Well no. Contrary to what people think, D&D is rarely competing with WoW. Because honestly, the two give out totally different experiences. MMORPGs are grinding games. They have no real story. They're just running around killing shit for lewt.hogarth wrote: It's impossible to prove how much a game's sales are hurt by "suckiness" as opposed to poor advertising, changing demographics, market fragmentation, etc. But I'm pretty sure that video games are the #1 competitor to "sucky" RPGs and "awesome" RPGs are a distant, distant second place.
RPGs offer a different experience, and frankly, nothing gives the experience of playing an RPG like actually playing an RPG. Until I can burn down towns or kill NPCs permanent in WoW, I just don't want anything to do with it. Because that's not telling my story, it's just wandering around a static world where nothing you do actually matters. EVE probably comes closest to actually giving you a world people care about, of course the problem is still grinding. RPGs let you skip the bullshit grinding phase nobody wants to do.
The only competitors to the RPG experience are other RPGs.
Well compared to 4E and 3.5 would be the primary thing you'd want to compare it to. Pathfinder is basically creating itself as a 4E alternative, a game for people who didn't like 4E and would rather play a fixed 3.5Sell many copies compared to what? Arcana Evolved? Iron Heroes? True20? GURPS? World of Warcraft? Bunnies & Burrows?
And that's actually a pretty decent market. Many groups just didn't like 4E. However Pathfinder has to prove its worth the money buying it over just plain 3.5, because the people thinking of buying PF are people that likely already own 3.0 or 3.5 rulebooks. Many of these people are still upset that 3.5 was such a disappointment. If Pathfinder can't prove to them that it's measurably better, then it's going to fail.