While that is true, I'd also mention the possibility of places that are officially (or semi-officially) recognized as semi-autonomous. It might be easier to leave the trolls alone, but it also might be easier for the trolls to nominally recognise the king of Zhent and not venture out of their fens.angelfromanotherpin wrote:Historical kingdoms had functionally independent enclaves within them all the time. If a regular baron could stop paying scutage and flying the flag of the king, and that didn't shatter the realm, a vampire baron can do the same thing. If a brigand group can hole up in a swamp and kill any tax collectors who stick their noses in without being recognized by external political entities, so can a troll family. Historical kings and nobles had a lot of things they wanted to do and limited resources, and it was very frequently more trouble than it was worth to put down every minor rebel, especially if the lost income they represented was bullshit.
To extend that, your vampire baron might pay taxes like the rest of them, and thus the king turns a blind eye to their monthly tribute of youths they take from the peasants. Adventurers wanting to do away with the evil would also be upsetting the status quo enjoyed by a great many people who weren't local victims.
Should it, though? On the one hand, skeletons and zombies can work 24hrs a day, 7 days a week, and aren't killed by a lot of things that'd kill humans, but they cannot think for themselves. Anything requiring any skill or initiative or experience is beyond them. I'd imagine it'd be infuriating trying to get any useful work out of them beyond "pick this thing up and carry it over there" when you explicitly tell them to.FrankTrollman wrote:Anyway, on skeletons. Yes, zombie labor should be as good as human labor and you don't have to pay it.
And, like you say, there are humans that can work as well as humans already, though skeletons would be useful in places that can't support large numbers of people, say really nasty deserts or arctic regions.