Aryxbez wrote:Ok? Why does that matter, it's only a few days to wait, I can wait some hours In a region I don't exist in. I guess if you have Friends in New Zealand who SPOILER everything for you that would suck, but otherwise whatevs. That said, sounds outdated, and I'm curious, why is it stupid?
It isn't about how people are going to be spoilered, it is that the game clearly exists in a playable state, and people will be playing it, so they should damn well release it to everyone at that point. Literally any purpose is gone:
1) Big games are mailed out by amazon early, so physical disk users will have the disk already.
2) Gamestop/bestbuy retailers don't open until 9AM or whatever, since it is released at 12:00AM, PC users are already getting it before those people.
3) The game exists already, and people use VPNs can be playing it hours early.
4) Even the region locks make no sense, people in Pacific are still getting it on the 9th at 8PM, which is fine and all, and I don't think they should have to wait, but if retailers are in any way the reason they couldn't have it at 8:00AM on the 8th then why the fuck can they have it at 8:00PM?
So there are no benefits to the system at all, all it does is encourage people to pirate the game because you can sometimes get pirates early, or to VPN to new zealand and break Steam terms of service.
What is being accomplished by staggered releases that makes them worth doing?
Aryxbez wrote:Also if you're just trying to look for something Fallout 4-related to talk about, there's already plenty we could talk about. Such as the alleged 111,000+ lines of Dialog that vastly outpaces New Vegas (hate they mention Skyrim + Fallout 3 as the comparison), and if even half of that will reach NEW VEGAS quality.
Probably because Metal Gear Solid has more dialogue than all game ever, and no one cares, because it is all garbage. Quantity is not as important as quality. And the fact that I can watch lots of dialogue in the form of cutscences that I can't interact with after the initial choice is not impressive. Fallout 4 might not have garbage level interactions, but it doesn't actually matter how much there is.
Aryxbez wrote:How basically NO ONE mentions Fallout: New Vegas for some goddamn reason, despite it's the superior title of Fallout 3 & Skyrim combined (former for obvious reason, latter because of superior game/story design).
Probably because Vegas was an inferior game with a shitty worldmap that made it less fun than Fallout 3 despite a few small improvements in the mechanics. I'm not even going to begin comparing Elder Scrolls games to fallout games.
Aryxbez wrote:How they reintroduced getting XP for finding locales, despite it was a generally bad design element to begin with (maybe they balanced it this time).
Uh... who cares? No seriously, you can grind infinite XP by shooting the same bandits in the head over and over again and then waiting 24 hours for a location to refresh. In no way does getting more or less XP unbalance the game. You can level up 42 times putting ranks into special stats, and then put another 30-50 perks per tree. You can be level 300 times and still have perks to spend. No one cares if you get some extra XP for scouting a location.
Aryxbez wrote:Even if "Rubberbanding" will make interesting enemies, or will they just be identical raiders padded sumo full-stop? (additionally if the High-level play's numbers have been balanced or not)
This has always been an issue for Bethesda games since at least Oblivion, but the obvious reason no one is talking about it is because no one knows.