shouldn't worry too much while everyone just has 2 at most.

Posted: Sun Feb 19, 2012 9:05 pm
by K
Ok, so I'm taking The Mirks next turn. Demon monkeys take no responsibility for any meeting battles.

Also taking a caveman province and a cavalry province.

Posted: Mon Feb 20, 2012 6:27 am
by Username17
K wrote:Ok, so I'm taking The Mirks next turn. Demon monkeys take no responsibility for any meeting battles.

Also taking a caveman province and a cavalry province.
Yeah, we actually received your statement you were going into Tevinter the turn we both arrived in Tevinter. A thin pile of Sauromatian archers is great for snaffling weak neutrals, but unfortunately does nothing at all to tiger headed demons.

-Username17

Posted: Mon Feb 20, 2012 6:33 am
by K
FrankTrollman wrote:
K wrote:Ok, so I'm taking The Mirks next turn. Demon monkeys take no responsibility for any meeting battles.

Also taking a caveman province and a cavalry province.
Yeah, we actually received your statement you were going into Tevinter the turn we both arrived in Tevinter. A thin pile of Sauromatian archers is great for snaffling weak neutrals, but unfortunately does nothing at all to tiger headed demons.

-Username17
Sorry man, I didn't expect you to want something so far from your capital.

Is this map really small, or am I just wedged in between three empires?

Posted: Mon Feb 20, 2012 6:56 am
by Username17
The literal distance between any empires is 3 provinces. That means that every faction can take one province from their capital and touch other empires that do the same.

There are about 12 land provinces per player, so it's not really small. The empires are just fairly evenly distributed across it and every capital has a bunch of connections. Those two combined mean that the shortest distance between empires is never that many provinces.

-Username17

Posted: Mon Feb 20, 2012 2:30 pm
by angelfromanotherpin
Man, Bakemono Chieftains are just awesome utility scout/commanders. I had not noticed that before.

Posted: Mon Feb 20, 2012 3:29 pm
by Zinegata
They're not entirely great scouts, as the 20 cost scout is cheaper and has better stealth. You'll lose them to patrollers much more often. Forest/Mountain survival is awesome though.

But yes, they're quite versatile. They're in fact "strictly better" than the standard indie commander since they're at the same cost.

Posted: Mon Feb 20, 2012 9:37 pm
by K
Frank, you can take the province next to your capital. I didn't put any PD in it.

----------------------------------------

Twelve provinces, my ass. I'll be lucky to get nine, and I'm a bless Rush power.

Posted: Mon Feb 20, 2012 9:50 pm
by Username17
I think something weird happened with a couple of the start locations, based on where I see crowns. But nobody complained, and Sauromatia, Abysia, Lanka, and Pangaea are all definitely in standard start locations. My advice to you would be to expand East, because there's damn little over there as near as I can see.

Right now I'm more worried about having found no magic sites at all so far. It's not like we haven't been looking.

-Username17

Posted: Mon Feb 20, 2012 10:45 pm
by K
East is all Ulm. I have no place to expand to.

Posted: Tue Feb 21, 2012 2:32 am
by Zinegata
Yep, I'm to the east of Lanka.

And I've already tried to give K some extra breathing room by not contesting a couple of indie provinces and expanding along the Amaranthine islands. Lanka really has a problematic start position from what I can see, as our area is crowded by nations who have expanded diligently.

Posted: Tue Feb 21, 2012 7:13 pm
by Gnosticism Is A Hoot
Sauromatia -

Border negotiations? I'm happy to have them by PM or here in the thread.

Posted: Tue Feb 21, 2012 7:29 pm
by Ikeren
And I've already tried to give K some extra breathing room by not contesting a couple of indie provinces and expanding along the Amaranthine islands.
Which ones are the Amaranthine islands?

Posted: Tue Feb 21, 2012 8:16 pm
by Username17
Gnosticism Is A Hoot wrote:Sauromatia -

Border negotiations? I'm happy to have them by PM or here in the thread.
You'll forgive me, but I actually haven't found Fomoria yet, so I don't know that it is possible for us to negotiate in good faith at present.

-Username17

Posted: Tue Feb 21, 2012 8:24 pm
by Gnosticism Is A Hoot
FrankTrollman wrote:
Gnosticism Is A Hoot wrote:Sauromatia -

Border negotiations? I'm happy to have them by PM or here in the thread.
You'll forgive me, but I actually haven't found Fomoria yet, so I don't know that it is possible for us to negotiate in good faith at present.

-Username17
Understood. I imagine you'll find us pretty soon.

Posted: Tue Feb 21, 2012 11:26 pm
by Zinegata
Ikeren wrote:
And I've already tried to give K some extra breathing room by not contesting a couple of indie provinces and expanding along the Amaranthine islands.
Which ones are the Amaranthine islands?
The ones around the Amaranthine ocean.