How do we get rid of the Fighter

General questions, debates, and rants about RPGs

Moderator: Moderators

darkmaster
Knight-Baron
Posts: 913
Joined: Fri Apr 29, 2011 5:24 am

Post by darkmaster »

Kaelik wrote:Regardless of whether or not Kenpachi is an interesting character, his combat style is boring as shit
I would argue just the opposite actually. Part of Kenpachi's appeal is that he doesn't use a lot of big flashy magic/sword powers. The fact that just fucking cutting someone's head off is still the most efficient way for someone to kill another person when they're bad ass enough (thus proving that Soi Fong's shikai is fucking stupid and she should cry herself to sleep every night for being so useless) is an amazingly cool contrast to all the super magic swords n'd shit, which are interesting and cool in themselves.
Drolyt wrote:Sure, but D&D rules as written give objects of any size obscene hit points.
Yeah... you'd have to have them ignore hardness, maybe give a scaling multiplier to damage to non-weilded or worn objects? You know, stuff that's not moving around.
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
User avatar
Drolyt
Knight
Posts: 454
Joined: Sun May 19, 2013 3:25 am

Post by Drolyt »

Midnight_v wrote:
Yeah, and why would the D&D fighter doing that be bad? I mean, that would be awesome! Flash step is just running really fast (that's literally what it is) and it's not really flight so much as running on the air which- yeah that's weird- but seriously call that shit hitting the air so hard with your feet that the back draft pushes you up and your golden. As for destruction, well, that just seems like the logical conclusion of being so strong you can run on the air.
I agree. I think I... I seriously thought when I came into 3.5... high level fighters were exactly like that. I was surprised to find out different, but that's one of the concepts I think I'd like more, than what we get.
I thought that too at first. If you really want this, one of the first things that needs to change is how damage scales. In D&D your ability to impact the environment barely increases as you increase damage. What you probably want is something like HERO, where every +1 to an objects body (hit points, roughly) means doubling its mass. (Body is much rarer than HP, so that isn't an exact translation).
Last edited by Drolyt on Thu May 23, 2013 7:27 pm, edited 2 times in total.
User avatar
Midnight_v
Knight-Baron
Posts: 629
Joined: Thu May 15, 2008 10:27 pm
Location: Texas

Post by Midnight_v »

zugschef wrote:"fighter" sucks because "sneak" and "spellcaster" would suck as a classes, too. if there was a class which could do shit, you wouldn't call that class fighter if you have half a brain.
Zug. Its kinda irrelevant what we call it at this point. Seriously, man. Its a place holder, most of the time I'm saying it.
We could call it Elothar, or Kensai, or Warblade, Ranger, Warrior or Swordsman, I find that to be the least important part of all this. I acknowledge your dislike of the term. Still since were discussing it, lets not make this a sticking point anymore. I'm not tied to that name, like at all, but the semantics are useful here to keep us all in the same grounded conversation. Talking about "Mundane-ish, melee guy"

It does seem really cool what Droyt and Darkmaster are getting into, but I think its not going to stop people from hating on the concept.

Even if kenpachi reaches a level where he can tear a hole in the dimensions with his blade or swim into a pool of deep shadow to reach the negative energy plane... prepare for a shit storm of bitching from all sides. I personally am cool with that at this point.
My whole thing is people should play the concept they want... whenever.
Its funny, cause I kinda love the idea that's being put forth here.

He's just a badass (no explanation needed).
Last edited by Midnight_v on Thu May 23, 2013 7:37 pm, edited 1 time in total.
Don't hate the world you see, create the world you want....
Dear Midnight, you have actually made me sad. I took a day off of posting yesterday because of actual sadness you made me feel in my heart for you.
...If only you'd have stopped forever...
User avatar
Drolyt
Knight
Posts: 454
Joined: Sun May 19, 2013 3:25 am

Post by Drolyt »

