K wrote:"Sex rules" is a strawman. Rulings about sex are equally awful because it's a bad thing for a game to even address because you don't need it and it creeps people out.
Which proves K is incapable of logical thought, when a single example is taken to extreme literal, rather than its generic point.
There are no rules for breathing that you have some RNG to look to to make sure a character remembered to do it is there? But there are rules for breathing WHEN NEEDED, such as trying to go underwater for extended periods of times. "breathing rules" would be stupid to have just for the sake of having for land dwelling creatures that breathe as a normal function.
this is the point, you dont need rues for common sense.
anyaction you "handwave" in the game and jsut assume it gets done is one of those unneded rules, like tracking whether the character ate or have rations, the amount of ammo being assumed to be replenished after a fight, not counting encumbrance.
these are all things for which rules existed, but were REMOVED from the game, because they were good rules, but nobody was interested in using them, knowing them, or wasting time looking them up, just like "sex rules" was removed when the RANDOM HARLOT TABLE was not reprinted in 2nd edition AD&D.
The actual problem is that rulings are rules. That's why the word is in there.
The problem is that rulings are rules that were changed, "rules" are not set in stone and ARE subject to change. "rulings" are not universally used at ALL game table.
the problem with the "rules not rulings" crowd is that they think they know better than anyone else because they strive to be the next Mike Mearls to have their name in some second-rate RPG product and get to lord that over people and walk around in their psychopathic delusions claiming "I'm a 30th level game designer."
"rules not rulings" people need to learn they are not infallible, and stop being so fucking arrogant as to think everyone worships them. they need to stop being attention whores. they need to gain some social skills, to understand that people are different and stop being bigots.
so the problem that some peoples need to understand is rules are just rulings that were made and put in print under some brand name and copyright.
At conventions, in letters, and over the phone I'm often asked for the instant answer to a fine point of the game rules. More often than not, I come back with a question--what do you feel is right? And the people asking the questions discover that not only can they create an answer, but that their answer is as good as anyone else's. The rules are only guidelines.
David "Zeb" Cook
2/9/89
Copyright 1999 TSR Inc.
people were doing this when Gary had his name on the cover of the books, and people have been doing it since his death. once a product gets into the hand of the consumer it belongs to THEM. WotC designers for D&D, Shadowrun designers, Pathfinder designers, have no more say in it. they were paid for their work-for-hire, and they gave the company what the company wanted. no consumer is bound by having to agree the company view is right.
this is what you wannabe game designers need to learn that even Gygax had to eat a truck full of humble pie over. "rules" for an RPG are just something that people have to build on and change to suit their own needs.
Golf has "rules". one of them is "plat it where it lays". how often do people jump into lakes to knock their balls out of them? they don't. they created a loophole in the "rules" to cheat them and you just take a loss of strokes just like for a lost ball. they created a "ruling" to circumvent the rules before the rules were FUCKED.
so do people have to take strokes for hitting a ball in water, or can they still play it where it lays? who gets to decide on which "ruling" is used for everyone in the world? NOBODY. people get to choose for themselves when they play. so too in RPGs.