Here's descriptive text for the the Earth Kingdom, its troops and its commanders. Some text was lifted from
the wiki, others were invented whole-cloth by me. I put a few notes in there to help point out important mechanical or editing observations. I tried to keep the equipment and magical paths as accurate as I could given the discussion so far, though I had to make some changes to the Earth King when I realized how very little magic diversity there was in this nation, as it's currently conceived. Feel free to offer suggestions for changes and tweaks to the content if it reads strangely, sounds wrong or has typos.
The Nation
#desc "The Earth Kingdom contain numerous city-states, each ruled by its own king, that are joined together in a confederate monarchy that is led by the Earth King of Ba Singh Se. The people of the Earth Kingdom are heavily built by human standards and adhere to a philosophy of peaceful coexistence and cooperation with the other nations of the world. Earthbenders use their abilities for defense and industry and have fiercely defended their cities against attacks by rival nations. Unlike traditional earth magic, Earthbenders draw strength and vitality from their craft, and they enrich the earth beneath them in turn; harvests within the Earth Kingdom are always bountiful. With the coming of the new God, the ranks of the Earth Kingdom army have swelled and it soon will march beyond the gates of Ba Singh Se."
#summary "Race: Humans
Military: Well equipped militia, heavy infantry, sacred earthbenders and ostrich cavalry, stealthy Kyoshi warriors and Dai Li agents
Magic: Weak. Strong Nature and Earth with some Fire and Water. Expensive labs but most Earthbenders can be recruited without one.
Priests: Average"
National Perks: +1 strength, +1 hp
Troops
Earth Kingdom Militia (Scale Mail Hauberk, Iron Cap, Broadsword, PR 25%)
Earth Kingdom Militia (Scale Mail Hauberk, Iron Cap, Spear, PR 25%)
Earth Kingdom Militia (Scale Mail Hauberk, Iron Cap, Glaive, PR 25%)
#descr "The militia of the Earth Kingdom is well-armed and better-trained than that of most other nations. They are not exceptional combatants, but their part-time military status makes them cheaper to maintain than career soldiers. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Earth Kingdom Soldier (Scale Mail Hauberk, Iron Cap, Maul, PR 25%)
Earth Kingdom Soldier (Scale Mail Hauberk, Iron Cap, Shield, Spear, PR 25%)
#descr "Warriors without the capacity to Earthbend must train hard to be taken seriously by their commanders. The career soldiers of the Earth Kingdom are above-average in skill which makes them fearsome opponents. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Earthbender Soldier (Scale Mail Cuirass, Iron Cap, Broadsword, Boulder, PR 50%, Sacred)
Earthbender Soldier (Scale Mail Cuirass, Iron Cap, Glaive, Boulder, PR 50%, Sacred)
#descr "The Earthbenders are the elite forces of the Earth Kingdom military. They are capable of shaping and hurling huge quantities of stone by channeling their magic through a series of martial stances and arm movements. In combat they hurl boulders at the enemy before closing to melee. They are skilled at erecting and repairing stone walls, making them excellent defenders during a siege. They are sacred to the people of the Earth Kingdom. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: Should have castle defense +1 and a longer than average lifespan (say maxage 60 instead of the normal maxage 50)
NOTE: Earthbender is one word, not two seperate ones
Ostrich Horse Riders (Scale Mail Hauberk, Iron Cap, shield, Light Lance, Bite, Boulder, PR 50%, Sacred, Mounted)
#descr "Ostrich Horses are used throughout the Earth Kingdom as mounts and beasts of burden. Earthbenders riding these form the core of the Earth Kingdom cavalry. The rider can hurl boulders as well as deliver a devastating lance strike, while the mount can deliver a vicious kick. Earthbenders are skilled at erecting and repairing stone walls, making them excellent defenders during a siege. They are sacred to the people of the Earth Kingdom. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: Should have castle defense +1 and a longer than average lifespan (say maxage 60 instead of the normal maxage 50)
NOTE: Should have kick attack #397 instead of a bite (according to the wiki, that's what they do rather than bite stuff)
Earth Kingdom Archers (Scale Mail Cuirass, Iron Cap, Composite Bow, Broadsword, PR 25%)
#descr "The Earth Kingdom is perhaps best known for the devastating boulders hurled by its Earthbenders, but the arrows loosed from its archers are deadly as well. Archers are promoted out of the infantry, and they retain the skills and equipment necessary to fight on the front lines. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Earth Kingdom Bandit (Full Leather Armor, Broadsword, Broadsword PR 25%, ambidexterity 4)
Earth Kingdom Bandit (Full Leather Armor, Maul PR 25%)
Earth Kingdom Bandit (Full Leather Armor, Shield, Spear PR 25%)
#descr "Where the militia is unable or unwilling to go, there are bandits. The bandits of the Earth Kingdom fight with a wide range of weaponry and are no less dangerous despite their lack of training. They wear lighter armor than the militia to allow them to perform hit-and-run attacks against their enemies. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Kyoshi Warrior (Scale Mail Cuirass, Crown, Katana, PR 50%, Sacred, Stealthy)
