Posted: Mon Nov 14, 2016 11:06 am
What wRPG is regarded as having the best dating sim elements, mass effect? I always see that gas mask purple alien lady in memes.
Voss wrote:Story is also far more interesting than PoE, with the caveat that it's the usual Obsidian thing of 'you are super special for no reason, and if you're super lucky the last five minutes will explain why'
Best? None. Bioware 'romance' elements involving badgering your chosen victim(s) lover(s) until they lose the will to resist you (and/or the game's climatic moment is on the horizon, which is honestly less creepy).OgreBattle wrote:What wRPG is regarded as having the best dating sim elements, mass effect? I always see that gas mask purple alien lady in memes.
Voss wrote:Best? None. Bioware 'romance' elements involving badgering your chosen victim(s) lover(s) until they lose the will to resist you (and/or the game's climatic moment is on the horizon, which is honestly less creepy).
Actually, BG2 romances are in fact different from all other bioware romances, in the first most meaningful reason, that you don't romance them by badgering them, they start all the conversations that are relevant whenever they decide they want to, and you respond to them. Also some of them you actually break the romance by being too forward, where every other bioware game it's basically impossible to break the romance if you don't want to, because getting the person you want is more important than any actual real structure to the person.DSMatticus wrote:And mechanically, basically all of the Bioware games are identical; hidden affection values you change through dialogue options and quest choices, plus some flag-based lockouts to commit you to a certain path (or fuck up that path). It's exactly as deep as the writing.
All I know is that I was playing a female casteless dwarf rogue, and I was merely polite to everyone and they all got mad when I jumped into bed with the elf assassin. They insisted that I was leading them on. My female friends tell me that's actually pretty close to what it's like to actually be a woman.Blade wrote: I've heard good things about the dating options in Dragon Age: Inquisition, but I haven't played it.
True. I barely consider BG2 a Bioware game anymore. The modern iteration of Bioware has a completely different philosophy and approach to gameplay, story and characters that it isn't worth judging them based on BG 1 or 2, which I'd consider their pinnacle by a wide margin.Kaelik wrote:Voss wrote:Best? None. Bioware 'romance' elements involving badgering your chosen victim(s) lover(s) until they lose the will to resist you (and/or the game's climatic moment is on the horizon, which is honestly less creepy).Actually, BG2 romances are in fact different from all other bioware romances, in the first most meaningful reason, that you don't romance them by badgering them, they start all the conversations that are relevant whenever they decide they want to, and you respond to them. Also some of them you actually break the romance by being too forward, where every other bioware game it's basically impossible to break the romance if you don't want to, because getting the person you want is more important than any actual real structure to the person.DSMatticus wrote:And mechanically, basically all of the Bioware games are identical; hidden affection values you change through dialogue options and quest choices, plus some flag-based lockouts to commit you to a certain path (or fuck up that path). It's exactly as deep as the writing.
It's not much better, but it's slightly better than later ones, for all that is worth.
Also the writing is better because BG2 is better written than shitty Mass Effect writing on average.
improved remarkably by Beamdog with the Enhanced Edition. It adds the following:nockermensch wrote:The bad thing about BG2 romance is that all the options for female PCs are:
That's BG II. Though mentally broken is stretching it, she was raised by a kindly adopted father and sheltered, and then suddenly exposed to the cruel monstrous world through dewingifying. PTSD and in need of help adapting to the cruel world sure, but I wouldn't say mentally broken.OgreBattle wrote:Which Baldur's Gate has a mentally broken dewinged elf waif in need of a strong man to protect her, that's my jam
Especially since in the early-to-mid game Alistair isn't even that much worse of an archer than Leliana. None of the NPCs have a particularly impressive archery setup to start off with and without primo dlc gear or a min-maxed build you can expect a lot of your dps to go down the toilet due to plain old misses. With a stupidly convoluted setup you can get Leliana to eventually lap the other NPCs in archery damage but until that day comes you can seriously just have Al combine Precise Strikes with a single Talent point in Rapid Shot and do comparable ranged damage in addition to the sword 'n' board shit he's already invested in.DSMatticus wrote:But you could be forgiven for romancing Alistair. He is a sassy bitch and it's glorious.
Given Tyranny is the first time I've ever played this kind of gameplay, or RPG of this sort (closest is turn-based with like Dead State), but I don't see Dialogue looking like Wikipedia or whatever being a problem? It seems to get the job done of imparting information, and being able to remind you of that information constantly, so a net win no?Longes wrote: Tyranny invented that whole hyperlink thing which, while neat, makes dialogue look like wikipedia articles.
