Page 3 of 8

Posted: Tue Jun 04, 2019 2:59 pm
by Thaluikhain
Half vote for killing the bear.

Posted: Tue Jun 04, 2019 3:19 pm
by angelfromanotherpin
Round 1: Christov [d6:2], Bear [d6:5]; bear has initiative. Bear uses claw/claw/bite routine. Claw [d20:18], hit for [d8] 6 damage. Claw [d20:7], miss. Bite [d20:1] miss and also:
The beast roars and knocks your weapon aside. At the last minute you swat its nose. The beast howls in surprise and flees in panic.
A light wound, but no reward, even of XP. Oh well, nothing to do but continue.

Last encounter before getting to 8.
[d20:7]
You meet a farmer returning home. He shares a rumor with you. (Rumors 1d8) [d8:7]
The stream runs black from the raging sprite that chokes on its own bile. Beware its anger.
Finally, we reach our destination.
At the end of the winding valley you find a cavern. A fearsome howl echoes from its depths. Will you leave or attempt to enter it?
If leaving, pick another destination.
Image

Posted: Tue Jun 04, 2019 3:26 pm
by Thaluikhain
Attempt to enter, look for more bears.

Posted: Tue Jun 04, 2019 4:20 pm
by Darth Rabbitt
This isn't Dungeons and Dragons, it's Bears and More Bears.

Enter the cave.

Posted: Wed Jun 05, 2019 8:50 am
by Whiysper
I was trying to resist a Bear World joke. Agreed!

Posted: Wed Jun 05, 2019 1:57 pm
by angelfromanotherpin
A gust of wind blows from the cave and spins you about. Roll 1d20 [d20:9]
• If less than 15... √
• Otherwise tumble back one hex. x
Struggling against the wind, you step into the cavern. Towering spires glitter in the sunlight and calcium terraces form an unearthly diorama. The howling comes from the wind whipping through an opening in the 40-foot high ceiling. The place is abandoned. You may climb out.
Climbing out comes with a risk of falling and no upside over walking out, so I'll assume we don't do that. Where to next?

Posted: Thu Jun 06, 2019 12:52 pm
by SlyJohnny
48.

Posted: Thu Jun 06, 2019 4:27 pm
by Darth Rabbitt
Sure, 48.

Posted: Thu Jun 06, 2019 6:32 pm
by angelfromanotherpin
We're due one RE before getting to 48. [20:17]
Ahead, you spot several people in need. Roll 1d4. [d4:1]
Old folks offer you a cart ride. Move 8 hexes next turn and don't roll for an encounter.
How nice.

We reach 48.
The ground is pounded flat and, to either side, boulders are stacked to form titanic spires.
Just flavor, it seems. Where to next?

Posted: Thu Jun 06, 2019 6:42 pm
by SlyJohnny
9.

In fact, can we agree to do 9, 49, 10 in that order, unless we uncover some clue that points to another location/evidences that one of those locations would suck to visit?

Posted: Fri Jun 07, 2019 2:07 am
by Darth Rabbitt
I like that plan if angel's good with it.

Posted: Fri Jun 07, 2019 2:56 am
by angelfromanotherpin
The thing is, I'm not sure what you might count as 'some clue.' I guess I'll set my thresholds to 'relatively flagrant.' Anyway, there's enough leftover on our hitchhike ride to get us to 9 without another random encounter.
The sound of snoring fills the valley. It stops at your approach. From behind a boulder, a leering giant steps.
• If you were beaten by him before, he roars and attacks...
• Talk?
• Fight?

Posted: Fri Jun 07, 2019 3:18 am
by Darth Rabbitt
Talk.

Posted: Fri Jun 07, 2019 7:04 am
by SlyJohnny
Sure, talk.

Posted: Fri Jun 07, 2019 11:54 am
by angelfromanotherpin
HAR. LITTLE MAN< WHERE DO YOU THINK YOU'RE GOIN'? THE ROAD IS OUT BEYOND THIS POINT. I'D TURN BACK IF I WERE YOU. UNLESS YOU'D LIKE TO TRY YOUR CHANCE AT A WEE CONTEST. HAR, HAR.

• Agree to his contest?
• Attack?
• Leave?

Posted: Fri Jun 07, 2019 12:54 pm
by Darth Rabbitt
Let's agree to his contest.

Posted: Fri Jun 07, 2019 12:57 pm
by SlyJohnny
Sure.

Posted: Fri Jun 07, 2019 1:13 pm
by angelfromanotherpin
"SO YOU LIKE GAMIN'. THIS HERE CONTEST IS EASY. I SET YOU THREE TASKS, AND IF YOU CAN BEAT ME, I'LL LEAD YOU TO ME TREASURE. IF'N YOU LOSE, I GETS MY PICK OF ONE O' YOUR BAUBLES."

• Continue? &#8730;
• Attack?
You nod your agreement. The giant picks up a boulder and crushes it between two hands. "LET'S SEE YOU BEAT THAT."

• Look for a brittle rock?
• Use a cheese to trick him?
• Attack?

Posted: Fri Jun 07, 2019 2:58 pm
by SlyJohnny
Brittle rock.

Posted: Fri Jun 07, 2019 3:12 pm
by Darth Rabbitt
Brittle rock.

Posted: Fri Jun 07, 2019 3:44 pm
by angelfromanotherpin
You discover a weathered skull among the rocks. Roll 1d20. [d20: 8]
• If you roll less than 13... &#8730;
• Otherwise...
You crush the skull to powder.
HEY, NOT BAD RUNT. TRY THIS." The giant strides to one of the rocky pillars and pushes it over.
• Attack the giant?
• Attempt to push a pillar over?
• Try to use your wits to find a solution?

Posted: Fri Jun 07, 2019 3:59 pm
by Darth Rabbitt
Use our wits.

Posted: Fri Jun 07, 2019 4:11 pm
by Thaluikhain
Try our wits.

Posted: Fri Jun 07, 2019 5:02 pm
by angelfromanotherpin
Studying the pillar, you see a key stone supports the weight of one side. You loosen the stone and then push. Roll 1d20. [d20:11]

• If you roll less than 5...
• Otherwise... &#8730;
Amazingly, the pillar topples.
The giant glowers. "YOU'RE PRETTY TOUGH. LET'S SEE YOU TOP THIS." And he tosses a boulder some 200 yards.

• Attack him?
• Use a bird if you have one?
• Try to trick him?
At some point I mistakenly subtracted the small bird from our character sheet, but we definitely still have it.

Posted: Fri Jun 07, 2019 5:05 pm
by Iduno
Fast pitch a bird.