I don't think base classes are the answer to everything.
It's like how many people couldn't imagine a first level paladin back when 3.0 was new. Some ideas sorta need levels under their belts to work - LA, if you must.
I don't want too many base classes, either.
And maybe multiclassing should work better but I still don't see it as being able to represent every idea possible.
And lastly, I kinda really liked the idea of having classes that pertained to a campaign. Once you get a feel for what the DM and you want, you get to organically grow a better idea.
-Crissa
The Prestige Fallacy
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- Duke
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I don't think so. Assuming the base classes are broad in the first place PrCs are like a very narrow focus in a base class. You could just do that within the base class and not write the PrC name on your character sheet.
If you use a PrC as intended and take all the levels its like being forced to take certain abilities and putting your progression on rails. It also means theres a bunch of abilities that the base class can't have so everyone loses.
If you use a PrC as intended and take all the levels its like being forced to take certain abilities and putting your progression on rails. It also means theres a bunch of abilities that the base class can't have so everyone loses.
What do people think of the 4e idea of having variety of class specific options pop up as benchmarks?
Now don't mistake this for liking what 4e did as a whole, the application was horrible but the concept had some merit in my mind.
Now don't mistake this for liking what 4e did as a whole, the application was horrible but the concept had some merit in my mind.
The internet gave a voice to the world thus gave definitive proof that the world is mostly full of idiots.
- Absentminded_Wizard
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If you're saying what I think you're saying, it's not a bad idea. I'm assuming you mean the idea of every class having selectable features rather than a fixed list. My response to Draco's ideas about PrCs was going to be that they work in a system where class features are selectable, but not in a system like 3.x where at least some classes have all their features selected for them.
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