ubernoob wrote:Last hitting gets money. Money buys items. Items give you advantage. Advantage wins you games. People who are really, really good at league (remember, something like 85% of the players that play ranked are bronze or silver) are really, really good at last hitting and other mechanics intensive skills (such as trading when the enemy goes in for a last hit). You have to devote a serious amount of time and energy to getting better at that one activity (last hitting, etc) and absolutely none of that ability translates over to any other aspect of your life. Also, you have to maintain these skills. I've seen this first hand since I significantly cut back on the amount of league I play. If matchmaking is making you get shit on, it is because you are not as good as you used to be. People that get to and stay at high elo do that because they play a shit ton of league.
So yeah. League is fun and all, but at the end of the day it's a MOBA. Ranked doesn't even let you go in with more than one person, so it's hardly a social activity (the ideal scenario being ADC + support).
This is something that gets my goat, the idea that being good at something you enjoy == having no life. But first, if you think League is
mechanically difficult you're fucking retarded.
Last hitting: Click a low minion, if its health is lower than your AD you attack it. Look at its health bar as well, that's about how low the other ones have to get before you last hit them (so you don't need to click every single minion). Fuck, there are even two out of three roles where last hitting doesn't matter.
Trading: "This minion of mine is low, I'm going to walk at the enemy and do damage because he wants to kill it" doesn't require anything but eyes and knowing your champion's range.
League has no complicated inputs, the hardest thing to do is probably flash certain walls or put a point into a skill during a fight (hitting control + a skill is hard for me, shut up) without making a mistake.
There's a large amount of knowledge that helps in league, particularly in solo lanes (Can Riven all-in Renekton at 3 and come out ahead? If Syndra whiffs her stun can she still beat Ryze in a trade? Will my ult be up before theirs?), that means absolutely nothing in real life and can only be gained by playing the game or studying it, but that's hardly required knowledge to get a high rank and it
is knowledge you'll pick up eventually. It's required if you want to play the game and get a salary from it, but I can guarantee you Diamond I players don't think "Riven does W damage during her full combo and shields X, Renekton does Y and sustains Z, so if Riven times her shield right..." before their trade because they are not (all) sitting in a basement and masturbating to Yordle porn as they memorize League spreadsheets 24/7.
You know how high ranked and low ranked players are different? High ranked players pay attention to shit and share knowledge with their team.
If my opponent flashes I type "mid flash" and know it won't be up for about 5 minutes
because I also run flash. Literally anyone who's played League with flash could find out how long the CD of flash is with no effort whatsoever during or right before a game, but high ranked players will call the flash out in chat so they have an idea of when it will be back up and low ranked players will not do that. Same thing with ults, summoner spells, and important jungle camps. I'm not sure what the CD on barrier is (I think 3 minutes? When I'm playing AD I know because I can check my own), but I sure as fuck call it out in chat so my team knows they won't get barrier baited for a while.
High ranked players also tend to pay more attention to the minimap and ward better, but that's just being able to split your focus without having your performance suffer and thinking about how you allocate resources. It's pretty simple shit.
None of the stuff required to be good at League takes a lot of time, it takes making an effort in a game you presumably enjoy. Is timing dragon fun? Not really, but being able to set up for a dragon fight and catching the other team unaware is fun. Is warding fun? Not particularly as fun as building the items you want, but it is fun when you catch the other team in transit and ace them.
TL;DR: Uber thinks clicking things is hard. Higher ranked players pay more attention to things.
Bonus: All the knowledge you need for Diamond: Buff camps are 5 minutes, Dragon is 6 minutes, Baron is 7 minutes, and flash is about 5 minutes.