you call bullshit all you like, but look at the game. what from Vance was used really? a system of magic knocked-off and trimmed for the game. how much else? what is in it form Moorcock? REALLY what? is it the theme or mechanics?PoliteNewb wrote:Dude, I'm calling bullshit. Major influences on early D&D include REH's Conan (which is ancient world sword-and-sandal stuff) and Edgar Rice Burroughs (which is swashbuckling sci-fantasy). Not to mention just plain weirdness, like Moorcock and Vance and whatnot. "Medieval" as only one of a great many genres tossed into a very large sink.shadzar wrote:the thing is D&D wasnt set out to be "kitchen sink" RPing. the attraction for many was the medieval. not just those grogs of winter fantasy past and war-gaming, but those that came in when D&D became an established RPG.Aryxbez wrote:Just doesn't seem to like it being "core"
Conan.. you think that ancient world doesnt exist within medieval fantasy? are you blind or stupid?
Greyhawk and Blackmoor are PERSONAL campaigns. they are settings, supplements, options. they are NOT the game, nor required.
Fighting man
Magic-user
Cleric
these all fit within medieval at the core, as well does humancentricity.
these are the core, and WHY everything else CAN be added. also Tolkien was the MOST HEAVILY influencing thing to D&D, else there wouldnt have been Nazgul (wraith), Ents (treant), and Hobbits (halflings), in it to begin with.
where did Tolkien set his design space? feudalism and medieval structure.
go for Narnia, without heavy christian overtones, and likewise this Brit drew upon the backgrounds the same as Tolkien...from his area as well as well known myth and legends.
can feudalism be used outside of medieval times, of course it can and often does even in futuristic settings Xenosaga, Tytania, Star Wars, etc. but it is most well known in the older world. Castles and dungeons are more advanced terms and ideas than Conan's times. you didnt go to prison, you became a slave for your crimes then. so anyone with common sense should see the starting point that allows for further addition and change is medieval.. jsut as was printed in and on OD&D books, and is still printed.
coins, not paper money or credit cards, no machines or industry...it is the dark ages and even before such refined times. go read a history book and the ages of man, and you tell me exactly where the core of D&D fits best. you will find it fits with most of its themes exactly as was printed on those initial books.. Medieval.
because you CAN add stuff to it as it is not a restrictive system since the D&D police can't come and take your books away, does NOT change its core, be that for classes, theme, or even races as this thread is about.