[Dom4] BadNationsForBadPeople (Game on!)
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- angelfromanotherpin
- Overlord
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Well, I'd recommend the first turn, but I'd also recommend pausing the game until the bugs get sorted out. Alchemy and summons are both pretty important.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
I submitted the second turn and got
"Hello from the LlamaServer.
I received an e-mail from you, but unfortunately there seems to be a problem with it.
Your 2h file seems to be for a different turn number to the one the game's currently on. The 2h file is for turn 32, while the game is now on turn 31."
So I think we're stuck with the first turn?
"Hello from the LlamaServer.
I received an e-mail from you, but unfortunately there seems to be a problem with it.
Your 2h file seems to be for a different turn number to the one the game's currently on. The 2h file is for turn 32, while the game is now on turn 31."
So I think we're stuck with the first turn?
anyone tried turn resending?
If not, I'll try it later...
If not, I'll try it later...
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
Yeah, the same thing happened to me. The second turn 31 wasn't accepted, but the first turn 31 was. Which is good, since the second is where everyone staled.Ikeren wrote:I submitted the second turn and got
"Hello from the LlamaServer.
I received an e-mail from you, but unfortunately there seems to be a problem with it.
Your 2h file seems to be for a different turn number to the one the game's currently on. The 2h file is for turn 32, while the game is now on turn 31."
So I think we're stuck with the first turn?
As for the new patch, I'm fine with waiting until gem transmutation and remote summons are fixed up.
The first turn 31 email you got should work; try playing your turn off of that one.Korwin wrote:anyone tried turn resending?
If not, I'll try it later...
Last edited by Shiritai on Thu Feb 26, 2015 3:11 pm, edited 1 time in total.
new turn Claims wrong turn too...
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
Yeaaaa, same here. Even though the server says I didn't stale, in-game it says I staled due to my .2h file being too old. I agree with Ikeren; we should see if this is a llamaserver-wide thing.
Edit: It's not a llamaserver-wide thing.
Edit edit: It's exactly the same as this this problem, so it sounds like our best next step is emailing the llamabeast.
Edit: It's not a llamaserver-wide thing.
Edit edit: It's exactly the same as this this problem, so it sounds like our best next step is emailing the llamabeast.
Last edited by Shiritai on Thu Feb 26, 2015 11:50 pm, edited 2 times in total.
For my part, lets try it.
I think I would have forewarning of Mans attack, but I can live with that
I think I would have forewarning of Mans attack, but I can live with that
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.