Posted: Sun Aug 01, 2010 6:38 am
quoted.
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There are two conflicting suggestions. The RoW magic arrows are cut-price, but more expensive than core ammunition. And they don't break. BoG arrows, on the other hand, are always single-use spell effects.Kaelik wrote:Mask, as far as magic arrows, In the Tomes somewhere, I can't remember where exactly, it spells out that magic arrows shouldn't be a bundle, they should be all black arrow of guy who killed smog where you have one, but it is always recoverable after the battle.
Geography. Same prefix. SRD says it covers "lands" and "terrain".Prak_Anima wrote:also: what the hell knowledge should geology fall under?
yeah, the SRD description for geography implies more of a political geography slant.CatharzGodfoot wrote:Geography. Same prefix. SRD says it covers "lands" and "terrain".Prak_Anima wrote:also: what the hell knowledge should geology fall under?
That said, the knowledge set use in 3e is pretty dumb, and are commonly house-ruled.
You could always throw in a burrow speed. Or an increased movement speed while on earth (think the earth surfing Toph does near the end of season 2). Or perhaps the squares immediately around you are considered to be difficult terrain. Maybe that's too good...Prak_Anima wrote:hm... what else would be a good granted ability for an Earth sphere, because I kind of want to take the Tremoursense elemental feat (assuming Mask's ok with that) and don't want a redundant ability...
Yeah, but any significant knowledge of geopolitics is actually local, nobility, or history. Pretend that "lands" in this context means the physical ground, rather than 'nations'.Prak_Anima wrote:yeah, the SRD description for geography implies more of a political geography slant.CatharzGodfoot wrote:Geography. Same prefix. SRD says it covers "lands" and "terrain".Prak_Anima wrote:also: what the hell knowledge should geology fall under?
That said, the knowledge set use in 3e is pretty dumb, and are commonly house-ruled.
and amended the metal sphere to let you metal glide as well (in addition to it's earth=rock=metal thing).You gain the Earth Glide ability of an earth elemental. You still have to worry about breathing, if you breath, and will take damage from tectonic effects. You move through the earth at your base speed as if burrowing (anything which would affect a burrow speed affects this ability). As a side effect, you ignore difficult terrain that is earthen in nature.
I believe Kaelik's character had earth glide (the spell) at will and it didn't disrupt anything.Prak_Anima wrote:ok, made it this:and amended the metal sphere to let you metal glide as well (in addition to it's earth=rock=metal thing).You gain the Earth Glide ability of an earth elemental. You still have to worry about breathing, if you breath, and will take damage from tectonic effects. You move through the earth at your base speed as if burrowing (anything which would affect a burrow speed affects this ability). As a side effect, you ignore difficult terrain that is earthen in nature.
work?
Well, everyone else is fucking FLYING. I can't see it being that big of a deal.Prak_Anima wrote:yeah, I'm just leery of making it a granted power. Probably not a huge deal though, it's basically just burrow and a retyped 2nd level druid ability.
pitching items here... tell me if the custom stuff seems ungodly powerful or anythingHypolita's Background wrote:Background: Royalty of a Fallen Nation
"Last bastard daughter of the Vasharan Democratic Usurper. When the royal family was slaughtered by brutal alchemist's fire explosion one night by Guay Fawlux in an overthrow of the tyrannical president to restore the constitutional republic once upheld and not-hated by the Vashar people, she was spirited away into the night by badger demons and earth devils to be raised in the ways of killing your enemies by shoving a stalagmite up their ass in Pandemonium. Here she learned to see her surroundings through the very earth and fling fire and sharp rocks at her enemies. She has returned to claim her birth right, twenty leagues* of demonic orc warriors, control of the Vashar people, and an assortment of outsider concubines."
*yes, leagues. They're marine orcs.