name_here wrote:All he's losing this turn is a shitload of mages and 4.5 turns of recruitment of longdead horsemen, plus a fortified city.
From what I have seen of your army, color me somewhat unimpressed. I would be getting slingers and putting them way forward on fire archers. They would soak mindblasts and kills some of the blasters. Then, a bit back are the longdead, there to soak the initial banishment. Then the horsemen, a group on either flank with hold and attack archers, and a larger group in the middle with simple attack orders. Huge communion with like 15 masters and 4 slaves, masters spam undead buffs and then they cast smite, even if the masters overtax the slaves I don't care (cap only mages can do it without the communion). Notice how this takes like 0 research and like one turn of recruitment at any fort for everything but the mages. With research I would go for a more traditional communion structure and some evocations.
EDIT: Okay, I thought a little more about the communion and the way that I would pull it off if I had done some Conjuration research is 1 master that casts Power of the spheres, then laying down some hurt.
Last edited by Akula on Thu Nov 18, 2010 9:18 pm, edited 1 time in total.
Dude, I'm not taking on his army with my tiny shitty raid forces. The massive dip in my research graph has finally arrived on the front lines.
EDIT: Also, the plan doesn't really call for much successful mindblasting. He's got a wish pretender and is using lots of shadow vestals, which aren't mindless.
Last edited by name_here on Thu Nov 18, 2010 9:22 pm, edited 1 time in total.
name_here wrote:All he's losing this turn is a shitload of mages and 4.5 turns of recruitment of longdead horsemen, plus a fortified city.
From what I have seen of your army, color me somewhat unimpressed. I would be getting slingers and putting them way forward on fire archers. They would soak mindblasts and kills some of the blasters. Then, a bit back are the longdead, there to soak the initial banishment. Then the horsemen, a group on either flank with hold and attack archers, and a larger group in the middle with simple attack orders. Huge communion with like 15 masters and 4 slaves, masters spam undead buffs and then they cast smite, even if the masters overtax the slaves I don't care (cap only mages can do it without the communion). Notice how this takes like 0 research and like one turn of recruitment at any fort for everything but the mages. With research I would go for a more traditional communion structure and some evocations.
EDIT: Okay, I thought a little more about the communion and the way that I would pull it off if I had done some Conjuration research is 1 master that casts Power of the spheres, then laying down some hurt.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
How much blocking for that? And is it lobo guards? Because a largish force of archers with fire large and a windguide screened by the chaff that ermor is so good at getting should be able to cause some casualties. As would flyers with strength of giants. Also, if you were really desperate you could magic duel them and hope that you can reinforce faster than they can.
See, if he had any of those things instead of a smattering of Ashdod counters, that might work out for him. He doesn't, and I'm finally beginning to get my longer-term stuff online.
I should probably head for construction 6 in a bit.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Kaelik wrote:Question: What is all this Magic duel shit?
One Astral mage casts it on another Astral mage. At least one of them dies. Better Astral magic means a better chance of not dying, but if 10 cheap mages cast MD at a high-end mage, you might take it out.
Since it's fairly dated and doesn't contain long-term planning, I'm posting my shorthand notes from turn 11. It does reveal a bit of background on prior events, though. I'll edit in Future Me notes in a bit.
Turn 11
Sent general request for skull staff, thistle mace, and dwarven hammer. 15 nature for thistle mace, unspecified astral for other two. I still don't have the skull staff, but I changed plans anyhow and will make it myself.
Asking Ermor, Vanhiem, Arco, and Pangea for staff of storms. I doubt much will come of it, since of them only Vanhiem has noticeable air access, but worth a shot. Research faster, goat-men!
Attempting to persuade Arco and Ashdod to cut off Ermor to the north. Ermor is in the lead, with plenty of expansion room, Mictlan is second, but constrained, Arco has room but no lead at the moment. Ermor seems delayed on the side with the port, might give Ashdod just enough time to receive my message and respond in time to bump armies. This actually is only connected to my later full alliance with Ashdod by basic motives of cutting off Ermor. It didn't quite work, because Cthulhu bypassed the port and didn't wait for reinforcements.
Frank has apparently decided to turtle up on his island. He must be planning something. Frank-related paranoia is kind of a theme in these notes.
Arco guaranteed Vanhiem. Avor might not go for the cutting off Ermor plan, in which case I’ll probably have to start harassing Ermor ASAP.
Warning Vanhiem of ermor. Nothing much came of this, though it might have gotten Korwin to expand a bit more recklessly, I dunno.
I want to see Ashdod in action, but I’m out of the area. It's actually not until turn 22 that I see Angel's dudes in the field.
Last edited by name_here on Thu Nov 18, 2010 11:36 pm, edited 3 times in total.
Oh, snap. I've got Artifacts available, but my Forge lord is site searching with mountain terrain between him and the nearest lab. Lame. Also running kinda low on non-fire gems.
An arrangement's been made. Someone is getting a pile of Lightless Lanterns next turn, and I'm going to make more to fill out my winter quota.
name_here wrote:Yeah, pretty much. It's a huge AOE and longdead have dense formations. Also, it'd make his archers near-useless.
That is why you would fight that battle with smaller squads of undead and a line of human troops. The idea would be to flank and cut up some mages. This wouldn't be a huge battle, just something that happens behind PD with a small squad of longdead and a few mages that stands an excellent chance of damaging your magestack. Archers are for the next fight.
EDIT: Thanks to a well placed scout by arco, I got to see the battle that has Ermor scared and R'lyeh patting himself on the back. I gotta say, Cleansing Waters is ass. That AoE line is a lie and a sham. It is a number of 1 square effects 5+. So mist would be Super Effective against it because it would not dent the formation in a way that would prevent swarming.
Last edited by Akula on Fri Nov 19, 2010 2:56 am, edited 1 time in total.
I have other plans for the future. Also, I'm pretty sure it's more like falling frost, where it hits a set of squares then checks to see if it hit anyone inside the square.
EDIT: nevermind, you're right. Damn, time for a lot of ritual spellcasting.
Last edited by name_here on Fri Nov 19, 2010 3:56 am, edited 1 time in total.
EDIT: Thanks to a well placed scout by arco, I got to see the battle that has Ermor scared and R'lyeh patting himself on the back. I gotta say, Cleansing Waters is ass. That AoE line is a lie and a sham. It is a number of 1 square effects 5+. So mist would be Super Effective against it because it would not dent the formation in a way that would prevent swarming.
What? Area Effects are a series of multiple free-standing 1 squares. Cleansing Waters works exactly like Shadow Blast or Ice Strike or any other spell with a variable AoE. The deal with Cleansing Waters is that it doesn't allow MR but it only does a handful of real damage. So it clears Longdead out like no one's business, but it takes like 3 or 4 hits to drop a Soulless.
Mist is incredibly ineffective against it, because it's an area spam attack, so having your Precision drop by several points just means you're killing one pile of longdead instead of a different pile of longdead. The solution to it is micro stacks of soulless and ghouls. Cheap as fuck, take several hits of that spell to drop, and with a checkerboard distribution, they'll get incomplete coverage from the spell hits.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.