I hope nobody minds if I rant for a while.
I know exactly what our goal here is. Our goal is to have fun.
Character Optimization is fun in the same way that Sudoku is fun - it's complex problem-solving with a set of well-defined constraints and a wide range of optimizations and solutions. This is why custom magic items have been outlawed in modern "serious" charop - people had had most of the interesting ideas to do with custom magic items and they've become boring, so the community has agreed on additional constraints to make the problem-solving more rewarding. There's a parallel here to Formula 1 racing - huge swaths of modern automotive technology, things like antilock brakes, traction control, and ground-effect aerodynamics, have been banned because they make the sport "less interesting".
But we're not doing character optimization here. You're thinking in terms of Formula 1, but the rest of us are thinking about open-source tractors, jet-engine-powered "cars" built for land speed record attempts, tanks, autonomous cars, minibikes, and segways, and occasionally limiting ourselves to Formula 1 or NASCAR or "made in Ethiopia" to make things more interesting. The rules are there only to drive us toward more interesting ideas and to make problem-solving more rewarding. "We Need to Talk About Bonesy" isn't particularly DND. Porn Groves aren't DND at all. Three-laws compliant skeletons aren't DND. Using
Temporal Stasis and
Major Creation to build vacuum airships
is DND, but only because the fun part was doing it while staying within the bounds of DND. Same with Decanters of Endless Water and
Heat Metal.
And that's what I meant earlier. Yes, infinite
Wishes could do everything we're talking about. Yes, if we allow infinite
Prestidigitations we're also allowing infinite
Wishes. And I don't give a flying fuck, because that's not the point. Call it wishy-washy pathfindering if you want, call it ignoring balance, whatever you want, but
you are the one that has fundamentally misidentified our assumptions, because we're not thinking in Formula 1 terms, and there is no balance. This is not a character optimization discussion. This is not even a DND discussion. This is The Great Leap Forward in Fantasyland. And in the Great Leap Forward in Fantasyland, custom magic items are still interesting.
Foxwarrior wrote:The wish economy stuff is cool, Vebyast. You should be disregarding it because it's been covered already, not because you don't like it.
That's kind of what I was getting at. In the context of playable DND economics around 2006, the WE solved a bunch of problems with wealth and magic item creation and the original writeup was a seminal work in our understanding of sane DND. But
here, the implications of infinite wishes are relatively obvious and most of the interesting ideas about them have been had. Kind of like custom magic items being boring in the context of charop and antilock brakes being boring in the context of Formula 1. You'll note that we still bring in infinite wishes, but only when they become
interesting - for example, when trying to figure out how long a chainbinder would have to be bored for to solve world hunger forever.