Ultimately, that adds complexity and nothing else. If a Fighter takes 15,000 XP to gain 4 levels and is equivalent in power to a 9th level cleric, there's no reason not to spread the 'power increase' over 9 levels.fectin wrote:But that assumes that character levels are roughly equivalent. Which is convenient, but not mandatory when you can't mix & match. As long as 15,000 XP gets everyone appropriately ready to fight $DIRE_TOAD, does it matter that the cleric is 9th level and the fighter is 4th?FrankTrollman wrote:It means that the same pile of XP is worth different amounts to two different characters.fectin wrote:Re separate xp tracks: does that even matter if you can't multiclass?
They'll still be equally powerful; they'll just have the same number next to their name (meaning, essentially, that level has meaning).
But even if you accepted that having the seame amount of XP correlates to the same 'power level' (even if actual levels were different for some reason), that's not how it ends up working out in basically any of these schemes.
For example, in high-level AD&D 2nd edition, high level wizards gain more 'raw power' every time they gain a level; but the amount of XP reqiured to gain a level is lower than the Fighter. If your system gives more raw power for less XP, it's all kinds of backward.