OSSR: Adventurer Conquerer King

General questions, debates, and rants about RPGs

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deaddmwalking
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Joined: Mon May 21, 2012 11:33 am

Post by deaddmwalking »

fectin wrote:
FrankTrollman wrote:
fectin wrote:Re separate xp tracks: does that even matter if you can't multiclass?
It means that the same pile of XP is worth different amounts to two different characters.
But that assumes that character levels are roughly equivalent. Which is convenient, but not mandatory when you can't mix & match. As long as 15,000 XP gets everyone appropriately ready to fight $DIRE_TOAD, does it matter that the cleric is 9th level and the fighter is 4th?
Ultimately, that adds complexity and nothing else. If a Fighter takes 15,000 XP to gain 4 levels and is equivalent in power to a 9th level cleric, there's no reason not to spread the 'power increase' over 9 levels.

They'll still be equally powerful; they'll just have the same number next to their name (meaning, essentially, that level has meaning).

But even if you accepted that having the seame amount of XP correlates to the same 'power level' (even if actual levels were different for some reason), that's not how it ends up working out in basically any of these schemes.

For example, in high-level AD&D 2nd edition, high level wizards gain more 'raw power' every time they gain a level; but the amount of XP reqiured to gain a level is lower than the Fighter. If your system gives more raw power for less XP, it's all kinds of backward.
Blicero
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Joined: Thu May 07, 2009 12:07 am

Post by Blicero »

So it's not that hogarth was trolling, it's just that he can't read. As codeGlaze noted, I never called the spell creation system "totally functional". I basically said that it existed and then moved on to other topics.

@Seerow, Ogre: I'll try to write up a Player's Companion OSSR.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
fectin
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Post by fectin »

Wizards always win at high levels. That they teabag the fighter so hard in 2E is just one of the many reasons that system is so ridiculous.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
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