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Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Tue Jul 05, 2022 1:22 pm
by Beroli
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Tue Jul 05, 2022 1:23 pm
by Beroli
![Entry 197.JPG](./download/file.php?id=98&sid=3d12c4eec90587b03c24edd392f8bf31)
- Entry 197.JPG (22.6 KiB) Viewed 39662 times
Adventure Sheet:
Mathew Slade
Skill 12/12
Stamina 19/20
Detection
Spontaneity
Smith & Wesson .45
3 First Aid kits (+3 Stamina)
Please vote by 9 PM EST to be sure it will be counted.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Tue Jul 05, 2022 2:36 pm
by Thaluikhain
Um...half vote for train station, I guess.
And, all their powerful friends suddenly don't matter anymore? Ok.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Tue Jul 05, 2022 6:43 pm
by JourneymanN00b
I will vote for the train station.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Wed Jul 06, 2022 1:01 am
by Beroli
![Entry 145.JPG](./download/file.php?id=99&sid=3d12c4eec90587b03c24edd392f8bf31)
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![Entry 128-2.JPG](./download/file.php?id=101&sid=3d12c4eec90587b03c24edd392f8bf31)
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Adventure Sheet:
Mathew Slade
Skill 12/12
Stamina 19/20
Detection
Spontaneity
Smith & Wesson .45
3 First Aid kits (+3 Stamina)
Please vote by 9 AM EST to be sure it will be counted.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Wed Jul 06, 2022 2:03 am
by JourneymanN00b
I will vote to ride as fast as possible and attempt to leap inside the engineer's cab.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Wed Jul 06, 2022 7:28 am
by Thaluikhain
We know the engineer's cab has a hostile in it, but slowing down to look for another opening as the train speeds up seems unlikely to work, so to the engineer's cab.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Wed Jul 06, 2022 1:10 pm
by Beroli
![Entry 177-1.JPG](./download/file.php?id=102&sid=3d12c4eec90587b03c24edd392f8bf31)
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![Entry 177-2.JPG](./download/file.php?id=103&sid=3d12c4eec90587b03c24edd392f8bf31)
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Result of Assessing for Damage: 7.
Adventure Sheet:
Mathew Slade
Skill 12/12
Stamina 12/20
Detection
Spontaneity
Smith & Wesson .45
3 First Aid kits (+3 Stamina)
Please vote by 9 PM EST to be sure it will be counted.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Wed Jul 06, 2022 5:00 pm
by JourneymanN00b
I still vote to attempt a jump at this location.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Wed Jul 06, 2022 5:26 pm
by Thaluikhain
Yeah, give jumping here a go.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 12:58 am
by Beroli
![Entry 117.JPG](./download/file.php?id=104&sid=3d12c4eec90587b03c24edd392f8bf31)
- Entry 117.JPG (24.09 KiB) Viewed 39615 times
Mathew is not badly enough injured to fall short and sprain his leg.
![Entry 122.JPG](./download/file.php?id=105&sid=3d12c4eec90587b03c24edd392f8bf31)
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Mathew did not open his hotel room door and has never seen this guy before.
![Entry 140.JPG](./download/file.php?id=106&sid=3d12c4eec90587b03c24edd392f8bf31)
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Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 1:15 am
by Beroli
![Entry 160-1.JPG](./download/file.php?id=107&sid=3d12c4eec90587b03c24edd392f8bf31)
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![Entry 111-1.JPG](./download/file.php?id=109&sid=3d12c4eec90587b03c24edd392f8bf31)
- Entry 111-1.JPG (46.93 KiB) Viewed 39614 times
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 1:28 am
by Beroli
![Art Dividing 160.JPG](./download/file.php?id=110&sid=3d12c4eec90587b03c24edd392f8bf31)
- Art Dividing 160.JPG (55.13 KiB) Viewed 39614 times
![Entry 111-2.JPG](./download/file.php?id=111&sid=3d12c4eec90587b03c24edd392f8bf31)
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![Train Art.JPG](./download/file.php?id=112&sid=3d12c4eec90587b03c24edd392f8bf31)
- Train Art.JPG (59.78 KiB) Viewed 39614 times
Adventure Sheet:
Mathew Slade
Skill 12/12
Stamina 20/20
Detection
Spontaneity
Smith & Wesson .45
Please vote by 9 AM EST to be sure it will be counted.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 2:07 am
by JourneymanN00b
We can't try to get the security officer's attention without alerting Abel as well, and going in guns drawn is just suicidal. I vote to wait a while longer before taking any action.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 5:43 am
by Thaluikhain
Wait.
