Actually, there is one bit that supports my assertion more.
Game mechanically, these people [extras] have no Edge score. If they turn into a supernatural creature of some kind they will become a Spawn.
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Game mechanically, these people [extras] have no Edge score. If they turn into a supernatural creature of some kind they will become a Spawn.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
Yes!Grek wrote:Lycanthropes could get Beast Form, Vigor and Revive the Flesh. They automatically use Beast Form when the moon rises without being able to stop themselves. They have a potency of 0, so they can only get up to +3 stregnth per scene, which is exactly what a soulless gets.
According to wikipedia even, a hand grenade has a kill range of 5 meters and a casualty radius of 15 meters. Having people clipped for minor damage 3 meters beyond that is not unreasonable. Grenades are actually a really big deal. You are supposed to throw them into or out of a hole and take cover, to protect yourself from the back blast of something you just threw.endersdouble wrote:So I'll admit I don't know that much about military hardware, but a standard frag grenade does damage out to 18m. Seriously, that's almost sixty feet. I know shrapnel flies, but it seems weird that everyone that far out still gets clipped for 2L.
The healing test is especially important for characters who suffer Incapacitating Lethal or Aggravated injuries, because the first time normal wounds heal and generate a Lethal slash when the track is already full will push them into a terminal wound.
So...let's say someone gets shot in the heart for a terminal lethal wound, and someone gives them first aid, stabilizing them. It is then 20 minutes until their normal wounds "heal" and bump them back to a terminal wound? Will they need first aid again? Will they be able to receive first aid again, since they alread got it once?If the victim has a Terminal Wound, it is instead Threshold 3 to stabilize them and reduce them to a normal Incapacitated state.
Emphasis mine. If their entire track is filled, isn't it safe to assume they have a lot of boxes with wounds in them?If a character's entire track is filled, the character's healing timeframe is increased by one category until they have at least one box that has wounds in it.
Their healing cycle is an hour at that point because they are incapacitated.Gelare wrote:So...let's say someone gets shot in the heart for a terminal lethal wound, and someone gives them first aid, stabilizing them. It is then 20 minutes until their normal wounds "heal" and bump them back to a terminal wound? Will they need first aid again? Will they be able to receive first aid again, since they alread got it once?
My own gut instinct and personal experience leads me to say that the one time deal is just that: a one time deal. So if some jackass does something lame for first aid and real EMTs show up their statement will be "You did what?" and they'll be left providing Medicine tests to assist or replace healing tests.Gelare wrote:Other healing questions: can first aid be applied more than once? can first aid be applied more than once by different characters? What if one character doesn't know what the hell he's doing and tries first aid, but then a doctor shows up on the scene?
D'oh! Missing negative. Fixed.Gelare wrote:Emphasis mine. If their entire track is filled, isn't it safe to assume they have a lot of boxes with wounds in them?
--------The Sidhe appear as relatively attractive, if distant and cruel humans. As the only type of Demon that is not constitutively required to eat or torture people to death, they are the most likely to have neutral or positive relations with residents of the mortal world. Nevertheless, Sidhe very rarely behave in any manner that could be even generously described as less than unnecessarily dickish. While they gain no literal sustenance from harming people, they are often pressed into the service of powerful Ifrit to do so and just plain seem to like doing it. Despite the subtleties of their abilities, most Sidhe have a master passion of Rage.
Some Sidhe have wings that resemble those of swans or bats growing from their backs. The ones that don't have either wheels of fire or tiny clouds appear under their feet when they fly. While technically a Sidhe was never a human, they are close enough in appearance and capabilities that their attribute ranges before Potency modifiers are human standard.
Sidhe are superficially similar to Daeva, and it is primarily for this reason that Daeva were often subject to persecution by Sabbat forces about 400 years ago. More extensive investigations recognize many key differences. For example, while a Daeva is born as a human luminary and is converted into a Vampire upon death at another's hands, a Sidhe comes into being by coalescing out of ash in Limbo, already fully grown. Blood flows in the veins of a Daeva only when they have recently fed, while blood does not actually exist inside a Sidhe at all – when their skin is broken it cracks like porcelain and a fine ash drifts out.
Sidhe easily insinuate themselves in leadership positions in the mortal world because of their tremendous and magically augmented presence. These qualities are held in no esteem whatsoever in Demonic culture, and mere likability is treated with extreme contempt. Virtually all Sidhe have been made to swear total vassalage to a more powerful Sidhe or Djinn. Domination, whether magical in nature or simple brute force is the currency of Demonic relationships. A Sidhe's power ritual is a bitter ash-eating affair that leaves their throat parched and their eyes red and raw. Sidhe suffer from Master Passion: Loneliness, though demonic society is actually so unsympathetic to relationships that few of them actually understand that fact.
Aww, I was hoping you'd include a reference to this crazy little worldwide cult