Actually, that's bullshit. Unless you actually enjoy having everything spoon-fed to you -- in which case, sure.souran wrote:Except this is total bullshit. You wouldn't accept anything so fucking general from a 4e statement.wotmaniac wrote:Just for emphasis, here's the actual excerpt from the DMG:I don't know how much more definitive you can get.DMG wrote: The example prestige classes
are certainly not all encompassing or definitive. They
might not even be appropriate for your campaign. The
best prestige classes for your campaign are the ones
you tailor make yourself.
The advent of PrCs was a totally new concept that was intended to give your character ultimate customization (I mean, sure, 2e had "class kits" and such, but that just barely scratched the surface of what was to come).
The actually wanted to give groups a model around which to let their imaginations run wild. Seriously, why have all the sand relegated to the "game world" box?
Just because you may want to play in a straight-jacket doesn't mean that the game giving you a "character" sandbox is bullshit.
Seriously -- this is similar to adventure modules.
I've never run a single adventure module in 16 years of DMing. I've looked at them; I've read them from time to time for a little inspiration; but I can't say that one has actually ever hit my table. Why? Because I prefer to run my own shit -- and that's what is actually expected to happen in the majority of games. So why do they keep pumping out the adventure modules with such regularity? Because they also realize that there are plenty of DMs out there that may not have either the time, energy, or imagination to make their own stuff.
And it's the same with PrCs. This is yet another element of the game where liberal use of imagination is encouraged, and even expected.