I guess it's just a YMMV stuff at this instance.I just don't really see anything wrong with his design paradigm of not including stuff he couldn't balance.
I really believe that barbarian, monk, druid, and bard should've been included in the basic book. If they moved the magic items to the DMG, got rid of that ridiculous flavor text for all of the abilities, and shrunk the font a notch or two while making things closer together I think we could've fit them all in.
I also really believe that the game needs disarm and sunder in the game. Disarming is done at least once in practically any swords and sandals epic and frankly there's just not enough options for collateral damage in this game. I do agree that sunder, when used against PCs, was nothing but a magic item hoser.
However, in this edition, sundering a foe's weapons doesn't even do jack against treasure drops. So why not?
But like I said, your YMMV. If you can't balance something in abstract you shouldn't put it into the game, but that should only be the last resort after you've already used up all of your last resorts.
And given how A) a lot of 4E's stuff isn't balanced correctly in the first place and B) they've decided to go off on wild tangents about stuff no one cares about it just pisses me off.
...
On the bright side, maybe they'll learn their lessons by the time the future books come out and we'll get a nice, playable monk/barbarian/druid/bard class.
If that does happen then I guess I'll be happy in the end, but the process they used to get to that stupid bullshit endpoint was flawed. And I'm still going to be out 30-90 dollars.