violence in the media wrote:
See, I just view that as lazy. I get irritated when Sailor Moon uses the Disguise Pen for one episode and then forgets about it or loses it because the authors don't want to deal with the reality of her having it. I have a WTF reaction when Hermione spouts off some inexplicable rule about magic being unable to create lunch, just because Rowling doesn't want wizards to be immune to hunger.
That has really nothing to do with what I'm talking about. Arbitrary restrictions or magic that people forget is something else entirely. Though on a side note, I don't really have a problem with arbitrary restrictions on what magic can't do. In fact, that's probably a good idea.
I don't mind elf, dragon, and fae magic being different as long as they conform to some themes and there's a point to the separation. If elves cast Embers of the Bonfire, dragons toss Firey Heart of the Wyrm, and Fae weave Burn of Love's Longing and all of those spells do 10d6 Fire damage in a 20' radius--why did you waste your time writing that and waste mine remembering it?
Well hopefully you make them somehow different so they feel different. 4E had the problem of not doing that, so you honestly didn't care what the attack was, because it all felt the same.
But in an ideal system everyone's magic works differently to the point that you see that in game.
Not really. And are you really bitching about the loss of arbitrary random encounters?
No I'm bitching about the fact that your PCs can decide to attack an NPC the DM didn't plan on them attacking and suddenly the game grinds to a fucking halt. The DM probably didn't prepare for your PCs to go jump the Red Wizard of Thay selling magic items. The guy is basically just a random vendor, and the DM figures he exists only as a conversation NPC. Of course, your PCs have better ideas. You want to jump that fucker.
So you tell the DM you want to attack. Full stop. The DM doesn't have any statblocks and fuck man, generating a mid to high level wizard takes fucking forever, especially because you know the PC wizard is going to want to loot the spellbook too. If you do that, the session will be half gone justwaiting for the DM to create that encounter. So yeah, guess you can't do that unless you want to be a total dick and flush the entire game session down the toilet.
So what do you do? You can only go places the DM has already written up.
Back on the rails people!
If you can't create encounters on the fly, then you cannot by definition do anything beyond what the DM has prepared.
You really do, because you can't be sure about how anything in the world works. If the enemy fireball is better than my fireball, I want to learn it.
It's like your cleric seeing a wizard cast a spell like gaseous form and saying "I want to learn that."
Well tough shit bro, you're a cleric and that's not on your list.
I mean there's really no reason you couldn't have a blue magic multiclassing feat in 4E that lets you swap one of your powers for a monster power of the same level or less.
So whether you want to go with the hardass approach or have some mechanic for learning those powers, it really doesn't matter. Personally I like the hardass approach a bit more there simply because it doesn't turn the MM into a dumpster diving expedition (which honestly never ends well).
Generally monster shit won't be as good as what your PCs can do anyway. I don't really see many 4E players arguing that they'd rather be a hill giant than a dragonborn fighter of the same level.
How is facing off against goblins not different from facing off against trolls? For that matter, do you complain that a Hill Giant is just a bigger, level-appropriate Ogre?
Yes actually a do. I hated the fact in 3.5 that all the bruisers were basically the same fucking monster. Seriously, giants, ogres, minotaurs... fucking boring. Nothing even remotely interesting besides full attack, full attack, full attack.
Dude, fuck that shit.
At the very least 4E tried to give these monsters area attacks, or marks or something beyond the regular 3.5 melee monster bullshit. In 3.5 you really had only two kinds of melee monsters. The full attack bruiser and the grappler. That's it. And it was incredibly dull.