ITT: K continues assigning things he doesn't like negative labels, seemingly at random.
K wrote:So let's sum up:
-Massive RP problems because player loses all RP elements of his character.
A character being removed from the story is a roleplaying "problem" now? What the actual fuck? I will repeat this again for the hard of hearing:
The story is not written down ahead of time. Whatever happens in the game is the story. If the story includes one of the characters dying half way through then that becomes part of the story.
There are a ton of roleplaying opportunities that come from a character not being around any more. Unresolved issues can eat away at the other characters, quests of revenge can be sparked, secrets about the dead character can come to light, any number of interesting things can happen, so stop making out like if any character dies the "story" becomes null and void. We get it, you are uncreative and cannot respond to changes in the game, stop tarring everyone else with the same brush.
K wrote:-Small RP benefit because while most deaths will be stupid, there is a potential for rare meaningful ones.
Nice to see you have been even handed here. Every death creates "Massive RP problems" whilst "most deaths will be stupid". Nice unbiased opinion. So why will most deaths be stupid again?
K wrote:-Massive RP problems as the story needs to be railroaded to allow a new character to come in and for the old character's responsibilities be rolled into existing characters or made irrelevant.
Again, why is a new character being introduce a "railroad"? Did you cringe when Lando was introduced in Empire? Or when Angel joined the gang? New characters join occasionally, its really no biggie. And the responsibilities thing makes for
interesting roleplaying, as other characters have to decide how they will react to the death, and whether they will now fulfill the deceased character's obligations. Why is this unfun again?
K wrote:-Massive game issues where players use characters as disposable units or shift abilities as needed for challenges.
This is where the disconnect comes in for me. You are saying that the pro-death crowd doesn't value RP or character attachment, and yet as you have pointed out the only punishment from a character dying is that
you can't play that character any more. If this isn't a worry then yes, you are right, death is pointless. Our whole argument hinges on the fact that you like your character, and don't want to see them die. Without this death is meaningless, as you can just spec up nameless fighter no#342 and jump right back in. But people who play RPG's without engaging at all with their characters are losing much more than they gain, IMHO.
K wrote:--Massive game issues in some games where loot of the old character is a freebie for the current ones.
"Some games"? Is this a way to say 3.5 whilst avoiding the fact that the WBL rules explicitly state that if the characters get a windfall, say from a character dying, the next adventure will have less treasure to compensate?
K wrote:-Moderate game issues where characters will diverge in power as some die, making it hard to create appropriate challenges..
The proposed alternative failure conditions have included the PC's losing items, taking permanent injuries or losing levels. All these also create power divergence.
FYI, in our games if you die you come back as a character at the same level, with WBL treasure, because
not getting to play the character you invested in is punishment enough for dying that most players want to avoid it anyway. And when we voted on this very issue at the start of our current campaign, our group voted unamimously to keep death in the game, because everyone felt that if all the players knew that the characters weren't really risking their lives, some of the excitement of the game would be lessened. If the players know that death is not possible without their say so it lessens the sense of danger and excitement that is a cornerstone of D&D for me.
They say you never feel more alive than when you're staring death in the face. I say that goes for RPG's too.