And, why can't we just stop the train and let the people chasing it on horses arive?
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 3:06 pm
by Beroli
![Entry 148.JPG](./download/file.php?id=113&sid=3d12c4eec90587b03c24edd392f8bf31)
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![Entry 148-2.JPG](./download/file.php?id=114&sid=3d12c4eec90587b03c24edd392f8bf31)
- Entry 148-2.JPG (38.35 KiB) Viewed 39602 times
Adventure Sheet:
Mathew Slade
Skill 12/12
Stamina 20/20
Detection
Spontaneity
Smith & Wesson .45
You have killed Zeke Friday
Please vote by 9 PM EST to be sure it will be counted.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 3:40 pm
by Thaluikhain
I take it move to a secure position means dives for cover, which sounds like a good idea.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 4:31 pm
by Beroli
me wrote:you dive behind a bench yourself
Thaluikhain wrote: ↑Thu Jul 07, 2022 3:40 pm
I take it move to a secure position means dives for cover, which sounds like a good idea.
I would not guess that moving immediately to a more secure position means doing something you've already explicitly done, no. Of all the times FF gamebooks are unclear about what you're actually doing, I'm not seeing the ambiguity here: do you try to shoot another one from your current position or look for a more secure position immediately?
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 5:18 pm
by Thaluikhain
Ah, ok, missed that part. In that case I suggest waiting for them to make a move.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Thu Jul 07, 2022 6:14 pm
by JourneymanN00b
I vote to wait for them to make a move, as moving immediately to a more secure position is just asking to be shot.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Fri Jul 08, 2022 1:04 am
by Beroli
![Entry 186.JPG](./download/file.php?id=115&sid=3d12c4eec90587b03c24edd392f8bf31)
- Entry 186.JPG (62.07 KiB) Viewed 39580 times
Mathew's shot at Logan
Test for Aim: 4, success.
Willie Friday's
Test for Aim: 6+2=8 is not less than 8, failure.
Clement Friday's
Test for Aim: 8+2=10 is not less than 7, failure.
Mathew's shot at Willie
Test for Aim: 7, success.
Mathew's shot at Clement
Test for Aim: 7, success.
Adventure Sheet:
Mathew Slade
Skill 12/12
Stamina 20/20
Detection
Spontaneity
Smith & Wesson .45
You have killed Zeke, Logan, Willie, and Clement Friday
Please vote by 9 AM EST to be sure it will be counted.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Fri Jul 08, 2022 1:52 am
by JourneymanN00b
Okay, now I will vote to move to a better defensive position.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Fri Jul 08, 2022 9:13 am
by Thaluikhain
Yeah, we can move now.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Fri Jul 08, 2022 2:33 pm
by Beroli
![Entry 109-1.JPG](./download/file.php?id=116&sid=3d12c4eec90587b03c24edd392f8bf31)
- Entry 109-1.JPG (20.89 KiB) Viewed 39562 times
![Entry 109-2.JPG](./download/file.php?id=117&sid=3d12c4eec90587b03c24edd392f8bf31)
- Entry 109-2.JPG (18.96 KiB) Viewed 39562 times
Adventure Sheet:
Mathew Slade
Skill 12/12
Stamina 20/20
Detection
Spontaneity
Smith & Wesson .45
You have killed Zeke, Logan, Willie, and Clement Friday
Please vote by 9 PM EST to be sure it will be counted.
Re: [Let's Play] Fighting Fantazine Adventure 13: Six-Gun Friday
Posted: Fri Jul 08, 2022 5:07 pm
by Thaluikhain
Hmmm, he book might want us to have a fistfight instead of a gunfight at this point, but I still feel shooting him would be safer. Though, hope we've been reloading our gun, cause by my count we've got one round left otherwise.