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RelentlessImp
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Post by RelentlessImp »

name_here wrote:Abyss really, really pissed me off with people not telling the main character important things. Mostly because of how much shit they give Luke when he triggers a major disaster by accident because he didn't know that would happen because no one in the party would answer a goddamn question. Apparently purely because they liked feeling smugly superior rather than because there was some actual reason. They could have averted the catastrophe by telling him what they knew about his powers when he asked.
This is kind of explained, more by intimation than anything. Jade knows Luke is a clone, and is worried that if Luke is given this information in his current state, he might lose all hope and thought and become like Ash - or worse than Ash. And Luke didn't help matters by trying to keep secrets from the rest of them, too, by trusting another asshole that knew what he was and didn't tell him anything, either.

The thing Abyss did well, though, was growing Luke into an actual character. Sure, it took giant catastrophes, but he eventually became a full person. :P
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Post by Kaelik »

RelentlessImp wrote:This is kind of explained, more by intimation than anything. Jade knows Luke is a clone,
WTF is this star wars crap, and why are we talking about alternative ending fanfiction to the Last Command?
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Post by RelentlessImp »

Kaelik wrote:
RelentlessImp wrote:This is kind of explained, more by intimation than anything. Jade knows Luke is a clone,
WTF is this star wars crap, and why are we talking about alternative ending fanfiction to the Last Command?
Tales of the Abyss is a very out there game.

One of the better games of the Tales series, though.
Last edited by RelentlessImp on Fri Mar 25, 2016 12:04 am, edited 1 time in total.
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Post by name_here »

1) Lailah can't answer questions about Important Stuff because she's sworn that whole oath/vow thing. It's not explained how it works, just that for seraphs (and possibly Shepherds), ritual behaviors or sacrifices makes things happen. Lailah can bestow the power to purify evil, but has to relegate herself to a backseat role and watch each Shepherd make the same mistakes and flounder around and figure out things every time. Dezel also has sort of deal going, he files his teeth to points as his sacrifice. Zaveid doesn't wear a shirt because he's got to lose a layer of skin each month. Apparently it's some Japanese cultural thing that they just took for granted--stuff like not cutting your hair until you make an A on your finals or something. And a bit of Arthurian stuff in there two, they were big on wearing garters and keeping scars for obscure reasons.
I did get that she'd sworn a mystical vow not to tell a Shepard anything, but I also have this sense that there's something specifically being kept secret. I mean, most of the other Seraphs you meet have at least some prior experience, and they always go into a huddle with Lailah for a conversation that feels like this:
Other Seraph: Does he know the thing?
Lailah: Not yet.
Other Seraph: Should I maybe tell him the thing?
Lailah: No, it is too early for him to know the thing.
And it sort of seems like they remember some incident where someone did tell a Shepard the thing too early and it ended very badly for everyone. I have a working theory on what it is and why it must be kept secret.
Last edited by name_here on Fri Mar 25, 2016 12:39 am, edited 1 time in total.
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Maxus
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Post by Maxus »

Kaelik wrote:
RelentlessImp wrote:This is kind of explained, more by intimation than anything. Jade knows Luke is a clone,
WTF is this star wars crap, and why are we talking about alternative ending fanfiction to the Last Command?
Jade Curtiss is a science/magic prodigy who invented a process for replicating exact copies of things. As it got better, even down to cellular structure and the like, so you can copy living creatures.

Someone kidnapped the 10-year-old heir of the second-most-powerful man in a kingdom, a duke, and replicated him. They took the original, and left the clone--who didn't know anything, even how to speak. He spent seven years living in his 'father's' estate, never allowed to leave--name of Luke fon Fabre. Made as a copy of a 10-year-old kid and grew up to be a physically 17-year-old young man.

The villains did this because knowledge of the future is fairly obtainable, the priesthood has reliable ways to find out what will happen. All magic and everything, really, is sound and music, so they call these prophecies the Score. Everyone lives by it.

There's a random noble NPC who waiting at a church to consult what she should serve at a banquet, because she can afford to have it checked.

The villains want to cut the world free of the Score, which is all fine and dandy, but their methods are pretty fucked up, so they resolve to find a way to have Luke, who has a big part in a particular major prophecy, be both killed and not killed. One Luke can die as planned, but the other would still be walking around--the real one, in fact, would been walking around.