The Kyoshi Warriors are an all-female combat force from Kyoshi Island. Their fighting style and clothing mimic those of Avatar Kyoshi, though they do not possess earthbending skills. Clad in ornate, green armor, metal headdresses, and white-faced makeup designed to intimidate opponents, the Kyoshi Warriors are extremely skilled and lithe combatents who are also exceptionally stealthy. Although Kyoshi Island had long remained uninvolved from the rest of the Earth Kingdom, with the coming of the new god the Kyoshi Warriors have left their island and traveled to Ba Singh Se. They are sacred to the people of the Earth Kingdom. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Dai Li Enforcer (Full Leather Armor, Iron Cap, Poison Dagger, Shuriken, Kick, Stealthy, Patrol bonus, Sacred, PR 50%)
#descr "The Dai Li are the secret police of the Earth Kingdom who work to capture, interrogate, and imprison political dissidents. Selectively picked at a young age, the agents of the Dai Li obey their commander without question. Each one is a master earthbender as well as a stealthy agent skilled in the use of poison. They wear gloves and shoes, both made out of earthen materials: their shoes give them the ability to slide along the ground, increasing their speed, while their gloves can be hurled out to bind fleeing criminals. They are sacred to the people of the Earth Kingdom. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: Should have castle defense +2 and a longer than average lifespan (say maxage 80 instead of the normal maxage 50)
NOTE: If we don't want to make them extra fast, I can remove the bit about the earth shoes.
NOTE: Should these still be sacred? I think that was originally the case because they were recruitable, but now they're only an entourage.
Royal Guards (Full Scale Mail, Iron Cap, Glaive, Boulder, Sacred, PR 50%)
#descr "The Earth King of Ba Singh Se is the head of the entire Earth Kingdom and he is guarded by the Royal Guards, a contingent of exceptional earthbenders who patrol the palace for threats. They are capable of shaping and hurling huge quantities of stone by channeling their magic through a series of martial stances and arm movements. In combat they hurl boulders at the enemy before closing to melee. They are skilled at erecting and repairing stone walls, making them excellent defenders during a siege. They are sacred to the people of the Earth Kingdom. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: Should have castle defense +2 and a longer than average lifespan (say maxage 80 instead of the normal maxage 50)
Commanders
Earth Kingdom Scout (Full Leather Armor, Leather Cap or Jingasa, Spear, PR 25%, Stealthy, Leadership 0)
#descr "The scouts of the Earth Kingdom are typically former bandits who have enlisted in the army and shown a gift for remaining unseen or inconspicious. Their reports on enemy army movements and the resources in enemy lands are invaluable to the prudent general. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Earth Kingdom Commander (Scale Mail Cuirass, Iron Cap, Broadsword, Boulder, PR 50%, Leadership 40, Castle Defense +5, no initial paths but 100% N)
#descr "Earthbenders of modest skill who distinguish themselves in battle or come from wealthy families are often promoted to the rank of commander. Their magical skill is innate and unrefined, allowing them to be recruited from every corner of the Earth Kingdom, but leaving them ill-suited for research. They are often in charge of commanding non-bender troops; they are neither sacred nor do they wield any priestly authority. In combat they hurl boulders at the enemy before closing to melee. They are skilled at erecting and repairing stone walls, making them excellent defenders during a siege. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: Should have a sage bonus of negative one
Ostrich Horse Commander (Scale Mail Hauberk, Iron Cap, shield, Light Lance, Bite, Boulder, PR 50%, Sacred, Mounted, Leadership 40, Castle Defense +5, H1, no initial paths but 110% N1))
#descr "Ostrich Horses are used throughout the Earth Kingdom as mounts and beasts of burden. Earthbenders riding these form the core of the Earth Kingdom cavalry and they are often led by mounted commanders. The rider can hurl boulders as well as deliver a devastating lance strike, while the mount can deliver a vicious kick. Earthbenders are skilled at erecting and repairing stone walls, making them excellent defenders during a siege. They are sacred to the people of the Earth Kingdom and wield limited priestly authority. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: Should have a sage bonus of negative one
Earth Kingdom Functionary (Imperial Robe, no helmet, Dagger, PR 50%, Leadership 10, Sacred, Decrease Unrest 2, H2)
#descr "Though every city within the Earth Kingdom is ruled by its own king, the city and all the lands surrounding it is managed by a sprawling beaurocracy. And that beaurocracy is tended by functionaries. Though they are not earthbenders, they draw their authority directly from their king, making them powerful priests in their own right. A functionary ensures the province they are in is run smoothly, reducing unrest a little each month. With enough functionaries working in unison, the peasantry can be made to endure disasters and overtaxation quietly. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Earthmover (Scale Mail Cuirass, Iron Cap, Broadsword, Boulder, PR 50%, Leadership 10, Castle Defense +10, Siege Bonus +10, E1N1+1.1xENFW)
