FrankTrollman wrote:Guardians of Order, RPG Manifesto wrote:These rules are written on paper, not etched in stone tablets.
Rules are suggested guidelines, not required edicts.
If the rules don't say you can't do something, you can.
There are no official answers, only official opinions.
When dice conflict with the story, the story always wins.
Min/Maxing and Munchkinism aren't problems with the game; they're problems with the player.
The Game Master has full discretionary power over the game.
The Game Master always works with, not against, the players.
A game that is not fun is no longer a game - it's a chore.
This book contains the answers to all things.
When the above does not apply, make it up.
It's incredibly shitty. I mean, how many consumer products include a manifesto stating that problems with using the consumer product are problems with the user and you're welcome to make your own damn product now that we have your money? Obviously: this didn't save the company.
-Username17
oh so fun it must be to be insane?
i broke apart the lines and will take a stab at reading each one to see what this "thing" says...
These rules are written on paper, not etched in stone tablets.
Rules are suggested guidelines, not required edicts.
"The rules are only guidelines." seems this has been in EVERY edition of D&D until 4th.
If the rules don't say you can't do something, you can.
sometimes it is easier to lsit the few things the "rules" do not allow, rather than EVERYTHING they MIGHT allow. no need for a player to ask "can i jsut walk up to the king and stab him in the face", since the "rules" dont say "face stabbing kings isnt allowed".
nothing new here...
There are no official answers, only official opinions.
WYSIWYG. everything intended to be given is given and the manufacturer isnt going to babysit you while you play to answer all the questions you may have. they arent playing in your game, so being YOUR game, you are in charge and RESPONSIBLE for it.
When dice conflict with the story, the story always wins.
if nobody is rady for Bob to whatever to die, and the dice said he should be dead.. then fuck the dice, Bob the whatever lives!
still nothing new here.
obviously and not said would be "when the dice dont conflict with the story, the dice win."
it is YOUR game, play it how you want to.
Min/Maxing and Munchkinism aren't problems with the game; they're problems with the player.
nothing new here. problem players are problem players. you find the game wasnt meant to do something and continue to do it or allow someone to do it, that is your problem. this is a game i guess, not a lawnmower so it doesnt need labels for stupid people like "do not place hand inside mowing deck while mower is running." unlikely to be severed limbs from a game book.
The Game Master has full discretionary power over the game.
the one running the game is the one running the game. this one is a no brainer. it also makes clear, dont call the company and bitch about your GM, cause it isnt their problem, they made a game, not YOUR GM.
The Game Master always works with, not against, the players.
pre-emptively stopping the GM v players attitude many ignorant gamers have. obviously if the GM isnt doing this, they shouldnt be a GM, and it is YOUR place to not allow them to GM. like Mearls said, rules cant make bad players or GMs turn into good one. killer DMs are killer DM because they suck at the game... so dont play with shitty players... which leads to...
A game that is not fun is no longer a game - it's a chore.
if the players arent having fun, they should quit. nothing forcing them to go through the paces in a game they dont like. if the GM isnt having fun he should quit. no point in running a game he has lost enjoyment in.
i see nothing so far that even needed to be written in this as it is all or should be common fucking sense.
This book contains the answers to all things.
WYSIWYG. you bought the book, not the designers. so sue the book not telecommunications methods to figure it out. if you cant use the book, then maybe the game or type of game it is is not for you due to your level of understanding it.
When the above does not apply, make it up.
"The secret we must not let the DMs know is that they dont need to buy books from us or anyone else in order to play" ~ Gary Gygax
"When asked at cons how something worked i would ask people how they would do it, and they find that their answer is not only as good as mine, but many times it was better!" ~ "Zeb" Cook
You are playing the game, not the Mike Mearls, Monte Cook, Dave Noonan, Gary Gygax, Dave Arneson, Richard Garfield's of the world, so play your game your way.
well if that was the whole thing as it was written, i find it a waste of ink and paper. these are things that should not have to be said to real gamers, as they already know them.
i am struggling to find any problem with anything said in what was quoted.
