Frank wrote:
# Make the game simply cease to function altogether at levels that are "too high". Ex.: Everyone eventually becomes immune to everything because resistances have maxxed out.
Thats just you making crap up again. There is no reason to give out level 10 effects at all except for the most extreme examples, like Fire Elementals being immune to Fire, gods, or artifacts. You can easily put a limit on mortal magic at 9, and for the rest of the game there will still be effects that can harm PCs and monsters.
Frank wrote:What's the fvcking point? Why would you insert rules to try to make people have less fun? If people like playing at higher and higher power levels, what do you gain by stopping them?
Epic rules as they are written have the problem that once you get past 20th level and stop gaining 9th level effects(in magic item or spell form), you gain nothing. I mean, a bigger and bigger attack number to fight bigger and bigger monster is the real dullness. Higher and higher saves become meaningless once the PCs start using no save spells and no SR spells, and higher AC numbers become meaningless once you start using Blink effects and concealment to avoid damage.
Is metamagic the answer? I think we all know that the answer is "no." I don't know what an 11th level effect looks like, but it doesn't look like a Empowered 9th level effect like an Empowered Meteor Swarm, just like I know that an Empowered Magic Missile is not a Fireball, and a Widened/Empowered/Maximized Fireball is not a Meteor Swarm.
The limit of 10 is not arbitrary. Its the limit of 30 years of QA on a 10 spell level system as performed by millions of players. With level 9 being the effects so big that we can't tell stories even more, we stop at 10 as the point where putting this effect inot the hands of PCs must be done ona case-by case basis, because its all too easy to ruin your game. Level 10 effects in general can never make it into the hands of PCs.
Basically, if you want a model for Epic, then you need to go sideways. Make each level past 20 an additional 9th level effect(like a 9th level spell-like at will), so that by 40th level you end up with godlike powers and a giant cock to slap monsters around with.
But the eternal search for the "whatever I have now, but the +1 version" is not only a pointless and fruitless search, but it means that all drama has been taken out of the game.
Really. You can never have the funeral scene of the great hero because some guy will be like "hey, we only need a +47 Life effect and the White Prince is back!"
Then there is repeatability. With an endless system, you never need to do a different quest. You can just keep doing the "find a bigger Firesword" quest for every single monster in the game. Not a new weapon, or a new tactic, but a +17 Fireswod to set next to your +16, +15, and your +14 Firesword all sitting on your Firesword shelf with the other +1 to +13 versions.
Every quest can be the same. Then, only DM chicanery can force a different quest on you. You are never going to go on the quest to open a portal into a Prison Dimension in hopes of containing the power of the Deathless Lich. You just look around around for a bigger Firesword.
Frank wrote:Right, so eventually everyone fights with Lightsabers that do Ultima Damage and there's never any variety ever again. That's a fvcking great idea, we can just make the high end so fvcking boring that eventually everyone will give up in disgust.
Unlike Final Fantasy, untyped Ultima damage should not be the best damage in the game. It should be smaller than other kinds of damage, so that you are going to look for it as a way to speed up your battle. I mean, its not about killing the Guardian of the Black Gate, it about beating him and still having enough time, HPs, spells, and items to finish off the the Razor Legion behind the Black Gate before the Vampire Lord of Sarsanat opens the Box of Broken Dreams.
Its just the same as having a Shatter spell on an adventure with a Fiendish Crystal Golem guarding a tomb with a bunch of Fiendish Spiders. If you can blow 2nd level slots blasting the Golem, you then have 3rd level slots to blow on AoO spells to blast the hordes of Spiders. Otherwise, you'll have to rest after the battle with the Golem and the Spider King can arrange his defenses or move his treasure or something, and instead of carrying the day you end up running to save your ass.