The Mind Changer
Requirements:
Race: Sirine
Hit Dice: d4
Base Attack Bonus: Poor
Saving Throws: Good Ref and Will
Skill Points: 6 + Int
Class Skills: Balance, Bluff, Concentration, Diplomacy, Disguise, Escape Artist, Hide, Knowledge (Any), Listen, Move Silently, Perform*, Ride, Search, Sense Motive, Speak Language, Spot, Swim, Survival, Tumble, Use Magic Device, Use Rope
*The Mind Changer always has maximum ranks in Perform, uses the 3.0 rules on Perform types, and the first rank is always Perform (Song).
Level: | Special:
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1 | Restore Intellect, Charming Song, Fey Power
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2 | Restore Mind, Fascinating Song, Solid Fog 2/day
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3 | Restore Memories, Discordant Song
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4 | Restore Soul, Amnesia, Fey Power
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5 | Suppress Mind, Soothing Song, Harmonic Song
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6 | Morality Selector, Freezing Fog 3/day
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7 | Brain Leech, Resistance, Fey Power
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8 | Suppress Soul, Dispelling Song
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9 | Terrifying Song, Hallucinatory Terrain 4/day
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10 | Personality Architect, Restore Essence, Fey Power
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Restore Intellect (Su): with a single touch to the forehead, the Mind Changer can restore all Intelligence Damage or Intelligence Drain a target has suffered, no matter what the cause was.
Charming Song (Su): the Mind Changer's
Charming Song is a Supernatural Ability, not a Spell-Like Ability. Additionally, it becomes a
Charm Monster effect, however it becomes a [Sonic][Language-Dependent] effect, and it takes effect one round after she begins singing - her concentration can be disrupted in the meantime to stop it from working.
Fey Power (Sp): at level one, and every three levels thereafter, all of the Mind Changer's Spell-Like Abilities that she currently has gain an additional daily use. This affects Spell-Like Abilities gained from her race, class, feats and anything else that might grant them.
Restore Mind (Su): starting at second level, the Mind Changer's touch can also restore any amount of Wisdom Damage, Wisdom Drain, Charisma Damage or Charisma Drain a target has suffered. If for whatever reason she wants to remove just Wisdom Drain but not Charisma Damage or whatever, she can do this.
Fascinating Song (Su): at level two, the Mind Changer gains another song, a [Sonic][Mind-Affecting] effect that is not [Language-Dependent] but that still takes effect the following round. All creatures within earshot must pass a Will Save (Charisma-based) or become
Fascinated for one minute (or until something ends the Fascination, as normal). She may use a Full-Round Action to bestow a
Suggestion upon a
Fascinated target (same Save DC), and while they are
Fascinated, every Suggestion gets the bonus of being totally reasonable.
Spell-Like Abilities (Sp): as she gains levels, the Mind Changer gains additional Spell-Like Abilities. The Save DC is 10 + half her hit dice + her Charisma Bonus, and the caster level equals her hit dice.
Restore Memories (Su): at level three, the Mind Changer can completely restore someone's memories - undoing the effects of naturally occurring amnesia,
Programmed Amnesia, Mindrape and similar effects. It will even remove [Mind Affecting] effects that have changed their personality.
Discordant Song (Su): the third-level Mind Changer gains another song, a [Sonic][Mind-Affecting] effect that is not [Language-Dependent] but that still takes effect the following round. This causes a
Song of Discord effect in all who fail the save, targeting a number of enemies equal to her ranks in Perform.
Restore Soul (Su): at level four, the touch of the Mind Changer can remove any amount of Negative Levels, even undoing actual permanent level loss (such as from failing to remove Negative Levels, or being
Raised).
Amnesia (Su): when delivering her Intelligence-Damaging touch attack, the fourth-level Mind Changer deals 1d6 Intelligence Damage and forces the target to attempt a Will Save (Charisma-based). If they fail, they suffer from amnesia, forgetting her choice of "this encounter", "her existence", "the last day/week/month" or indeed "who they are". The memory loss is a [Mind Affecting]
Enchantment effect.
Suppress Mind (Su): starting at level five, the Mind Changer can have her touch attack deal Wisdom Damage or Charisma Damage instead of Intelligence Damage (1d6 either way), or even deal 1d2 points of each.
Soothing Song (Su): the fifth-level Mind Changer gains another song, a [Sonic][Mind-Affecting] effect that is not [Language-Dependent] but that still takes effect the following round. All within earshot are subject to a
Calm Emotions effect, except it also removes all Morale Penalties and non-lethal damage.
Harmonic Song (Su): at level five, the Mind Changer gains another song, one that is not [Mind-Affecting] but still takes effect the following round. Living creatures within earshot regain hit points equal to her ranks in Perform, and all Undead in the area must pass a Will Save (Charisma-Based) or Panic for one round per rank she has in Perform.
Morality Selector (Su): when using her
Amnesia ability on a target, the sixth-level Mind Changer can permanently change the Alignment and basic allegiances of the target if they fail their save. This is still a [Mind-Affecting]
Enchantment effect, and having your alignment forcibly changed doesn't count as a violation of Paladin Code or whatever, they're just denied their abilities while under the effect.
Brain Leech (Su): at level seven, the Ability Damage of the Mind Changer is truly
terribleawesome. If dealing Ability Damage to one score, it becomes 2d6, or she can deal 1d4 to all three scores. Instead, she may deal 1d6 Ability Drain to one score, or 1d2 to all three.
Resistance (Su): starting at seventh level, the Mind Changer adds her Charisma Bonus as a Resistance Bonus to all Saving Throws.
Suppress Soul (Su): at level eight, instead of delivering her normal touch attack, the Mind Changer can deliver a touch attack that deals 1d4 Temporary Negative Levels. They last for an hour, and automatically cause the target to forget having ever encountered her. If she inflicts enough negative levels to kill the foe, they do not rise as a Wight or anything. They just die.
Dispelling Song (Su): the eighth-level Mind Changer gains another song, a [Sonic] effect that still takes effect the following round. This grants a Targeted Dispel attempt (with a Caster Level equal to her ranks in Perform) against every magical effect within 30 feet of her.
Terrifying Song (Su): the ninth-level Mind Changer gains another song, a [Sonic][Mind-Affecting][Fear] effect that is not [Language-Dependent] but that still takes effect the following round. One target per rank in Perform must make a Will Save (Charisma-based) or Panic for 3d6 rounds.
Personality Architect (Su): at level ten, whenever the Mind Changer either reduces an opponent's Intelligence, Wisdom or Charisma to zero, or bestows enough Negative Levels to normally kill them, she can elect for them to just pass out, and when they wake up the next day, their mind has been completely altered as though by a
Mind Rape effect. She can of course elect to make no changes, or just to kill them in their sleep.
Restore Essence (Su): at level ten, the restoring touch of the Mind Changer removes all Ability Damage and Drain to all ability scores ever, and can also remove afflictions such as Lycanthropy and remove possession. She can even restore the recently deceased (no more than 1 round per hit die she has) to life with a touch.