Posted: Mon Sep 24, 2012 5:48 am
Troll has a base 12 at break dancing. Good enough for me.
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Right. And if the best thing you can say about a Numenera monster is that it's about as interesting as a 4E monster, that's a failure in my opinion. YMMV, of course.FrankTrollman wrote:The key concept is that every creature has an "everything else" line that is in this case 12. And yeah, if they have a single attack stat and a single defense stat that are noticeably higher or lower than their "everything else" stat, then they are already at least as interesting from a numeric standpoint as a 4e monster.
You genuinely just pissed me off. That was such a casual and obvious twisting of what he said that I cannot help but feel legitimate anger. I am certain that you know that 'already at least' and 'about' mean different things, and I am certain that you understand your omission of the 'numeric' qualifier totally changes the meaning.hogarth wrote:Right. And if the best thing you can say about a Numenera monster is that it's about as interesting as a 4E monster, that's a failure in my opinion. YMMV, of course.FrankTrollman wrote:The key concept is that every creature has an "everything else" line that is in this case 12. And yeah, if they have a single attack stat and a single defense stat that are noticeably higher or lower than their "everything else" stat, then they are already at least as interesting from a numeric standpoint as a 4e monster.
hogarth wrote:The boring part is the implication that most creatures are identical. For instance, in 4E a creature has 4 defenses, so in theory you can try to target whichever one you think is weakest. In Numenera, it looks like there will be one defense, and by default it's exactly the same for each creature of the same level.
Oh look, it's the incredibly shifting goalposts. Go fuck yourself.hogarth wrote:Right. And if the best thing you can say about a Numenera monster is that it's about as interesting as a 4E monster, that's a failure in my opinion. YMMV, of course.
I don't know what to tell you. Both of those situations (worse than 4E, about the same as 4E) would be a failure to me. Like I said, if you feel differently, good for you. Certainly my opinion on Numenera shouldn't make you feel butthurt.FrankTrollman wrote:hogarth wrote:The boring part is the implication that most creatures are identical. For instance, in 4E a creature has 4 defenses, so in theory you can try to target whichever one you think is weakest. In Numenera, it looks like there will be one defense, and by default it's exactly the same for each creature of the same level.Oh look, it's the incredibly shifting goalposts. Go fuck yourself.hogarth wrote:Right. And if the best thing you can say about a Numenera monster is that it's about as interesting as a 4E monster, that's a failure in my opinion. YMMV, of course.
Well, if the PCs challenge a Troll to a dance-off to the death in lieu of combat to the death and the Troll accepts, then we can assume that the troll is at least as good dancing as he is at combat, otherwise he wouldn't have agreed to it.hogarth wrote:I don't know what to tell you. Both of those situations (worse than 4E, about the same as 4E) would be a failure to me. Like I said, if you feel differently, good for you. Certainly my opinion on Numenera shouldn't make you feel butthurt.FrankTrollman wrote:hogarth wrote:The boring part is the implication that most creatures are identical. For instance, in 4E a creature has 4 defenses, so in theory you can try to target whichever one you think is weakest. In Numenera, it looks like there will be one defense, and by default it's exactly the same for each creature of the same level.Oh look, it's the incredibly shifting goalposts. Go fuck yourself.hogarth wrote:Right. And if the best thing you can say about a Numenera monster is that it's about as interesting as a 4E monster, that's a failure in my opinion. YMMV, of course.
Frankly, I think "if some ability is not in a monster's description, make something up" is more sensible than "if something is not in a monster's description, assume that the monster is pretty good at it", as suggested by MGuy's example of breakdancing trolls (or whatever).
This guy gets it.sabs wrote:Blizzard taught me that Trolls are freaking amazing at breakdancing.
To be fair, "this number describes everything not part of its main schtick" and "this monster is actually good at everything not part of its main schtick" aren't necessarily the same thing. One of the specific numbers could be lower than the 'everything else' number if it's a weakness (e.g. a big lumbering troll might have Reflex 9 to go with Fortitude 15 and Everything Else 12) or the 'everything else' could be set fairly low if you want a creature to be bad outside its specialty (e.g. Everything Else 5 instead of 12 for a particularly dim troll).hogarth wrote:Frankly, I think "if some ability is not in a monster's description, make something up" is more sensible than "if something is not in a monster's description, assume that the monster is pretty good at it", as suggested by MGuy's example of breakdancing trolls (or whatever).
But the point is that the Troll is a "level 4" creature. Level is measure of the creature's inner awesome, so the troll must always react in an appropriately awesome way for the world to make sense.hogarth wrote:Frankly, I think "if some ability is not in a monster's description, make something up" is more sensible than "if something is not in a monster's description, assume that the monster is pretty good at it", as suggested by MGuy's example of breakdancing trolls (or whatever).
nockermensch wrote:Genius.