Not really. Quickness changes cooldowns by 3% per point, you really have to go in pretty hard to even notice a meaningful reduction in cooldowns. Cleave, for example has a 30 second cooldown. At 14 Quickness, you're at just under 27 seconds. At 18 quickness, you're at 22.8 seconds, and you're burning the hell out of stats that actually matter to do that. I'm not even sure why you'd fucking care. Given that you can get a giant pile of abilities as you level (or with spells, you just have to find more cores), you can quickly overwhelm your quickbar... so... yeah. Stun attack +lightning touch +ranged lightning is flat better than any amount of quickness you care to have, and the game basically hands you that in the first couple areas. Plus the illusion pit for a knockdown.Aryxbez wrote:Given Tyranny is the first time I've ever played this kind of gameplay, or RPG of this sort (closest is turn-based with like Dead State), but I don't see Dialogue looking like Wikipedia or whatever being a problem? It seems to get the job done of imparting information, and being able to remind you of that information constantly, so a net win no?Longes wrote: Tyranny invented that whole hyperlink thing which, while neat, makes dialogue look like wikipedia articles.
As it's the first time I've played this kind of thing, I fell into the trap of making a trash character. Javelin as Main, and Lightning magic as my secondary (latter is good I've heard at least, & pumped lore, but not enough Athletics). Since I'm still stupid early in the game (like I haven't gotten past commander at knifepoint early), I'm probably just gonna redo all my choices real quick.
According to Voss, and a guide or two, I should probably do Sword + Shield for early game stun, or do 2-handed, and then of course Lightning Magic because it also does interrupts.
Then not worry about Quickness as a stat? it seemed like something that controls your cooldowns, where everything from a basic attack (as I'm understanding) is on a timer or cooldown, it would be pretty paramount to have that?
The 'hyperlink' thing isn't a recent invention. Having color coded keywords (or in the beginning, just plain text) you could look up or focus on is an artifact of early video games. It's just been buried under the rise of bioware and bethesda's friendly/sarcastic/asshole dialogue wheels.Longes wrote:I have to say, while Obsidian is by far my most favorite RPG developer, they absolutely suck at exposition. Pillars of Eternity had barely readable text where terms like Glartharfan are dumped at you with no explanation, and Tyranny invented that whole hyperlink thing which, while neat, makes dialogue look like wikipedia articles.
In Zork and Ultimas the keywords were options to continue dialogue, not wiki articles about the setting.Voss wrote:The 'hyperlink' thing isn't a recent invention. Having color coded keywords (or in the beginning, just plain text) you could look up or focus on is an artifact of early video games. It's just been buried under the rise of bioware and bethesda's friendly/sarcastic/asshole dialogue wheels.
You're essentially marvelling at/bitching about the early Ultimas and fucking Zork in a more user-friendly format.
If by 'continue' you mean 'spew infodump' and then you get back on track, then yeah.Longes wrote:In Zork and Ultimas the keywords were options to continue dialogue, not wiki articles about the setting.Voss wrote:The 'hyperlink' thing isn't a recent invention. Having color coded keywords (or in the beginning, just plain text) you could look up or focus on is an artifact of early video games. It's just been buried under the rise of bioware and bethesda's friendly/sarcastic/asshole dialogue wheels.
You're essentially marvelling at/bitching about the early Ultimas and fucking Zork in a more user-friendly format.
Morrigan is the best choice, but sadly, she's straight, and I tend to play female or apparently female characters.DSMatticus wrote:Dragon Age Origins gives you Alistair, Leliana, and Morrigan. Clearly, you should romance the one who can tear the cosmos asunder with her mind, and not the one who shoots a bow wut gud. But you could be forgiven for romancing Alistair. He is a sassy bitch and it's glorious.
In-game Morrigan sexes up only male Warden because she's on a mission to get pregnant from a Grey Warden to make the space baby or something. Clearly not an option with the female Warden.Prak wrote:Morrigan is the best choice, but sadly, she's straight, and I tend to play female or apparently female characters.DSMatticus wrote:Dragon Age Origins gives you Alistair, Leliana, and Morrigan. Clearly, you should romance the one who can tear the cosmos asunder with her mind, and not the one who shoots a bow wut gud. But you could be forgiven for romancing Alistair. He is a sassy bitch and it's glorious.
....is there a mod to change her sexuality?
In a note that isn't lamenting the sexuality of fictional witches, Saints Row 4 lampooned the Mass Effect style romances. You can "romance" pretty much any of your lieutenants, even the floating robot ball, but it's literally just a "wanna fuck?" dialogue option and then a short video before a fade to black. Kinzie, CID, and Asha have the best scenes.