#descr "The Earth Kingdom is very conservative in nature and so academies and laboratories within it are rare. The few earthbenders who are able and willing to enter these institutions go on to study a combination of magical theory and engineering, eventually entering the ranks of the Earthmovers. Any earthbender can construct a wall, but only the Earthmovers can build the enormous ringed walls that surround the cities of the Earth Kingdom, and only an Earth King can destroy a wall more swiftly than an Earthmover. They are also one of the few benders in the Earth Kingdom to study magic beyond what is strictly needed for earthbending. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Earth Kingdom General (Scale Mail Cuirass, Iron Cap, Broadsword, Boulder, PR 50%, Castle Defense + 5, Leadership 80, Sacred, H2 + 300% N + 100% E + 10% NEFW)
#descr "Earth Kingdom Generals are second only to the Earth Kings in terms of raw earthbending strength. Their magical skill is innate and unrefined, allowing them to be recruited from every corner of the Earth Kingdom, but leaving them ill-suited for research. They are granted considerable military and priestly authority by their Earth King and often lead into battle the largest, most elite armies the Earth Kingdom can muster. A rare few are drawn from the ranks of the Earthmovers and so have additional magical talents. In combat they hurl boulders at the enemy before closing to melee. They are skilled at erecting and repairing stone walls, making them excellent defenders during a siege. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: Should have a sage bonus of negative two
Dai Li Commander (Full Leather Armor, Iron Cap, Poison Dagger, Shuriken, Kick, Stealthy, Spy, Patrol bonus, Castle Defense + 10, Sacred, PR 50%, Leadership 10, no initial paths but 110% N)
#descr "The Dai Li are the secret police of the Earth Kingdom who work to capture, interrogate, and imprison political dissidents. Every Dai Li commander is accompanied by a team of 10 Dai Li agents who obey their commander without question. Each one is a master earthbender as well as a stealthy agent skilled in the use of poison. Their earthbending abilities, as well as the absolute discipline they engender ensures no fortress they protect falls swiftly. They wear gloves and shoes, both made out of earthen materials: their shoes give them the ability to slide along the ground, increasing their speed, while their gloves can be hurled out to bind fleeing criminals. They are sacred to the people of the Earth Kingdom. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
NOTE: If we don't want to make them extra fast, I can remove the bit about the earth shoes.
NOTE: Should these still be sacred? I think that was originally the case because the Dai Li enforcer was sacred.
Kyoshi Commander (Scale Mail Cuirass, Crown, Katana, PR 50%, Sacred, Stealthy, Leadership 40, H2, should have really good fighting stats, esp. defense)
#descr "The Kyoshi Warriors are an all-female combat force from Kyoshi Island. Their fighting style and clothing mimic those of Avatar Kyoshi, though they do not possess earthbending skills. Clad in ornate, green armor, metal headdresses, and white-faced makeup designed to intimidate opponents, the Kyoshi Warriors are extremely skilled and lithe combatents who are also exceptionally stealthy. Although Kyoshi Island had long remained uninvolved from the rest of the Earth Kingdom, with the coming of the new god the Kyoshi Warriors have left their island and traveled to Ba Singh Se. Their commanders can lead a large force of Kyoshi warriors deep into enemy territory if needed, and each one can bolster and bless those under their command. They are sacred to the people of the Earth Kingdom. The people of the Earth Kingdom are stronger and hardier than average and less affected by poison."
Earth King (Imperial Robe, no helmet, Boulder x 2, Crush (weaponid 90), Leadership 80, PR 50%, Castle Defense +15, Siege Bonus +15, Sacred, N4E2H3 1xEFW + .1xNEFW)
#descr "An Earth King is the ruler of one of the cities of the Earth Kingdom. They are each an earthbender of unparalleled ability as well as the head of the church; all authority flows from them. Because of their mastery of earthbending, they are incredibly strong and capable in combat, despite often being a century or more old. Some take special glee in using their immense strength to hurl multiple boulders great distances and then moving in close to literally crush their enemies. Like most earthbenders, they rarely have the time, training or inclination to devote themselves fully to research. Over the decades, many have dabbled in magic outside of earthbending. It is very difficult to besiege a castle inhabited by an Earth King, and very hard to hide behind castle walls when besieged by an Earth King."
NOTE: I changed this one to be an N4E2 + 1xEFW + .1xNEFW. Without that change, the Earth Kingdom has no E3 casters. Also, I don't think we want to be handing out frequent N5s in the middle era.
NOTE: Should have a sage bonus of negative one
NOTE: This guy should probably have a strength of 16 and a start age of 80 or 90 since his max age will be in the 150 - 200 range from all that nature magic.