Midnight_v wrote:
zugschef wrote:"fighter" sucks because "sneak" and "spellcaster" would suck as a classes, too. if there was a class which could do shit, you wouldn't call that class fighter if you have half a brain.
Zug. Its kinda irrelevant what we call it at this point. Seriously, man. Its a place holder, most of the time I'm saying it.
We could call it Elothar, or Kensai, or Warblade, Ranger, Warrior or Swordsman, I find that to be the least important part of all this. I acknowledge your dislike of the term. Still since were discussing it, lets not make this a sticking point anymore. I'm not tied to that name, like at all, but the semantics are useful here to keep us all in the same grounded conversation. Talking about "Mundane-ish, melee guy"
The issue isn't what you call it exactly. The issue is that when you say "fighter" most people have a conception built in of what that allows. A lot of people simply do not think that Kenpachi fits the conceptual space of the fighter. Most sane people won't object to paladins getting nice things because when you put "paladin" on your character sheet you are basically saying "I want to play Roland" and Roland did this trying to destroy his sword (that is seriously a gap in the rock larger than a football field that is found on the border between Spain and France). The problem with fighter is thus two-fold:

1. People have a very narrow conceptual space for the class. This is partially because "fighter" doesn't mean much (you know what a wizard or a paladin is without ever playing an RPG) and partially because that is what D&D, the most prominent RPG, supports.
2. Said conceptual space is not clearly defined and different people have different ideas. One part of the concept that is very common (but not universal) is the idea that fighters are "mundane". It is this mundaneness, more than any sword-swingyness, that causes problems with the concept of "fighter".

The solution? In my mind if fighter is to exist as a class at all, it should be a kit for people who's conception doesn't fit into more well defined classes. So Kenpachi could totally be a fighter, but so could Conan the Cimmerian or Sir Kay or Samurai Jack or whoever, assuming there wasn't a class you decided was better for those characters.
User avatar
Whipstitch
Prince
Posts: 3660
Joined: Fri Apr 29, 2011 10:23 pm

Post by Whipstitch »

darkmaster wrote:
Kaelik wrote:Regardless of whether or not Kenpachi is an interesting character, his combat style is boring as shit
I would argue just the opposite actually. Part of Kenpachi's appeal is that he doesn't use a lot of big flashy magic/sword powers. The fact that just fucking cutting someone's head off is still the most efficient way for someone to kill another person when they're bad ass enough (thus proving that Soi Fong's shikai is fucking stupid and she should cry herself to sleep every night for being so useless) is an amazingly cool contrast to all the super magic swords n'd shit, which are interesting and cool in themselves.
The bit you cut off of Kaelik's post is actually fairly important in this case. Kenpachi doesn't have strategies or gambits, he just wins fights because he's the toughest fighter and therefore fights tougher. That sorta works in a visual, non-interactive medium with exceptionally low standards but for a ttrpg it is pretty far beyond shitty because it actually comes across as mundane anti-climax. It's funny when Indiana Jones shoots Expert Sword Dude, but it also hangs a lampshade on just how wide the gap between various concepts can really be. Further, don't you find it even just a li'l bit telling that the entire Kenpachi concept is sort of a weird meta-commentary on super powers in general? He is the exception that proves the rule, a character with a simplistic power set whose very existence highlights how useless it is for characters from different power tiers to interact with eachother. He is seriously interesting only insofar that he shits all over what everyone else is doing.
Last edited by Whipstitch on Thu May 23, 2013 7:58 pm, edited 2 times in total.
Lago PARANOIA
Invincible Overlord
Posts: 10555
Joined: Thu Sep 25, 2008 3:00 am

Post by Lago PARANOIA »

Drolyt wrote:The solution? In my mind if fighter is to exist as a class at all, it should be a kit for people who's conception doesn't fit into more well defined classes. So Kenpachi could totally be a fighter, but so could Conan the Cimmerian or Sir Kay or Samurai Jack or whoever, assuming there wasn't a class you decided was better for those characters.
Fuck that noise. DMFs are a cyst on the game's ass and should be excised.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
User avatar
Drolyt
Knight
Posts: 454
Joined: Sun May 19, 2013 3:25 am

