Except that the designers in MtG are just as retarded. That MaRo you just praised to the skies is the author of the 'creatures FOREVA' philosophy that has made every set from Lorwyn onwards worse than the last. Tom LaPille (now happily among fellow tards in DnD-division) is the worst thing to have happened to ANY competitive format EVER. The fact they plan at all and have to deliver a playable product at all is the only thing that makes them better than DnD RnD - and that's not saying an awful lot.Red_Rob wrote:I'm sure it helps that Richard Garfield has a PhD in Combinatorial Mathematics. But regardless of that, the amount of analysis and testing that the Magic guys do on their game is pretty amazing. If you read Mark Rosewater's regular column on the website he often talks about how they generate psychographic profiles of players, procedurally plan out their sets using a proven skeleton, and how the way they design and build sets has evolved over the years.
MtG is leagues ahead of D&D when it comes to analysing how their game works for one reason: tournaments. Whilst coming up with a broken Feat combo in D&D may earn you bragging rights or a thread on your favourite message board, coming up with something gamebreaking in MtG gets you real Ca$h Money. So there's a real incentive for people to abuse the system for fun and profit, and boy do they go for it.
Now, Wizards is so good at hammering out the math because they long ago started hiring the people who were best at breaking the game from off the Pro Tour to work in R&D. Seriously, the Development Team staff list reads like a Magic Hall of Fame, and these are all people that are used to testing the game to destruction.
Would this work for D&D? Without the product bringing in the big bucks and the accompanying tournament structure I'm dubious, however it's possible it could ride on Magic's coat tails and employ some of the same staff.
The fact is, they're just as vulnerable to the Mike Mearls 'throw out a lot of bullshit to explain crap' nonsense, and MtG is degenerating too - it's just that it's happening more slowly and player turnover and a lack of knowledge of past formats keeps people from realizing how shitty it's becoming.