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Posted: Wed Sep 02, 2015 8:48 pm
by radthemad4
maglag wrote:Yes for "reserving" the flaw that way, no to Freedom of Movement removing the speed slowdown of Blink, they're both already excellent buffs on their own.
Awesome! Really looking forward to level 6. Hmm... I kinda want to increase my speed. This feat okay:

http://dndwiki.com/wiki/Swift_Feet_%283.5e_Feat%29

Swift Feet [Skill]
People are somewhat irritated by your tendency to walk in circles around them.
Benefits: This is a skill feat that scales with your ranks in Tumble.

0 ranks: You can halve your speed to tumble as part of a run or charge action, following the same rules as tumbling at half speed during a move action.
4 ranks: All of your movement speeds increase by 10'.
9 ranks: You can move 10' at the beginning of any standard or full-round action.
14 ranks: You can make Tumble checks instead of Constitution checks to continue running or avoid nonlethal damage from a forced march.
19 ranks: During any surprise round, you can make a Tumble check as a swift action to move that many feet.

Posted: Wed Sep 02, 2015 8:59 pm
by maglag
Tumble feat is ok.

Posted: Wed Sep 02, 2015 9:33 pm
by Kaelik
Not that it necessarily matters, because you get access to it at level 11, a level that ostensibly this campaign ends before, but that 14 ranks ability is fucking garbage for something that comes on at level 11. It lets you keep going in overland movement really well . . . 2 levels after teleport is a thing. When anyone who wants to could have a Phantom Steed.

Posted: Wed Sep 02, 2015 9:45 pm
by Prak
So, with the reserved flaw thing, we could essentially have floating feat choices that allow a character to have Wings of Evil despite normally not having a feat pick at fifth?

Posted: Wed Sep 02, 2015 9:53 pm
by radthemad4
Kaelik wrote:Not that it necessarily matters, because you get access to it at level 11, a level that ostensibly this campaign ends before, but that 14 ranks ability is fucking garbage for something that comes on at level 11. It lets you keep going in overland movement really well . . . 2 levels after teleport is a thing. When anyone who wants to could have a Phantom Steed.
Yeah, it is really dumb, but yeah, I'll worry about that later.
Prak wrote:So, with the reserved flaw thing, we could essentially have floating feat choices that allow a character to have Wings of Evil despite normally not having a feat pick at fifth?
I'm not getting it now (you'd need to somehow snag a bonus feat or bonus fiend feat at 5 to start with it). Flyby Attack (a 3.5 feat I'm taking a flaw for) needs a Fly speed, so I'm asking to be able to take it at level 6, after I take Wings of Evil to get a fly speed.

Posted: Wed Sep 02, 2015 9:56 pm
by Prak
Right. What you're doing is saying "Can I take this flaw, and then wait to take the feat it would give me until I qualify for the one I want?" Which Maglag said you could. So this would allow a character to have taken a flaw at first, and then not picked the feat until they qualified for the one they wanted, and if that feat has a requirement of Character Level 5, like Wings of Evil or Large Size, then they could be entering the game with it, even though usually they would need a class that gives them a feat at fifth they could use for a fiend feat.

Posted: Wed Sep 02, 2015 9:59 pm
by radthemad4
I'm doing this for a 3.5 feat. If you want to do this to get a Tome feat you'll have to ask maglag.

Btw, Kaelik and Imp, you start with 4 magic items, not 3

Posted: Wed Sep 02, 2015 10:09 pm
by Kaelik
radthemad4 wrote:I'm doing this for a 3.5 feat. If you want to do this to get a Tome feat you'll have to ask maglag.

Btw, Kaelik and Imp, you start with 4 magic items, not 3
Magic Clothing is a magic item. Armor bonus and Light Fortification.

Posted: Wed Sep 02, 2015 10:15 pm
by radthemad4
Huh, missed that somehow.

You sure you can put Light Fortification on Magic Clothing?
Any of the armors below that is not already magical can also be found with an enchantment, or enchanted by those with the appropriate magical abilities.

...

Magic Clothing [Lesser Magic Item]
Your pants, your shirt, and your socks exude magic. Truth be told, it's mostly your pants.
Magic Clothing provides a +2 circumstance bonus to Charisma based checks
Scaling bonus: Magic Clothing has a +1/3 levels enhancement bonus to AC
Magic Ability: Magic Clothing provides a +1/3 levels deflection bonus to AC

Posted: Wed Sep 02, 2015 11:01 pm
by RelentlessImp
That's what I was thinking. Magic Clothing is already a Lesser Magic Item on its own, doesn't that make it ineligible for a Lesser quality?

Posted: Wed Sep 02, 2015 11:11 pm
by radthemad4

Posted: Wed Sep 02, 2015 11:34 pm
by CapnTthePirateG
Alright, hopefully I can finish my guy by the end of the week.

Disclaimer: I've actually run RHoD before, but I will try not to be the metagaming asshat. If you think this is a problem I can drop.

Posted: Wed Sep 02, 2015 11:37 pm
by RelentlessImp
I think most of us have either read or run RHoD at some point. (Personally I've read about it quite a bit, but I'm usually good at keeping IC and OOC knowledge separate.) I don't think it really matters all that much, we're not exactly using Open Championship Rules from 1977 here.

Posted: Wed Sep 02, 2015 11:38 pm
by Prak
I've neither read nor run it. Always been curious.

Posted: Thu Sep 03, 2015 12:53 am
by Kaelik
radthemad4 wrote:Huh, missed that somehow.

You sure you can put Light Fortification on Magic Clothing?
Any of the armors below that is not already magical can also be found with an enchantment, or enchanted by those with the appropriate magical abilities.