Post by Drolyt »

Lago PARANOIA wrote:
Drolyt wrote:The solution? In my mind if fighter is to exist as a class at all, it should be a kit for people who's conception doesn't fit into more well defined classes. So Kenpachi could totally be a fighter, but so could Conan the Cimmerian or Sir Kay or Samurai Jack or whoever, assuming there wasn't a class you decided was better for those characters.
Fuck that noise. DMFs are a cyst on the game's ass and should be excised.
Okay, the bit right before the part you quote? Where different people have different ideas of what a "fighter" is? You don't have to be a dumb melee fighter just because your character sheet has the word "fighter" written on it somewhere.
User avatar
nockermensch
Duke
Posts: 1898
Joined: Fri Jan 06, 2012 1:11 pm
Location: Rio: the Janeiro

Post by nockermensch »

Lago PARANOIA wrote:
Drolyt wrote:The solution? In my mind if fighter is to exist as a class at all, it should be a kit for people who's conception doesn't fit into more well defined classes. So Kenpachi could totally be a fighter, but so could Conan the Cimmerian or Sir Kay or Samurai Jack or whoever, assuming there wasn't a class you decided was better for those characters.
Fuck that noise. DMFs are a cyst on the game's ass and should be excised.
Yes, Lago. Now see how good that thread went.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
Lago PARANOIA
Invincible Overlord
Posts: 10555
Joined: Thu Sep 25, 2008 3:00 am

Post by Lago PARANOIA »

Drolyt wrote:You don't have to be a dumb melee fighter just because your character sheet has the word "fighter" written on it somewhere.
Having DMed and played in ton of games with newbies familiar with general fantasy nerd osmosis but not with 3E/4E D&D, I'm going to say that you're theoretically right but empirically wrong. The word 'fighter' really does set the tone for how people interact with the game, above and beyond the actual pitiful class abilities.

To see what I'm talking about, take a look at this thread here, specifically, the post at the top of this thread. Yeah, FrankTrollman's logic seems obvious to you, but my experience has made me believe that most people who play D&D are more like Kkat. That is, the idea that your class description, let alone class name, should not be the end-all of how you roleplay and rollplay is a novel and frightening observation to 90% of people who sling dice.
Last edited by Lago PARANOIA on Thu May 23, 2013 8:39 pm, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
User avatar
nockermensch
Duke
Posts: 1898
Joined: Fri Jan 06, 2012 1:11 pm
Location: Rio: the Janeiro

Post by nockermensch »

Lago PARANOIA wrote:To see what I'm talking about, take a look at this thread here
(does that)
So Rich Burlew used to hang with you guys.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14841
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

Drolyt wrote:Okay, the bit right before the part you quote? Where different people have different ideas of what a "fighter" is? You don't have to be a dumb melee fighter just because your character sheet has the word "fighter" written on it somewhere.
No see, that is the point. People who take a class called fighter whine like little bitches when the class called fighter provides abilities that are not shitty fightering abilities. And they are right to. Because having a class, the largest definer of your abilities, be completely devoid of any flavor is shit, and so people impose the flavor of shit on that class. Because fighter is a class for people who fight, and if you want to do something out of combat you shouldn't have taken the fighter class.

Which is why step one is to light the fighter class on fire, and make sure that anything you ever make is not named fighter, and can be extrapolated to non-combat abilities.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
Drolyt
Knight
Posts: 454
Joined: Sun May 19, 2013 3:25 am

