Major Weapons

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Calibron
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Joined: Tue Apr 08, 2008 1:38 am

Post by Calibron »

I was talking about Moderate and Major magic weapon qualities from the Book of Gears.
SunTzuWarmaster
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Joined: Fri Mar 07, 2008 7:54 pm

Post by SunTzuWarmaster »

See Thread Topic: Major Weapons.

At any rate, I am observing the same problem.

A rogue with the Amphisbaena as a double weapon is dealing way-over-the-top damage in addition to Con damage.

Weapons should not be specific to warriors.
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AwesomeFrancis
NPC
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Joined: Mon Jun 20, 2011 2:30 am

Post by AwesomeFrancis »

Mirrorshard Sword
Proficiency with any kind of sword provides proficiency with this, likewise Weapon Focus etc.
Reach: 5'
Damage: 1d6 slashing per two levels and 1 point of Constitution damage due to blood loss.
Critical Hits: 18-20 x2 (the Con damage is also multiplied)

Special:
Reflection: As an Immediate action, you may make an attack against any ray fired at you. If your attack roll beats the attack roll used to hit you (or the Save DC), you reflect the ray back at the caster.

Blinding light: As a Move action, the wielder can reflect any nearby light, causing all within 30' to make a Fortitude save (Dex-based DC) or be Blinded for 3 rounds. Creatures with Light sensitivity take a -4 penalty to their save and are permanently blinded if they fail the save. If they pass, Light sensitive creatures are Dazzled for three rounds.
This look pretty good to use.
The Hell I care to those hate me.
ninja claws
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