So when Jade meets Luke, he puts some things together and deduces what Luke is and keeps tabs on his situation.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by OgreBattle »

Started playing Xenogears again after taking a break from Xenoblade Chronicles X. Really enjoying the fighting game impact of the combat system. You have action points to spend on attacks that cost 1-3 and chain them together for a nicely animated combo:

Image

Launching an enemy spinning into the air and finishing them with a meaty blow feels good. I feel this kind of impact is missing from XCX where most of the time the enemy doesn't react to being wailed on by 3 guys with laser swords at once.
Last edited by OgreBattle on Tue Mar 29, 2016 4:12 am, edited 1 time in total.
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Leress
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Post by Leress »

That's because Square-Enix owns that battle system and Monolith could not use it.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
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Post by OgreBattle »

Leress wrote:That's because Square-Enix owns that battle system and Monolith could not use it.
Legend of Legia came out later in 1998 with a similar battle system:
https://www.youtube.com/watch?v=bHseUeVJtJM

Xenosaga also had the same battle system:
https://www.youtube.com/watch?v=Ba5vkOhwD8I
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Post by hyzmarca »

So, I've been playing Skyrim. I havn't actually started the main questline yet, but have already dipped into Dragonborn and Dawnguard. Ended up taking the pretty female vampire back to her giant castle, and her dad offered me his blood. And it seemed like a bad idea to turn him down. Besides, I thought that the Dawnguard would love to have a spy in there. I could be a double agent, staying close to the vampire leaders and feeding them information, maybe sabotaging things from the inside. It didn't work out that way. Dawnguard hate me now. Got cured of Vampirism and they still hate me. I decide to stay cured because my sword and mace combo is actually more powerful than my vampire lord form and the fire weakness sucks against dragons. Then went on the quest to get the moth priest. That didn't work out too well. "Use your vampire seduction" is says. Well, Serana was right there, so I just told her to vamp me, that didn't take long. Then we all just stood there staring at each other for a day while I waited for my hunger to reach stage 2.

Then I ended up fighting two fire breathing Ancient dragons in the College of Winterhold courtyard at the same time, as a vampire in like Stage 3. That went well. I was only absurdly weak to their attacks to the point that they could basically one-shot me with their flame breath and two-shot me with bites. Ended up taking Vampire Lord form and hiding behind a pillar and ducking out just long enough to launch a life drain at the nearest target. This worked. I still took a little bit of damage from their fire breath, but the column I was hiding behind stopped most of it. I was able to slowly whittled them down. Killed one in the courtyard and absored its soul. The other landed on top of the Hall of Attainment and refused to move, so I ran out and got a better angle on it, using the same strategy, this time standing on the bridge and and shooting up at the wall where the dragon was.

It died, but I didn't get it's soul because it was too far away. So I walked back into the courtyard to see if everyone was alright. They came out of the college where they were hiding, because I was using a mod that makes NPCs not suicidal stupid when dragons are around. I aproach them expecting to receive a hero's welcome. And they immediately try to kill me, because I'm still in Vampire Lord form. I just saved all of your lives, no need to thank me.

So I jump off the freaking bridge, transform back when no one is looking, and walk back to the college like Clark Kent after Superman has just defeated Metallo again. "Hey, I was out getting snacks, did I miss anything?" I would have said, if I weren't limited to dialog trees. "Fuck you, we know you're a fucking vampire" they should have said, if they weren't limited to generic hostile dialog. And they continue to attack me.
Several calm spells later (my character specializes in them, because its easier to bash bandits in the head with a mace when they're not hostile) and they seem to have forgotten or forgiven the entire vampire thing. Either way they don't mention it.
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Leress
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Post by Leress »

OgreBattle wrote:
Leress wrote:That's because Square-Enix owns that battle system and Monolith could not use it.
Legend of Legia came out later in 1998 with a similar battle system:
https://www.youtube.com/watch?v=bHseUeVJtJM

Xenosaga also had the same battle system:
https://www.youtube.com/watch?v=Ba5vkOhwD8I
No they do not.

Xenosaga added the boost gauge and it made AP locked at 6 instead of 4-7 range of Xenogears. They removed the stocking of AP to do the chain Deathblow combos like in Xenogears. They tied other actions to the AP as well. They changed enough stuff just to get around not having to pay Square.