Post by Drolyt »

nockermensch wrote:
Lago PARANOIA wrote:To see what I'm talking about, take a look at this thread here
(does that)
So Rich Burlew used to hang with you guys.
This is also what I took from it. I mean, I get Lago's point, but what do we replace the fighter with? I mean, we have two generic spellcasters, wizard and sorcerer, who are defined almost solely by their spell selection, in addition to more specific spellcasters like cleric, druid, dread necromancer, beguiler, and so on. You need a generic martial character as a counterpart to that, because there are only so many classes you can make.
Kaelik wrote:
Drolyt wrote:Okay, the bit right before the part you quote? Where different people have different ideas of what a "fighter" is? You don't have to be a dumb melee fighter just because your character sheet has the word "fighter" written on it somewhere.
No see, that is the point. People who take a class called fighter whine like little bitches when the class called fighter provides abilities that are not shitty fightering abilities. And they are right to. Because having a class, the largest definer of your abilities, be completely devoid of any flavor is shit, and so people impose the flavor of shit on that class. Because fighter is a class for people who fight, and if you want to do something out of combat you shouldn't have taken the fighter class.

Which is why step one is to light the fighter class on fire, and make sure that anything you ever make is not named fighter, and can be extrapolated to non-combat abilities.
What set of classes do you propose to cover every conceivable martial character?
Last edited by Drolyt on Thu May 23, 2013 10:56 pm, edited 1 time in total.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14841
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

Drolyt wrote:What set of classes do you propose to cover every conceivable martial character?
The fighter doesn't, and can't, cover every conceivable martial character. It can only cover the ones it mechanically can represent. So whatever abilities you give to the fighter class, give those to a different class and call it anything else at all, so that I can add non combat abilities and make it not suck.

Literally just taking the name "fighter" and changing it to "Paladin" allows me to give out of combat abilities to a class without people rejecting it. And if instead of Paladin you want to call it "Ranger" or "Psychic Warrior" or "Storm Lord" or "Blood Warrior" or "Ninja" or "Arcanamach" or "Shinigami" or "Sacred Monkey Warrior" or "Vector Warrior" or "Butler" then whatever.

But literally every single combat ability you give to a fighter you could just give to a class called any one of those things, and then every single character that was represented by the Fighter class would also be represented by that class with a different name, but you could also give them non combat abilities without people throwing hissy fits.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
zugschef
Knight-Baron
Posts: 821
Joined: Sat Feb 02, 2013 1:53 pm

Post by zugschef »

Drolyt wrote:I mean, we have two generic spellcasters, wizard and sorcerer, who are defined almost solely by their spell selection, in addition to more specific spellcasters like cleric, druid, dread necromancer, beguiler, and so on.
their mechanics may be generic, but at least people have an image in their head when you're talking about a wizard (nerdy bookling in a dress and a pointy hat on his scalp). when you're talking about a spellcaster people don't. that's the same thing like talking about ranger or fighter. and on top of that you have the problem that spells can do anything and a pointy stick can't.
Last edited by zugschef on Thu May 23, 2013 11:12 pm, edited 1 time in total.
User avatar
nockermensch
Duke
Posts: 1898
Joined: Fri Jan 06, 2012 1:11 pm
Location: Rio: the Janeiro

Post by nockermensch »

Drolyt wrote:What set of classes do you propose to cover every conceivable martial character?
It obviously depends on the kind of campaigns you want to DM/play. An unwritten assumption behind Lago and kaelik's tirades is that everybody will want their high level campaigns to be about things like invading the forgotten, invisible castle that only existed in the dreams of a blind orphan who lived a thousand years ago, or to create a new religion (complete with a new god), or something else at this level.

So the actual answer here depends totally of what you consider "high-level". A lot of recent inspiration for fantasy campaigns is stuff like God of War or Bleach or Dragon Ball, where you just have harder and harder physical combat as the answer for *everything*. This actually means the adventures are all the low level "go to place X, beat monster Y" staple, re-skinned with harder and harder monsters. If this is your game, then a souped-up warblade is probably fine (and in this case you'd want to nerf the spellcasters).

