No offense or anything, but that's a level of violence beyond the comfort zone of most players. It's probably not for Shadowrun or WoD, but seriously, heroic fantasy is generally light on the ultraviolence unless the game goes out of its way to advertise the grittiness and grimdark (like God of War). The default level of violence is firmly PG or PG-13.
Really? I generally think about the Conan movies (quite bloody, even though one of them was PG), the Beastmaster (genocide, people reduced to bones and goo), the 13th Warrior (what, 3 decapitations?), and so on.
What's the most graphic act of violence in the Star Wars movies? Probably Random Bar Jerk getting his arm sliced off in the first movie and a <2 second shot of it lying in a pool of alien blood.
What? How about tons of stormtroopers being gunned down, numerous pilots being blown up (not to mention the death star), the garrotting of Jabba the Hutt, the wampa's arm being sliced up, the tauntaun's stomach being cut open...
Now regardless of how much blood was shown during all of that,
it all happened, and it wasn't a big deal.
Or let's go back to your comic book example...there is one kind of comic D&D
is well-equipped to model, and that's sword-and-sorcery comics. Ever read stuff like "Savage Sword of Conan", or "Arak, Son of Thunder"? TONS of violence, often graphic. Decapitations (though they usually just show the swing and splash of blood), daggers rammed into the breast of hideous beasts, wrestling matches that end with a dude's neck snapping. One issue of Arak has him throw a hand axe into a guy's head (shown), and then the guy displays a hideous vitality due to his black sorcery, and crawls around with blood pouring out of his head.
There was at this time no rating for comic books...this stuff was sold to kids at the newsstand. And again...it wasn't a big deal.
Lago wrote:Which of course cycles back into the cognitive dissonance and detachment that is the OTHER (and main) troubling aspect of the violence D&D gleefully indulges in. There's a reason why stories don't go into graphic detail unless they're trying to specifically punch the reader/viewer in the gut.
I'm confused with what you're arguing...is it the QUANTITY of violence you object to, or it's graphic nature?
If it's Quantity, Star Wars has tons of killing, right there on the screen. You just don't have to see most of it.
If it's graphic nature...what are you bitching about? D&D has
no graphic violence. It's a game where all the action is in your head, and you kill guys by reducing their HP. There is no need to discuss the hideous gore, and most people don't. You can seriously describe the action in terms like "you strike down the dark lord with one fell blow" or "your axe cleaves his helm in twain" or "you deftly parry his blade and run him through". There is no need to describe blood, entrails, or any of that crap.
I personally find that more questionable than the enjoyment of the violence. Ultraviolence doesn't make it a bad game, it just makes it something I wouldn't show to my mom. The 'I just killed 30 men on the way to the temple--it was great, sooooo much loot!' disturbs me a lot more than 'then I sliced off the Dark Lord's head and black blood came gushing out!'
The first example (killed 30 men, yay loot) is not disturbing because guys were killed, or because of a detachment from violence. It was disturbing because the reason for the killing was trivial. If those 30 guys were clearly depicted as "bad guys", with clear (even if simple) reasons why, the fact that you had to kill 30 of them does not disturb me in the least.
I have no problem treating orcs like Nazis in an Indiana Jones movie. They are bad guys, and the hero is supposed to gun them down, or knock them into airplane propellers, or whatever. If you want to play a game of very nuanced morality, where you are never quite sure who is bad and who is good, that is absolutely a viable type of gameplay...but I don't think it's the default for D&D.
EDIT:
Another example, regarding the violence level of heroic fiction. The Wheel of Time, whatever you might think of the author's quality, is undoubtedly a widely sold and read fantasy series...I read those books in junior high/high school, and I'll let my kids read them. Those books contain numerous (often graphic) depictions of violence...gushing blood, severed limbs, etc. etc. And much of this is by the heroes.
Rand Al'Thor, for all that he is an emo bitch, is the main protagonist and mostly regarded as a hero. Go through the books and give me a rough figure on how many people (not even shadowspawn, I'm talking human people) he kills. I'm guessing in the thousands. Hell, give me a count on how many people Perrin Aybara kills...and a main feature of Perrin's personality is that
he hates killing.
In heroic fiction, if you are a good guy who can swing a sword or axe or throw fire or whatever, it is expected of you that you are going to put bad guys down like rabid dogs. NOT doing that makes you a bastard, because you are standing aside and letting evil win.
I am judging the philosophies and decisions you have presented in this thread. The ones I have seen look bad, and also appear to be the fruit of a poisonous tree that has produced only madness and will continue to produce only madness.
--AngelFromAnotherPin
believe in one hand and shit in the other and see which ones fills up quicker. it will be the one you are full of, shit.
--Shadzar