The "Tales" series also had something similar and that started on the Super Famicom/SNES with their Linear Motion Battle System.
Last edited by Leress on Tue Mar 29, 2016 6:34 am, edited 1 time in total.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
]
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Post by Koumei »

Do Squenix even use that system they apparently own? I thought they were setting fire to anything remotely turn-based and moving ever towards Kingdom Hearts style action combat.
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Post by Leress »

Koumei wrote:Do Squenix even use that system they apparently own? I thought they were setting fire to anything remotely turn-based and moving ever towards Kingdom Hearts style action combat.
No.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
]
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OgreBattle
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Post by OgreBattle »

Koumei wrote:Do Squenix even use that system they apparently own?.
FFXIII trilogy does something similar, you get X amount of points when your meter fills and then you spend them on attacks. They don't combo together into a new action though.
I thought they were setting fire to anything remotely turn-based and moving ever towards Kingdom Hearts style action combat.
Bravely Second came out in Japan and it's turn based. Dragon Quest XI and Joker 3 will also be turn based. I hope Romancing Saga 2 mobile version comes out in English.

Secret of Mana's one of my favorite Square games so I'm fine with XV and VII Remake as action RPG's. My qualm with the XV demo I wasn't one-shooting any wiener goblins and the FF7 Remake trailer doesn't show Cloud one-shotting shinra grunts with his buster sword. I like the contrast being weak horde enemies that die in droves and 'captains' that require multiple hits.

A new Valkyrie Profile would be nice.
Last edited by OgreBattle on Tue Mar 29, 2016 10:18 am, edited 2 times in total.
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Post by OgreBattle »

Speak of the devil, Star Ocean 5 producer says Valkyrie Profile 3 may be next

http://www.siliconera.com/2016/03/29/st ... profile-3/
RelentlessImp
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Post by RelentlessImp »

There's a new Star Ocean? And it's for PS4 only? Fuck. Anyone got a PS4 they can loan me for June?
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Post by RelentlessImp »

People over on Reddit are losing their shit about the flying car from FFXV.

Link

Nearly thirty years of airships, flying cities, and chocobos, and now people are losing their shit over a four-door sports car that sprouts wings and jet propulsion. I mean, have we forgotten that previous titles have had:
  • Multiple airships, including one that can carry a fucking HOVERCRAFT, not to mention an airship large enough to house a five person party comfortably, but was fucking gargantuan, and could carry people TO THE MOON AND BACK. (FF4)
    Fucking teleporting meteors and GODDAMNED DRAGONS TO FLY AROUND ON. (FF5)
    An airship large enough to house a party 14 people large, many of which had individual rooms, and a deck large enough to stage airborne combat on. (FF6)
    A dune buggy, chocobo breeding, and a nicely-sized airship that could comfortably carry 8 people. (FF7)
    A fucking flying city. (FF8)
    A giant fucking airship/theater, and an entire world based around airship technology. (FF9)
    A massive airship that is also the home base of not only the party, but of a giant crew of Al Bhed. (FFX, X-2)
Why are stakes and goals shrinking so hard in TTRPGs and video games? I just don't understand it. This is Square. Everything is a giant production. Where's the over-the-top nonsense? That car doesn't even look comfortable to have four fucking people inside of, much less spend vast amounts of time in.
Last edited by RelentlessImp on Thu Mar 31, 2016 5:25 pm, edited 2 times in total.
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Chamomile
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Post by Chamomile »

Practically every Final Fantasy game I've ever played has made me wish I could have a game that revolved entirely around just having an awesome airship, flying around the world exploring and finding stuff to upgrade and customize it. And also that I could actually have a galleon with jet turbines and helicopter blades in real life.
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Maxus
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Post by Maxus »

RelentlessImp wrote:There's a new Star Ocean? And it's for PS4 only? Fuck. Anyone got a PS4 they can loan me for June?
Har. If it price is right and I have your address. Mine even still has PT. I'm -very- attached to it.
Last edited by Maxus on Thu Mar 31, 2016 6:14 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Hadanelith »

Chamomile wrote:Practically every Final Fantasy game I've ever played has made me wish I could have a game that revolved entirely around just having an awesome airship, flying around the world exploring and finding stuff to upgrade and customize it. And also that I could actually have a galleon with jet turbines and helicopter blades in real life.
Skies of Arcadia: Legends is that game. No kidding, that's seriously the deal. Big fuck off upgradable airship, airship combat, lot of Final Fantasy inspired dungeon crawling. SoA is the game you want.
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OgreBattle
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Post by OgreBattle »

Chamomile wrote:Practically every Final Fantasy game I've ever played has made me wish I could have a game that revolved entirely around just having an awesome airship, flying around the world exploring and finding stuff to upgrade and customize it. And also that I could actually have a galleon with jet turbines and helicopter blades in real life.
You ever watch Last Exile? If not check it out:
https://www.youtube.com/watch?v=SUjiXriGFbo

Escaflowne movie intro also has cool airships:
https://www.youtube.com/watch?v=63AjKgljS8E

FF Type-0 also has real time airship combat: https://www.youtube.com/watch?v=nTjJ04bEK_o

Why are stakes and goals shrinking so hard in TTRPGs and video games?
I figure the 'seamless' aspect is a big part of it. The XV director talks about how the (mostly) seamless world of Zelda OoT was a big inspiration. Looking at FF7, it had over three dozen unique minigames and every kind of environment you could imagine adventuring through.