If your concept of high level is more like a Grant Morrison or Jack Kirby comic, then you'll want your martial characters gaining some kind of supernatural, transcendant power source by around lvl 6. The "swordman" must become able to cut distance, time and abstract concepts. This supposing you want a world where everybody contributes equally to solving the plot. A lot of people are actually confortable with fighters becoming less and less important on the "moving the plot forward" department.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
User avatar
Sigil
Knight
Posts: 472
Joined: Thu Jan 17, 2013 4:17 am

Post by Sigil »

I'm.... actually sort of confused. Didn't this already get, well, solved? I thought the F&K Tome Fighter did exactly what this thread sets out to discuss. It has an acceptable power level, has interesting an viable abilities, is fun to play, and does not go over into territory that would enrage grognards (well, I'm sure it enrages someone, everything enrages someone). I mean, yeah, it's still CALLED a fighter, but at this point "Fighter" is RPG jargon that everyone identifies with, and this one is actually a good representation of that concept.

Have I missed something here? If so, how?
User avatar
flare22
Knight-Baron
Posts: 851
Joined: Sun Oct 28, 2012 12:48 am
Location: United States

Post by flare22 »

ok fighters as a class is to vague what we really need is a class that will make the nay Sayers happy but not hold the rest of the party sword sages are nice but fighting styles and a small selection of secret moves are not enough. so why not just increase the effectiveness of fighting styles have the benefits granted scale with level and throw in a larger variety of super move with increases power. mages get spells and sword guy gets to yell secret technique and chop a dragon in half with a single blow or something. i hate to use anime as an example but this problem seems to solve itself if you make rogues more like Naruto ninja's and replace the fighter class with something like zoro from one piece and the barbarian with the hulk.

am i saying the same thing everyone else is if so sorry
"Those who fail to learn history
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
User avatar
Whipstitch
Prince
Posts: 3660
Joined: Fri Apr 29, 2011 10:23 pm

Post by Whipstitch »

Sigil wrote:I'm.... actually sort of confused. Didn't this already get, well, solved? I thought the F&K Tome Fighter did exactly what this thread sets out to discuss.
Opinion varies on the tome melee classes. The tome Samurai, Barbarian and Fighter can all iajutsu, mash or thwart your face just fine. Some people even think that within their narrow focuses they are, if anything, overpowered. That's because Barbarians don't fail saves and both they and samurai can hit you for all of the damages. Meanwhile, fighters have a "Lol, no" ranged touch attack that lets them counter... stuff and can pick up enough feats that they just drown you in attack riders. So, yeah, in combat, they can stomp them some ass and there's actually some justification for casting some buff spells on the Tome Fighter rather than just sending more dire badgers into the breach. And in its way, I'll take that over the core Fighter. However, Tome Fighters still don't Scry or travel the Planes under their own power, and a fair number of denners think that is bad for the game if you just have classes whose whole purpose is to math people to death in lieu of having abilities that can solve non-combat problems.
Last edited by Whipstitch on Fri May 24, 2013 12:45 am, edited 1 time in total.
User avatar
Mistborn
Duke
Posts: 1477
Joined: Sun Aug 12, 2012 7:55 pm
Location: Elendel, Scadrial

Post by Mistborn »

nockermensch wrote:Bleach or Dragon Ball
flare22 wrote: Naruto ninja's [] zoro from one piece [] the hulk.
darkmaster wrote: Kenpachi
This mentelgen is why the fighter is not a valid fucking D&D class, because all of the examples you morons can think of for the high level fighter are out of genre for D&D.
User avatar
Sigil
Knight
Posts: 472
Joined: Thu Jan 17, 2013 4:17 am

Post by Sigil »

Whipstitch wrote: However, Tome Fighters still don't Scry or travel the Planes under their own power, and a fair number of denners think that is bad for the game if you just have classes whose whole purpose is to math people to death in lieu of having abilities that can solve non-combat problems.
This is true, and I will agree that it is low on utility. But the "lolno foil" and "suddenly, a feat" are actually fairly useful out of combat if used creatively (Foil specifically being able to stop, well, damn near anything immediately is pretty unique). And it does make them useful enough for those that can planar travel and scry to keep them around instead of trying to silently remove them from the party. But your point stands.

