Lago PARANOIA wrote:erik wrote:Yah. Kenpachi has powers that basically amount to invulnerability, a fear aura, supernatural speed, supernatural strength, supernatural senses, and of course air walk, and he probably has the most simplified set of supernatural powers out of all the captains. A Legendary or even Epic Berserker sounds about right for him.
Bleach is also infamous for every character being unable to do anything specialized outside of a fight without plot-fellating. Kenpachi even moreso. Just reading your post exasperates and frustrates me, because I thought that TGD was making real mental progress on this issue. But no. It's just the same old shit.
Kenpachi being held up as an ideal of what you want the Fighter-revision to be shows me that people aren't serious about fixing the Man-At-Arms character.
Your tears are delicious.
Look, Kenpachi is seriously all the effort/interest some people are willing to put into the game. It's not even surprising because there's a huge glut of fiction out there supporting this kind of character. (isn't this a vicious circle?
yes, it is. Are we in a position to break it?
no, we aren't)
Your assumptions that all characters need to contribute equally in and outside combat are actually begging the question. Because fiction shows that's completely viable to have a character like Sanger Zonvolt or Kenpachi, with a roleplay outside combat that should be "I train, sleep or watch my contractually required cute kid sidekick do something cute." Problems like "we need to teleport to
MexicoHueco Mundo, or find who's behind the crazy conspiracy" are
other people's problems. Kenpachi (and Kenpachi players) don't even feel diminished because that.
Really, if your argument is "dumb melee fighters are boring characters" then frame it as such so that's clear that it's just your opinion. Maintaining that "the dumb melee fighter is not a viable character role" falls flat every time somebody goes and points to a such a character, existing just fine.
I don't even buy the more limited argument that "dumb melee fighters are not viable character roles for a collaborative RPG" because I have the anecdotal evidence of my old playing group. Seriously half the guys there were in to play Elothar, warrior of bladereach. They wanted to hit things in combat and get the girl at the end
and that was it. Spells? "too complicated". Warblade? "too complicated". Whenever I got to talk with other DMs I heard similar experiences. I even concede that my group was below average because I had two dudes wanting to play the "I hit it with my greataxe" big guy, but about every DM I talked with about that had had experiences with this kind of player.
And we all had our collaborative RPGs just fine. It was always done in the Elothar way (DM handing out appropriate treasure/circumstances/MTP shit to compensate for the lack of class features). Everybody had fun, people still talk about those games, etc.
Really, I'm starting to see that the problem is that the DMF only works if everybody accepts that they're protagonist characters in a story. I mean, the actual argument in this discussion is "
DMFs ruin the immersion for people who want to think that the RPG world is fair and objective."
I think this is closer to the crux of the problem. In a "pure simulationist model of a D&D world" (>_<) the flying invisible wizard or dragon zaps the fighter to oblivion and the fighter is shit out of luck. But since this would make for a boring/shitty story and ruin everybody's evening, some Deus Ex Machina will play out and the fighter will get a fighting chance / escape / etc. Which means that mostly everybody who signed up to play a fighter under a DM who wasn't a dick actually had this hidden class feature, that came online around the 4th level:
Blessed by the Fates(Ex):
To survive as a human fighter in a land with trolls and flying invisible wizards is no small feat. In fact, your character build is so hopeless outmatched by what's actually written as level appropriate challenges in the book that reality can't handle the stress of you existing, so it starts to break and bend around you.
The DM will not write encounters that take advantage from the fact that you're just standing there, with a chunk of point metal in hand. You can expect that dragons will land to melee and won't try to grapple you, that wizards will fight you with evocations in rooms full of obstacles to line of sight, etc.
Moreover, you're expected to find magic weapons before meeting gargoyles, elixirs of stone-to-flesh in the immediate surroundings of a medusa lair and assassins attacking with poison usually have the antidote in their pockets.
The DMReality won't take lightly if you're so impolite as to point to what's happening around you. Really. Act surprised and vaguely grateful to your fate everytime the DMUniverse hands you the ways to survive despite your inadequate build or it will crush you like a bug.
If we don't want to go
that way, I think it's even a reasonable goal. Then what we do is to give the DMF some actual class features that allowed him to be the dude standing there in the open and the flying invisible wizard is actually afraid to start shooting. Like some throwing attack that cuts through magic (and cleaves to the caster). This goes back to my WWSJD idea for a fighter fix.
But saying that the DMF shouldn't exist? Nope.