The entire reason we went off on CR 3 Vrocks in the first place is so that low-op or low-level parties can still access a thematic variety of adventures which includes Evil Planes and all the material that would entail.Lord Mistborn wrote: Why don't you basketweavers explain what it is about CR 3 Vrocks that's so wonderful that your willing to defend it so vigorously over the internet?
D&D Core has no setting, and no set campaign or narrative. It's just a toolbox to make your own. The stats and abilities of a MM Vrock are arbitrary and based on the designers' own setting and campaign, which is usually not what people play at their own tables. DMs are not bound to play the game by Core only, they are allowed to homebrew monsters for their homebrew campaign. The fact that anyone is seriously challenging that is astonishing.
Let's reverse the question; what's so horrific about CR 3 Vrocks that you supposedly more mature hard-mode guys get your nerd-rage on over it? Is adjusting a purely meta-game expectation really that difficult or damaging? Are you saying you will not play in a homebrew campaign unless you can look over the DM's homebrew monsters first so you can still meta-game? Is CR 3 Vrock anything but a meta-game concern for you?