Do you think it possible to slightly alter the Tome Fighter (or similar classes) to address this threads issue (perhaps giving it some sort of ability to not only foil a spell/ability, but to steal the function of that spell and redirect it to themselves/an ally) or would this simply place them back into the "That's not a Fighter omgwtf" grognard territory?
User avatar
virgil
King
Posts: 6339
Joined: Fri Mar 07, 2008 7:54 pm

Post by virgil »

Lord Mistborn wrote:This mentelgen is why the fighter is not a valid fucking D&D class, because all of the examples you morons can think of for the high level fighter are out of genre for D&D.
Good thing we have you as the stalwart defender of not only the proper way to play D&D, but the proper way to define D&D. Thank you, Lord Mistborn, for saving us from our own stupidity!
Image
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
User avatar
nockermensch
Duke
Posts: 1898
Joined: Fri Jan 06, 2012 1:11 pm
Location: Rio: the Janeiro

Post by nockermensch »

Lord Mistborn wrote:
nockermensch wrote:Bleach or Dragon Ball
flare22 wrote: Naruto ninja's [] zoro from one piece [] the hulk.
darkmaster wrote: Kenpachi
This mentelgen is why the fighter is not a valid fucking D&D class, because all of the examples you morons can think of for the high level fighter are out of genre for D&D.
I keep wanting to mention Arjuna and his brothers, but then you'll say that Exalted is also out of genre for D&D.

If the "genre of D&D" is Forgotten Realms fiction and the such, then the fighters on it will reflect all the mechanical and conceptual fail that Fighting men got riddled with during D&D's less than fair story. If it's King Arthur / LotR / the Bible then nobody seems to be over 7th level in there and you'll of course lack actual high level examples of play.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14841
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

Sigil wrote:
Whipstitch wrote: However, Tome Fighters still don't Scry or travel the Planes under their own power, and a fair number of denners think that is bad for the game if you just have classes whose whole purpose is to math people to death in lieu of having abilities that can solve non-combat problems.
This is true, and I will agree that it is low on utility. But the "lolno foil" and "suddenly, a feat" are actually fairly useful out of combat if used creatively (Foil specifically being able to stop, well, damn near anything immediately is pretty unique). And it does make them useful enough for those that can planar travel and scry to keep them around instead of trying to silently remove them from the party. But your point stands.

Do you think it possible to slightly alter the Tome Fighter (or similar classes) to address this threads issue (perhaps giving it some sort of ability to not only foil a spell/ability, but to steal the function of that spell and redirect it to themselves/an ally) or would this simply place them back into the "That's not a Fighter omgwtf" grognard territory?
What the fuck? What sort of non combat situation is aided by foil? And no, arbitrary spell stealing is a terrible measure to give non combat utility, because basically never is the BBEG conveniently casting the exact utility spell you need out of combat within 60ft.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
Mistborn
Duke
Posts: 1477
Joined: Sun Aug 12, 2012 7:55 pm
Location: Elendel, Scadrial

Post by Mistborn »

virgil wrote:Good thing we have you as the stalwart defender of not only the proper way to play D&D, but the proper way to define D&D. Thank you, Lord Mistborn, for saving us from our own stupidity!
nockermensch wrote:If the "genre of D&D" is Forgotten Realms fiction and the such, then the fighters on it will reflect all the mechanical and conceptual fail that Fighting men got riddled with during D&D's less than fair story. If it's King Arthur / LotR / the Bible then nobody seems to be over 7th level in there and you'll of course lack actual high level examples of play.
Both of you can eat a dick, you two know full well what the source material for D&D is.
darkmaster
Knight-Baron
Posts: 913
Joined: Fri Apr 29, 2011 5:24 am

Post by darkmaster »

Sorry, I'm confused, how exactly is feudal Japan (the place were kenpachi was introduced, yeah the soul society but it's fucking feudal Japan) but with magic and guys running around swording soul eating demons not in genre for a setting that is ostensibly about a world ruled by feudalism where there's magic and guys running around swording various monsters?
Last edited by darkmaster on Fri May 24, 2013 2:24 am, edited 1 time in total.
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
Post Reply