- Nobility Knowledge is folded into History Knowledge. Yes, that means you get a synergy bonus on Diplomancy from History Knowledge. Merry Christmas.
- Dungeoneering Knowledge is stupid, and it's just being gotten rid of. Anything you need to know about rocks and slopes can be done with Engineering Knowledge. You can make Bear Lore checks for Aberrations with Planar Knowledge.
- Spellcraft is folded into Arcana Knowledge. Yes, that means you can decipher scrolls with Knowledge Arcana. Merry Christmas.
- Perform is reverted to its 3e incarnation, so you get an extra performance type for every rank. Merry Christmas.
- Profession is handled in the Dungeonomicon. It has become unranked in the way that Languages are.
Pretty much. The main arc of the campaign isn't much dependent on the gods, so I don't see why we can't just roll with Garl Glittergold and shit.Whipstitch wrote:Speaking of which, we just rolling greyhawk style for gods?
The Lingua Franca is Common. Most people speak it. It is a language related to Old Derpian, the language of an empire that collapsed a few hundred years ago. There are also regional languages:Whatever wrote:What languages are spoken across Derpistan?
- Thorigrad
- Zund
- Khorbalian
- Alain
It's actually called "Guided Shot". I don't have a problem with it. It seems like a very Assassinish spell to get.Grek wrote:The Guide Shot spell from Complete Adventurer. It's a swift action "shoot a bow better" divination spell.
Assuming people want to start in Korbahl, I'll start an IC thread as soon as six character sheets are in.
-Username17



