I've got to admit that I'm kind of a fan of those sorts of environmental challenges and get frustrated with games that allow you to skip off into the wilderness with no preparation or plan. Part of becoming higher level is gaining the ability to shrug off those necessities that limit lesser beings--not just being able to do bigger special effects.echoVanguard wrote:I was once in a GURPS game where a climb roll literally meant the difference between life and death. We were usually relieved when we were attacked by opponents with deadly weapons, because they were often a lot less dangerous than environmental encounters. We nearly starved to death during a blizzard in the mountains after our mule froze to death and we could no longer carry all of our food supplies.K wrote:We've had this argument before and I still stick to the belief that skill systems are being used to force a roll for boring things (Climb checks, I'm looking at you) or are simply mechanics for flavor's sake (Knowledge checks)..
echo
Getting into or out of these caves, for example, can be a more interesting challenge than the creature you wind up fighting in it.
Vertical cave in northern Alabama
Peacock Springs, Florida
I mean, if an off-target teleport to a frozen wasteland can't lead to a fight for survival unless there are actual yetis involved, what are we even doing with the rest of the gameworld in the first place?