The End of 4e D&D.
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So is the new Neverwinter Nights the final destination for 4e?
No. This sounds like an near-exact copy of the Magic:The Gathering approach to games.TOZ wrote:Does this sound like Pathfinder's "backwards compatibility" promise to anyone else?
An ever evolving, rolling window of "approved" content with older rules being depreciated in favor of the newest hottest thing. It's never a "new edition" except that it is in all but name.
Just remember to buy this season's new Set..er...books!
Not quite the type of game I was hoping for but at least it's not a goddamn mmorpg.Caid wrote:So is the new Neverwinter Nights the final destination for 4e?
Worst Outcome-It's a festering pile of Diablo wannabe shit like the Demon Stone game was.
Best Outcome: It will be as if Left 4 Dead and those old Capcom D&D games made sweet love down by the fire and brought forth a shining christ-like co-op game that brings about an age of world peace and free oral sex for all.
Oh wait... it's Atari and Cryptic Studios... I take it back, it'll actually be worse than Demon Stone even.
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- Prince
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Quoting from your quote...Psychic Robot wrote: Every revision we made is meant to work with the material already in print. You will be able to take a flying monster from the Monster Manual, for instance, and use it with the slimmed-down rules for flight without needing to change anything in the monster’s stat block.
The problem is that they've errata'd every monster's stat block in MM1, so that's not a very accurate statement is it?
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- Prince
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Yawn. ANOTHER Neverwinter game. No thank you.Caid wrote:So is the new Neverwinter Nights the final destination for 4e?
Don't worry, it is a new series that has nothing in common with the old games except Atari having a D&D license. And anyway, it's in 4E time, when the Forgotten Realms were raped by the spellplague.TheFlatline wrote:Yawn. ANOTHER Neverwinter game. No thank you.Caid wrote:So is the new Neverwinter Nights the final destination for 4e?
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- Invincible Overlord
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If 4E D&D can actually hold out until 2011 when this game comes out (and the game is good) then it'll be quite a boon to the edition and roleplaying in general.
Atari has done some decent games in the recent past, so I'm willing to give them a chance.
Actually, except for the Skill Challenge thing (which would probably be completely unportable without doing Frank's simple fix) most of the mechanics in 4E should be able to be seamlessly ported over. So unlike NWN1 and 2, which gives an overall inaccurate impression of the play experience (seriously, monks being the best DPR class?), we'll probably get a game very close to what it's like to play on the tabletop.
I wonder if this is how Wizards is going to balance things in the future, to see which builds are overperforming on the game.![awesome :awesome:](./images/smilies/awesome.gif)
Atari has done some decent games in the recent past, so I'm willing to give them a chance.
Actually, except for the Skill Challenge thing (which would probably be completely unportable without doing Frank's simple fix) most of the mechanics in 4E should be able to be seamlessly ported over. So unlike NWN1 and 2, which gives an overall inaccurate impression of the play experience (seriously, monks being the best DPR class?), we'll probably get a game very close to what it's like to play on the tabletop.
I wonder if this is how Wizards is going to balance things in the future, to see which builds are overperforming on the game.
![awesome :awesome:](./images/smilies/awesome.gif)
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
What I've heard of Neverwinter is that it's a Diablo/Guantlet/DemonStone like co-op rpg with five preset characters to chose from, not a full blown turn based thing like the old Neverwinter Nights games. So 4E's mechanics will have shit all to do with the actual game besides power names and the fact that they happen to be based on the Essential classes + an archer Ranger.Lago PARANOIA wrote: Actually, except for the Skill Challenge thing (which would probably be completely unportable without doing Frank's simple fix) most of the mechanics in 4E should be able to be seamlessly ported over. So unlike NWN1 and 2, which gives an overall inaccurate impression of the play experience (seriously, monks being the best DPR class?), we'll probably get a game very close to what it's like to play on the tabletop.
Last edited by sake on Mon Aug 23, 2010 8:26 pm, edited 1 time in total.
That's hysterical. They build an RPG from the ground up to be a great turn based computer RPG...and the latest NWN will instead be an action hacker?
Can't make this stuff up.
Can't make this stuff up.
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!
