I disagree quite strongly. The peasant adventurer often faces actual monsters. When you're Perrin, you're a craft apprentice and you fight Trollocs one at a time until you get to take a level in badass. If you're Aragorn, you have Merry and Pippin as followers and they are just a farmer and a day laborer until they take a level in badass - and you're still fighting Nazgul.darkmaster wrote:The point is your example of a peasant rising into an adventurer is all about social interactions and that can be a good story but it's not actually a thing that a system needs to emulate because you'd be better served just sitting down with your players and telling the story of their training if that is a story they what to tell.
Peasant to adventurer adventures happen both with the peasants as protagonists (as the case of Perrin) and as followers (as in the case of Pippin). And the peasant adventures are quite likely to be normal D&D adventures. Especially for the peasant followers, who are literally henchmen to rangers and sorcerers.
Not without a major overhaul to the way D&D works. As long as a 1st level Wizard can have 3 hit points and a 1st level Fighter can have 1 skill, there's no room for characters to be members of the non-heroic tier and be any less than that.code glaze wrote:I've wanted/hoped for something like this for quite a while, myself.
I've wondered a few times if a 5 (or so) level sub-game could be made out of NPC classes.
Across those 5 or so levels you gain skill ranks in your profession and slowly earn your target base class's Level 1 perks.
4e's hit point inflation actually created space for civilian tier combatants. But you'd still have to use a different skill system that accommodated such concepts.
-Username17