Posted: Thu Aug 07, 2014 10:30 pm
And the fix is a new feat just for rapiers, instead of adding it to the other feat?
As a general rule, Paizo does not make changes to Pathfinder feats just because the feats are awful. They only errata things if they think they are OP.ishy wrote:And the fix is a new feat just for rapiers, instead of adding it to the other feat?
The PF Monk would like to agree with that sentence.animea90 wrote:As a general rule, Paizo does not make changes to Pathfinder feats just because the feats are awful. They only errata things if they think they are OP.ishy wrote:And the fix is a new feat just for rapiers, instead of adding it to the other feat?
CapnThePirateG wrote:The actual important things, such as the expertise feats or the Killing Curse feat for warlocks, you need to pay for.
Getting bullshit nerfs on your character is free.
Explosive Runes is a stupid spell.icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
I can't see why. Even at 4d6/level (which is what you would get in 3.5e from using Colossal+ bolts - I assume Pathfinder toned it down?) I would hesitate to use it over a high-quality 5th level battlefield control spell. Your attack roll is going to be mediocre, so the BBEGs you would want to hit with a massive nuke will avoid most of the damage anyways. Using it as an anti-mage spell has the ominous feeling that other casters will turn it back on you, and then you have escalated right into rocket launcher tag.virgil wrote:I've had the spell banned for PCs after using it with Gargantuan darkwood crossbow bolts in one game...
There are, but the idea of doing that offended them.Pixels wrote:It just feels like there are way better options.
Can you link the thread?icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
Edit: Had a typo.
Here, the reason why James wants errata for telekinesis is on the next page.animea90 wrote:Can you link the thread?icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
Edit: Had a typo.
But the spell already restricts you to 15, so his specific reason for wanting errata is wrong.ishy wrote:Here, the reason why James wants errata for telekinesis is on the next page.animea90 wrote:Can you link the thread?icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
Edit: Had a typo.
Well, that thread is all about asking JJ random stuff, not expecting coherent answers. There are quite a few dafuq-moments sprinkled throughout the pages, because what PF rules say and what JJ wants them to be tend to be two different things.virgil wrote:]But the spell already restricts you to 15, so his specific reason for wanting errata is wrong.
Really just make it fire damage (like it was in Warcraft 2 video game, remember the Ogre Mages could cast Rage or Explosive runes).hogarth wrote:Explosive Runes is a stupid spell.icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
The only one that leaps to mind isn't immunity, just some reduction: the Argent SavantSlade wrote:The current way is force which is godly strong since other than Force Dragons, what has immunity to it?
But that's just stuff that allows SR...Rants aside though, I can't think of any creatures immune to force damage except Force Dragons, and things like golems who are immune to any spell that allows SR, including most force spells. Most.
Oh, and Willow Wisps, except for their vulnerability to Magic Missile.
And spellcasters who have the Force Ward spell.
Oh, and Argent Savants have some resistance to force damage. Not much though.
The trick of olde was to use Chain Spell on it. *shrug*virgil wrote:But the spell already restricts you to 15, so his specific reason for wanting errata is wrong.
To be fair, no self respecting murder hobo is going to spend gold on a castle over magical equipment. So you have to make the castle really cheap otherwise the few RPers who buy it are at a massive disadvantage over the murder hobo.Paizil wrote:I found them pretty pointless. Basically, you go through some rolling to get the opportunity to buy new resources at 1/2 the normal price. You then spend these resources to build buildings. There is an elaborate system with hiring teams and managers to do this for you and building rooms to get them bonuses.
The problem is everything is so cheap there is little reason to bother. You can just buy a Castle for 7,390 gp, or do a ton of rolling and spend time to get it for 3695. Plus they don't integrate with other system from the same book, like the Kingdom rules. I don't know of a way to break them or anything, they just don't do enough for me to bother with them over MTP.