Okay,I don't what to expect from this thing, aside from being a giant cluster fuck... I just read an interview http://www.gamespot.com/pc/rpg/neverwin ... e=previews about the game where they say this:
we're using actual time increments, where at will means usable at all times, a once per encounter is a power designed to be used once every encounter, and dailies are used once every few hours.
Even... if they don't mean real time hours... jesus fucking christ, seriously?
we're using actual time increments, where at will means usable at all times, a once per encounter is a power designed to be used once every encounter, and dailies are used once every few hours.
Even... if they don't mean real time hours... jesus fucking christ, seriously?
Last edited by sake on Tue Aug 24, 2010 1:42 am, edited 1 time in total.
Dayum, those comments ARE brutal. I don't think I've ever seen a preview so overridingly negative before.
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!
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- Prince
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I don't care if it's the greatest edition of D&D ever, with plots that make hardened veterans weep with emotional joy, IT'S ANOTHER FUCKING GAME IN NEVERWINTER.malak wrote:Don't worry, it is a new series that has nothing in common with the old games except Atari having a D&D license. And anyway, it's in 4E time, when the Forgotten Realms were raped by the spellplague.TheFlatline wrote:Yawn. ANOTHER Neverwinter game. No thank you.Caid wrote:So is the new Neverwinter Nights the final destination for 4e?
I won't even say "it's another fucking Forgotten Realms game" because I've pretty much accepted that *all* D&D games are Forgotten Realms after DDO showed that Eberron was a clusterfuck.
There's many different D&D settings out there, and an entire fucking continent with 20 years of established history in Forgotten Realms, and they come back... AGAIN... to Neverwinter.
Which tells me one thing. The devs don't know fuck-all about the setting they're working in, or are artistically soulless.
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- Invincible Overlord
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It could be worse; you could be playing Elminster Nights where you're a scantily-clad apprentice for the eponymous wizard. If you pick a male character at Chargen you get permanently polymorphed into a female one. Quests involve apply ointment and tinctures to Elminster's penis and also doing elven lesbians while he watches.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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- Prince
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- Joined: Fri Apr 30, 2010 11:43 pm
Or there's another option ripped straight from the first Elminster book:Lago PARANOIA wrote:It could be worse; you could be playing Elminster Nights where you're a scantily-clad apprentice for the eponymous wizard. If you pick a male character at Chargen you get permanently polymorphed into a female one. Quests involve apply ointment and tinctures to Elminster's penis and also doing elven lesbians while he watches.
El polymorphs himself into a chick to get the deep dicking he hasn't had in hundreds of years since he was forcibly changed into a chick to learn magic.
I actually read the first two Elminster books. The third one sucked so bad I quit a third of the way through and never read another Forgotten Realms book again.
Or they are just taking advantage of the fact that Neverwinter has a pretty good brand recognition even with computer gamers who don't know what D&D is.TheFlatline wrote: I don't care if it's the greatest edition of D&D ever, with plots that make hardened veterans weep with emotional joy, IT'S ANOTHER FUCKING GAME IN NEVERWINTER.
I won't even say "it's another fucking Forgotten Realms game" because I've pretty much accepted that *all* D&D games are Forgotten Realms after DDO showed that Eberron was a clusterfuck.
There's many different D&D settings out there, and an entire fucking continent with 20 years of established history in Forgotten Realms, and they come back... AGAIN... to Neverwinter.
Which tells me one thing. The devs don't know fuck-all about the setting they're working in, or are artistically soulless.
Personally, my D&D CRPG game opinion is:
"Fuck you! It's turn based, stop making me target Glitterdusts and stinking clouds with a 3 second cast time on moving enemies in real time you asshats!"
"Fuck you! It's turn based, stop making me target Glitterdusts and stinking clouds with a 3 second cast time on moving enemies in real time you asshats!"
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
Fail. DDO is a clusterfuck for many reasons. Many of which had to do with Atari, when they were still in charge of it. However the Eberron setting is not one of those reasons.TheFlatline wrote:I won't even say "it's another fucking Forgotten Realms game" because I've pretty much accepted that *all* D&D games are Forgotten Realms after DDO showed that Eberron was a clusterfuck.
Funny how they wait until 4.Fail is dead to make a game for it though.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.