That's not quite what I said.
At this time of year, bandit raids are common enough that there are always a couple of village wardens on guard at the north gate. While they generally have no good reason to trouble anyone leaving the village, some of the wardens like to exploit what little authority they have to relieve the boredom of guard duty. You are unfortunate enough to have to deal with one such warden, a lout named Colpas, who once made the mistake of trying to bully you when you were a recent arrival in the village.
You do not have a balled-up piece of paper.
Colpas pesters you and Denati with unnecessary questions for several minutes, then tires of his ‘fun’ and allows the two of you past.
Despite his age, Denati is able to maintain a good pace, and you reach the trading post at the foot of the Icefinger Mountains before dusk. Food and shelter are available for a small price, so you choose to spend the night there and save your own supplies for the days ahead. It also provides you with an opportunity to ask about other people who are heading up into the mountains, but if Reniso’s killers passed through the trading post, they did so without rousing any suspicion.
During the night you are troubled by further nightmares, the monstrous visages of the Snow Witch and her minions now joined by the sight of Reniso’s dead body. They cause you to cry out in your sleep, attracting complaints and the occasional thrown boot from other travellers spending the night at the trading post. The following morning you are up with the sun, and quickly resume your northward journey.

- Toa-Suo.JPG (114.95 KiB) Viewed 3096 times
It is a cold but clear day, and despite the snow underfoot, you and Denati make good progress. A little after midday, you are making your way up a large dune when you faintly hear animalistic grunts and snarls from up ahead. Motioning to Denati to keep quiet, you continue upwards as stealthily as you are able, then cautiously peer over the brow to see what is on the other side.
The dune slopes down into a valley, currently being traversed by around a dozen fearsome beasts and five or six Snow Wolves. The larger creatures are hulking bipeds with shaggy white fur, vaguely reminiscent of Hobgoblins despite their great size: each is a couple of metres tall. While you have never seen the like of them before, you have heard trappers’ tales of the dread Toa-Suo, and these brutes match the descriptions given in such stories.
Judging by what the trappers say, it is rare for the Toa-Suo to come this far south, but on occasion all of the tribes come together for some monstrous purpose, and judging by the purposeful manner in which this party is heading through the valley, you suspect that they are heading for just such a gathering.
The crunching of snow at your side indicates that Denati has caught up with you, and you turn to see him standing on the top of the dune. The breath catches in his throat as he catches sight of the dangerous menagerie below. Luckily for you, the sounds pass unnoticed by the passing pack, which continues on its way, and you motion to your companion to get down beside you where he is less likely to be seen.
Stay where you are until they have moved out of sight?
Risk being seen for a lesser delay, and try to sneak across the valley behind their backs?
Name: Edmund Pevensie
Sex: Male
Skill: 11/11
Stamina: 19/19
Luck: 11/11
Inventory: Sword, Winter clothing, Rucksack, Lantern, Rope, Blankets
Provisions: 7
Deaths: Turned into an Ice Ghoul by the Snow Witch, turned into an Ice Ghoul by the Snow Witch