Mine even still has PT. I'm -very- attached to it.
be careful about updates then, my copy of PT mysteriously disappeared after an update (spoooky)
Skies of Arcadia
Any big difference between the Dreamcast and Gamecube version? Yeah I love games where a big part of it is riding on ships. Sandships in Breath of Fire IV and Xenogears are also enjoyable.
Last edited by OgreBattle on Fri Apr 01, 2016 9:07 am, edited 2 times in total.
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Post by maglag »

The first Phantasy Star games had you acquire giant tanks that seemingly just trampled down normal random enemies and had their own heavy weapons to fight huge random enemies that you couldn't just roll over. And you could fit those tanks inside the party's pockets.

But Phantasy Star III had one of your android characters able to transform into a plane that carried the rest of the party.

Lack of cool colossal vehicles is a price to pay for super modern graphics I guess. An 8 bit airship was pretty easy to animate and include in the game, but when you've no longer got world maps and everything must be 4k super duper definition, most devs probably decide it's just too much effort.

Oh, and Drakengard III has you gain an airship for your party, including being able to walk inside it between chapters, only for it to be blown up by enemy artillery at the start of the next mission.
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Post by RelentlessImp »

Using Drakengard! 3! as a rubric for anything is a blind. The writer and designer of the Drakengard series has come out and said that he hates video game players, and wants to design video games that punish the player for engaging in wanton acts of mass destruction.
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Chamomile
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Post by Chamomile »

maglag wrote:Lack of cool colossal vehicles is a price to pay for super modern graphics I guess. An 8 bit airship was pretty easy to animate and include in the game, but when you've no longer got world maps and everything must be 4k super duper definition, most devs probably decide it's just too much effort.
It's not really all that hard to make an airship. All you need is one new zone just like every other zone for the airship's interior, then a two-second cutscene of the airship taking off and landing which, depending on your style of airship, might vary from fairly easy to animate (helicopter blades are no harder than an enemy sprite) to piss-easy to animate (if it runs on turbines it is seriously just making the turbines spin while you run a translate function on the airship). You'll also need a menu for selecting destinations.

If the airship can be piloted around freely then you do run into some slightly bigger problems with draw distances and the fact that your game world is in fact very small, which becomes obvious when viewing it from 10,000 feet up, but even that is fairly easily solved by having a "world map" version of the game world that appears to be to scale, but is actually much lower res (because you're viewing it at a greater distance anyway) and has much more distance between noticeable landmarks. Animating the airship itself for open world travel or combat is simple, because the airship and its enemies all have very close to zero points of articulation (unless you have organic enemies in flight, in which case it will be as hard as adding regular ground enemies, but no harder). "Make an airship that can fly around and shoot missiles" is seriously the kind of thing that you can assign to like four kids fresh out of college and they should be able to manage it.

Re: Skies of Arcadia Legends vs. Classic, from the research I've done so far it seems like Legends has slightly more content and can be run on the Wii, a console which people actually have.
Last edited by Chamomile on Fri Apr 01, 2016 11:00 am, edited 1 time in total.
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Post by Stahlseele »

Due to it being 80% off on Steam, i have bought Starpoint Gemini 2.
It is surprisingly complex. The localization sucks ass though <.<
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Post by MisterDee »

I've begun playing Dark Souls again. Or rather, I've begun playing Dark Souls, since I had played maybe five hours total prior.

And while I love the game in general... damn, is it front-loaded with assholishness.

Whether it's the tutorial that pushes you into the inefficient stand-there-and-block-with-your-shield fighting style, the irritating fire-bombers and triple Hollow soldier groups in the run up to the Taurus demon, the Taurus demon itself (and its friend, the "I know where you want me to look at, see me point everywhere but there" camera), and the goddamn "well, you have a sliver of health left after the Taurus Demon, how about a goddamn dragonfire spray OUT OF FUCKING NOWHERE" fuck you immediately after... it's a wonder people actually bothered to find out how good the game is.
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