[Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Stories about games that you run and/or have played in.

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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

East is fine.

Just remember:
Making notes and drawing a map as you explore will help you on your quest.
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SGamerz
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by SGamerz »

Head for the bell
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes registered; heading east in the direction of the sound of the bell.

328
Image
A small creature is locked in an iron cage hanging from the ceiling

You head east along the tunnel with the sound of the bell getting incredibly louder. It leads into a cavern where you see a small iron cage suspended from the low ceiling by a thick rope. A small humanoid with long, pointed ears and a wild look in his eyes is sitting in the cage with his legs dangling out. He is holding a brass bell, and he looks very annoyed. Beyond the cage, you see there are two archways leading out of the cavern, one a continuation of the tunnel and the other a stairwell with spiral steps going up. When he sees you, the HOBGOBLIN starts banging the bell against the iron bars. ‘You human! Open cage!’ he screams at the top of his voice. ‘If help, me help.’ If you want to help the Hobgoblin, turn to 161. If you want to ignore him and walk over to the archways, turn to 393.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
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Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Ignore him
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Half vote to help.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Okay, I'll switch to help
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

If I've learned anything from watching Willow, it's you release people in crow's cages when they ask you to. :) Vote to help.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes recognized; helping the Hobgoblin.

161
Image

The Hobgoblin points to his left and says, ‘Key! Look! There!’ You walk to the back of the cavern, turn over a large stone and find a brass key underneath it. ‘Throw to me! Quick!’ the Hobgoblin shouts impatiently. If you want to throw the key up to Hobgoblin, turn to 106. If you would rather keep the key and walk on, turn to 393.

Image

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Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Throw it.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Might as well. Throw the key (106).
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes acknowledged; throwing the key up to Hobgoblin.

106
The Hobgoblin catches the key through the bars and lets out a whoop of joy. He unlocks the door and jumps down from the cage, still holding the bell. ‘Carnuss’s guards saying me dungeon people is freeing me. Not true. Not good. Thinking me never escape! Me free and telling you stairs climbing,’ he says, pointing over his shoulder to the staircase with his thumb. He starts walking towards the tunnel you came from, but suddenly stops and looks back at you. ‘Me forgetting little man with red hair, green pants. You meet, you ring this,’ he says, ringing the bell. ‘Him Juggler Jak. Him saying friend, but him not. Him thief. If him seeing, you ringing bell. Him hating bell.’ The Hobgoblin places his hands over his ears and pretends to scream. ‘Mine 1 Gold Piece. You buy cheap, cheap.’ If you want to buy the brass bell, turn to 17. If you want to decline his offer and walk over to the archways, turn to 393. If you want to attack the Hobgoblin, turn to 227.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Last edited by JourneymanN00b on Sun Oct 13, 2024 1:28 am, edited 1 time in total.
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SGamerz
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by SGamerz »

Buy the bell.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Attack him
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Buy the bell.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

I love that you're a classic murder-hobo @Dogopolis! Especially with his annoying diction and syntax killing him might be therapy for Jar-Jar Binks. But in terms of this module, I think we need the bell and we need to avoid trusting the leprechaun we'll meet later.

I vote buy the bell for 1 gp.
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Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

We've got the bell info anyway, He's likely to be low SKILL easy fight. I very much doubt Livingstone will karmically punish us for gratuitously killing. In fact if he's true to form he's probably hidden something good/essential on the corpse.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Buying the brass bell won over attacking the Hobgoblin by a 3-1 vote, so X Pectopa Tronum will make the purchase.

17
The Hobgoblin bites the Gold Piece before giving you the brass bell. ‘You not me cheating,’ he says, grinning. ‘Not forgetting ringing bell when seeing Juggler Jak. If forgetting, him talking dopey and throwing stink at you!’ The Hobgoblin makes a motion with his arm as though throwing a ball. ‘Glass breaking. You snoring. Him stealing.’ You thank the Hobgoblin for his advice, put the bell in your backpack and walk over to the archways. Turn to 393.

393
You peer into the tunnel heading east out of the cavern and see it is narrow and gloomy. You peer into the second archway and look up the staircase, but can’t see anything unusual. If you want to walk down the tunnel, turn to 207. If you want to climb the spiral staircase, turn to 238.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 10 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Sword
Backpack
Craggen Knife
Brass Bell
GOLD PIECES: 2
TREASURE:
Potion of Stamina (restores Stamina to full)
PROVISIONS: 10
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Climb the stairs.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Another vote for climbing the stairs.
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SGamerz
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by SGamerz »

Climb
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes registered; climbing the spiral staircase.

238
Holding your sword, you walk slowly up the narrow spiral staircase that leads to the beginning of a narrow corridor heading south. There are burning torches set along the stone walls at regular intervals, and ahead you can see a wooden door in the right-hand wall. If you want to open the door, turn to 79. If you would rather walk on past the door, turn to 331.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

I always prefer to check behind doors before continuing. But I don’t feel strongly. Call it a half-vote for the door.
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Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Check out the door. (You just know that 85% of doors will be essential but 1 or 2 will be game breaking, with no evidence which is which)
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Open door.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes acknowledged; opening the door.

79
Image
There is a bronze statue of a Warrior looking to pick up a ring

The door opens into a small room that has smooth stone walls and a flagstone floor. On the far wall, there is a large, cracked mirror in a gilt frame of elaborately carved snakes, and in the centre of the room there is a bronze statue of a Warrior bending down as though he is about pick up the silver ring that is lying on the floor. Will you:

     Look in the mirror?      Turn to 358
     Pick up the silver ring?      Turn to 126
     Close the door and walk up the corridor?      Turn to 331

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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