How could you possibly not understand that? The writeup specifically says that creatures will have exceptions using the nomenclature of the named ability followed by a number other than 12.Kaelik wrote:What I don't understand is why you people think this stat block:
Claws 14
Angry Bite 13
Fortitude 15
Reflex 9
Regen Fire/Acid
Base 12
Fits in a game that specifically advertises, "It's stat block is 12."
And as previously noted, there are already real games that really work this way. Hell, there are really good games like Ninjaburger that already work this way. So what is to understand?Monte Cook wrote:So a level 4 automaton that blasts foes with an extremely accurate energy blast might be a 12 on everything, but a 15 with its blaster.
Because: "most monsters are just 12, and some exceptional monsters might have 12 with a single non 12 number" is way the fuck obviously different from a basic monster having 4 non 12 numbers which make up most of the rolls it ever makes and a whole separate statistic that has nothing to do with numbers.FrankTrollman wrote:How could you possibly not understand that? The writeup specifically says that creatures will have exceptions using the nomenclature of the named ability followed by a number other than 12.Kaelik wrote:What I don't understand is why you people think this stat block:
Claws 14
Angry Bite 13
Fortitude 15
Reflex 9
Regen Fire/Acid
Base 12
Fits in a game that specifically advertises, "It's stat block is 12."And as previously noted, there are already real games that really work this way. Hell, there are really good games like Ninjaburger that already work this way. So what is to understand?Monte Cook wrote:So a level 4 automaton that blasts foes with an extremely accurate energy blast might be a 12 on everything, but a 15 with its blaster.
-Username17
After hearing everyone say Game X is "terrible" on this board, it's kind of shocking to hear someone say a game is "really good". I'm especially surprised to hear it applied to a game about....well, what Ninja Burger is about.FrankTrollman wrote:Hell, there are really good games like Ninjaburger that already work this way.
It seems good here has everything to do with "being exactly what you set yourself to be."echoVanguard wrote:After hearing everyone say Game X is "terrible" on this board, it's kind of shocking to hear someone say a game is "really good". I'm especially surprised to hear it applied to a game about....well, what Ninja Burger is about.FrankTrollman wrote:Hell, there are really good games like Ninjaburger that already work this way.
echo
Nah, that's for the next edition. Then the grognards can complain that pizza toppings are too customizable, and they were just fine with "choose kind of meat, choose kind of bun, go" (and the optional Non-Meat Proficiency system, but real roleplayers think there's too much cheese in there), while new players will enjoy picking all their toppings and crust types and otherwise customizing everything to suit and will constantly deride the previous system as being too limited and clunky (wait, prices go down instead of up for combo meals!?).Prak_Anima wrote:I still think Ninja Burger should have been Ninja Pizza...
I think that the contempt for Pathfinder and 4th Edition fans gives weight to the former label. That, and several Den regulars spend a lot more time focusing on what they hate in RPGs rather than what they like.nockermensch wrote: I get that one may think after reading the Den scathing reviews that people here are impossible to please, get-out-of-my-lawn, stop having fun guys. I think it's more people hating being lied to on the game package.
Yet it's very easy to argue that 4e/Pathfinder both were lying on the label, thus not really invalidating his statement.Libertad wrote:I think that the contempt for Pathfinder and 4th Edition fans gives weight to the former label. That, and several Den regulars spend a lot more time focusing on what they hate in RPGs rather than what they like.nockermensch wrote: I get that one may think after reading the Den scathing reviews that people here are impossible to please, get-out-of-my-lawn, stop having fun guys. I think it's more people hating being lied to on the game package.
The Den does have some very good analysis on flaws in RPGs, but the way it goes about this doesn't give it a good reputation.
Yes, but fans of both games are derided and implied to be unintelligent, even though they're having fun playing a game with flaws. I wasn't saying that he was wrong in the "hate being lied to," just that the former "stop having fun guy" line had some weight to it.Seerow wrote: Yet it's very easy to argue that 4e/Pathfinder both were lying on the label, thus not really invalidating his statement.
Someone was following that mess on theRPGsite.Emerald wrote:Nah, that's for the next edition. Then the grognards can complain that pizza toppings are too customizable, and they were just fine with "choose kind of meat, choose kind of bun, go" (and the optional Non-Meat Proficiency system, but real roleplayers think there's too much cheese in there), while new players will enjoy picking all their toppings and crust types and otherwise customizing everything to suit and will constantly deride the previous system as being too limited and clunky (wait, prices go down instead of up for combo meals!?).Prak_Anima wrote:I still think Ninja Burger should have been Ninja Pizza...