...

Magic Clothing [Lesser Magic Item]
Your pants, your shirt, and your socks exude magic. Truth be told, it's mostly your pants.
Magic Clothing provides a +2 circumstance bonus to Charisma based checks
Scaling bonus: Magic Clothing has a +1/3 levels enhancement bonus to AC
Magic Ability: Magic Clothing provides a +1/3 levels deflection bonus to AC
I wasn't sure whether we were using his armors, but if so... well, that part didn't show up in his list on the main page for armor abilities, and I just didn't reread it later partially because I didn't expect anything that stupid. I'm not sure where he got the idea that +2 AC is worth as much as an actual ability, but whatever. Functional Clothing it is. I just wish non armors had abilities that didn't suck. I mean, I didn't really read the heavy armors, but I miss armors having actual abilities you care about.

EDIT: Problem solved by being a filthy munchkin, now my disguise is way the fuck better, and I have even more AC. FUCK YOU MAGICAL CLOTHING, GET ON MY LEVEL.

Posted: Thu Sep 03, 2015 1:35 am
by CapnTthePirateG
Hmmm. Reading through the cleric spell list reminded me of why I hate clerics. Can I be a psychic warrior or a duskblade instead?

Posted: Thu Sep 03, 2015 1:41 am
by Kaelik
CapnTthePirateG wrote:Hmmm. Reading through the cleric spell list reminded me of why I hate clerics. Can I be a psychic warrior or a duskblade instead?
Check the SpC? Don't know what your specific hatred is, so don't know if that will fix it.

EDIT: I think I want to add a class feature to the Kaelik Wizard that lets them cast permanent spells on their spellbook. Just because having Sepai Snake Sigil is cool. Also I think there is another one. But yeah.

Posted: Thu Sep 03, 2015 1:56 am
by CapnTthePirateG
Already did. Mostly the lack of good offensive spells + the game trying to make you do melee. Sure, I could do ice slick, finger darts, hold person, bestow curse and be a crappy wizard...or I could just do something else.

Posted: Thu Sep 03, 2015 2:27 am
by Kaelik
CapnTthePirateG wrote:Already did. Mostly the lack of good offensive spells + the game trying to make you do melee. Sure, I could do ice slick, finger darts, hold person, bestow curse and be a crappy wizard...or I could just do something else.
Fair enough, but if you are a Psychic Warrior aren't you going to be trapped in the same thing?

Duskblade is at least a obviously different kind of melee, sure. But if you don't want to be in melee and you don't want to be a crappy Wizard what do you want? Maybe a specialist type caster like Cold mages? Maybe a specialists like Beguilder, but not that one?

Posted: Thu Sep 03, 2015 2:32 am
by angelfromanotherpin
Have you considered a career in the expanding field of throwing chickens?

Posted: Thu Sep 03, 2015 3:17 am
by CapnTthePirateG
Not so much that I hate melee as much as I hate clerics. It's kind of irrational, and I vaguely remembered cleric domains being better than they actually are so I was going to try to bootstrap a blasty/necromancy cleric off of those.

Also from personal experience, even DMM clerics tend to be shitty melee at these levels as divine power isn't online yet and most of their feats are tied up in persisting. We have one other melee guy, if I'm gonna do melee, I'm gonna do melee I actually like.

Yes, I know it's irrational. But at least as a psychic warrior I can be a giant life-stealing dude without the giant pile of crappy niche spells.

Although I have to admit, that chicken throwing class is hilarious.

Posted: Thu Sep 03, 2015 4:55 am
by radthemad4
How about Iameki's Eldritch Knight? You'll need all martial weapon proficiencies, shield proficiency, light armor proficiency, 1st level arcane spell, Subtle Spell and BAB 1 to enter. You can enter as Full BAB Class 1, Favorite Arcane Caster 1. Soulborn 1 can nab you permanent enlarge person and a lightsaber (or sabers) that can bypass hardness and DR and hit incorporeal things.

Edit: and BAB 1

Posted: Thu Sep 03, 2015 5:02 am
by Kaelik
radthemad4 wrote:How about Iameki's Eldritch Knight? You'll need all martial weapon proficiencies, shield proficiency, light armor proficiency, 1st level arcane spells and Subtle Spell to enter. You can enter as Full BAB Class 1, Favorite Arcane Caster 1. Soulborn 1 can nab you permanent enlarge person and a lightsaber (or sabers) that can bypass hardness and DR and hit incorporeal things.
You could enter that class with one level of Wizard or Sorcerer, using an ACF.

Posted: Thu Sep 03, 2015 6:40 am
by radthemad4
Forgot to mention BAB 1. Can you get that with an ACF? Hmm... even if you can't, if you can get the proficiencies with an ACF, you can also get in with Monk 1.

Posted: Thu Sep 03, 2015 7:08 am
by Kaelik
radthemad4 wrote:Forgot to mention BAB 1. Can you get that with an ACF? Hmm... even if you can't, if you can get the proficiencies with an ACF, you can also get in with Monk 1.
Or in that case, Wizard 2. Not saying you should, but you could. To me this always demonstrates how stupid everyone's attempt at hybrid classes are.

If you really think the Eldritch Knight or the Mystic Theurge should be a thing, make them PRCs that you take at level 2, but have them lost Caster levels during the progression. (Or for Mystic Theurge, level 3).

That was you don't have to deal with early entry or odd entries in the first place. You just let them choose whether they want Wizard, Sorcerer, Cleric, Druid, Archivist, Beguiler, Dread Necro, Summoner, ect. Casting. And then you give them whatever lost Caster levels you think they should have, and whatever class abilities you think they should have.