Bigode wrote:What the fvck? Did you just tell me I should consider not including anything unplayable in the entirety of a setting?
Absolutely. The key here is that you should
consider it. And you should consider it super hard. It the players are going to want to use it, and it will break the expected campaign for them to do so,
why is it there?
Things in the setting are like Chekhov's Gun. If they are in, it is because they are expected to - at some point - be used. Possibly not in your current campaign, possibly not in any campaign you play in, but at some point. Otherwise it's a setting design failure. So anything in the setting had better be
usable because one can pretty much assume that it
is going to be used.
Which gets us back to the definition of "unplayable." There are lots of things in the setting that are not playable
by the players. Trees, for example, are inanimate and make poor characters. Hippos are actually quite capable in combat, but they aren't sapient and make for poor players. But trees make good scenery. And hippos make good moat monsters and even mounts in a fantasy setting. And the thing is that people
expect them to be included in these ways rather than as player characters or civic leaders. Thus when a tree or a hippo is brought into the game in the expected fashion, the game continues on schedule and nothing is wrong.
But now let's consider something like Mr. Mxyzptlk. He's a low comedy character. He pretty much takes all the rules and tosses them and goes straight for the Magical Teaparty
hardcore. The expected way for him to interact with the campaign is to cause the entire game to grind to a halt as people go for hardcore riddle contests and pie eating demonstrations. And if things were hitherfore promised to be serious and adventurous, that's totally unacceptable and game destroying.
So that's pretty much where things stand. If you have an idea for a thing to put into the setting that people will want to play that they
can't play without upsetting the apple cart then you probably shouldn't put it in the world. If you have an idea for a piece of terrain that would undermine the game world you shouldn't have that either. And if you have an idea for a monster that would destroy the mood that's a bad inclusion.
You would not, and
should not put a sphere of annihilation into Middle Earth because its very presence really fucks the whole artifact destruction quest deal. And similarly you shouldn't put humanoid types into the setting who can't interact with a sizable portion of the adventure.
Mermaids should Ariel it whenever they go on land because if they don't it's damaging to the game. And you should
consider the ramifications of everything else you're considering putting into the game as well. And be prepared to not put things in, because truly a lot of things that are by themselves cool are not compatible with a wide variety of adventures that are
also very cool. For something to go into the assumed world it has to not only be awesome, it has to play nice with others. Specifically the other awesome things that are supposed to go into the adventure soup.
-Username17