FrankTrollman wrote:hyzmarca wrote:The Elder things were also heavy into biotech, what with the Shogoths and everything. There's even some evidence that they created most of Earth's ecosystem.
Call of Cthulhu and CthulhuPunk both spend a lot of wordcount and not a small amount of page space on blathering timelines attempting to put together a timeline of billions of years ago and figure out when the Flying Polyps made war with the Elder Things and when Yithians created a temporal beachhead in the form of the library city of Pnakotus and when that got overrun by Flying Polyps and shit. And you know what? None of that shit matters.
Wars that happened one hundred million years ago or more basically don't matter. There's no reason to commit one way or the other to their outcomes, their participants, or their timing. Flying Polyps, Elder Things, and Yithians all have Blue tech and none of them seem to like each other very much. That's really all we have to say.
The timeline we actually care about starts in 1928 when Calvin Coolidge ordered Y'ha-Nthlei bombed and illegally put a bunch of civilians from the Marsh clan into internment camps.
-Username17
My point had nothing to do with timelines and everything to do with the fact that we probably shouldn't assign one tech and only one tech to every race.
It leads to pigeonholing and stupid arguments and you have to twist one thing or another to make it fit properly.
The Elder Things have biotech. They engineered the Shogoths, some of the most impressive biotech around. They also have a variety of other technologies.
The Mi-Go fly through the aether of space with their wings and they also cut out people's brains and put them into cybernetic canisters.
Cthulhu is a massively powerful psychic who broadcasts his dreams to everyone in range, and that range is reduced by water, but he isn't associated with the Dreamlands. He's also a "non-Euclidian" being who presumably exists in four or more spacial dimensions.
While doing a one-to-one mapping of mythos races to techs is tidy, it pretty much forces one or the other into contortions.
It's also very much unnecessary.
The Mythos races can each have access to a variety of techs and that's okay.
I'm also wondering exactly how we want to do the magic/psychic divide, or if we're dropping it altogether. On one hand, it's interesting. On the other, there's a lot of overlap between the two.