Druid Decisions for a Pirate Campaign
Posted: Sat Aug 20, 2005 12:22 am
Cross-posting this from Nifty, since some of the regulars here are strong in Druid-fu.
That's right, my prayers have been answered: someone is finally DM'ing a Pirate campaign!
That said, I found out about this a little bit late, so traditionally piratical roles have mostly been filled. It's an online pbp game, and the group seems to need some sort of healing, and maybe some artillery. The closest thing to a wizard is a Warlock, and there is no Cleric. Druid seems like a good fit, and I have a decent story to explain why one would tag along with a band of bloodthirsty pirates.
The game is 3.5, and I have most books available to me (although no BoED or VD, nor the Psionics stuff, nor Sandstorm / Stormwrack, which would be nice). I have a few questions for those with more Druid play experience.
To begin, is a 1-level Monk dip worthwhile? We're starting at 10th level but with half gold (18,000 gp). I figure the major tradeoff for any non-Druid level is the loss of a possible Wild Shape HD, along with a spellcasting level. When Wildshaped, I'm going to be losing functionality of all my gear anyhow (right?), so why not get that nice Wis bonus to AC?
The game is 36 point buy. I'm leaning towards a high starting Wis (18), followed by Int (14), Con (14), and Cha (12). 10's in everything else. I know the Constitution will get replaced with the rest of my physical stats when Wildshaped, but it's nice to have just in case of human-formed emergencies, which I see being most of the time. Stat raises will go into Wis twice, bringing it up to 20. If I take a 1 level Monk dip, I'll get 5 AC out of that, and never have to worry about armor. Improved Grapple is a nice bonus, since many Wildshape forms have Improved Grab as it is.
What to pick for race? Human seems an obvious choice for the feat and skills, but Elf seems decent too, especially if I want a 1-level dip into Seeker of the Misty Isle (Complete Divine), which seems tailor-made for Druids, with the exception of no Wild Shape. We'll keep that on the back burner for the moment though.
Spells! I haven't really combed through all the 3.5 splat books for Druidy goodness yet, but I'm sure there's some great stuff in there. I'd like to stay away from Spikes / Brambles / Briar Web cheese, but moderate cheese is okay. Specifically, I remember a spell of 5th level or so, perhaps called Owl's Insight, that granted a nice Wis bonus (1/2 caster level?) Did that get reprinted?
Weather Control stuff will definitely come in handy for a pirate ship. I know there are about 15 storm / weather-related Druid spells, but some of them seem to suck for their levels (requiring Concentration maintenance, etc.).
Any feats I should definitely take? Natural Spell is obvious, and I'm thinking about Track, but other than that I'm at a loss for what really shines for a Druid. Are any of the improved movement feats worthwhile?
Picking an Animal Companion is kind of a doozy here. I lean towards one of the Sharks, although I'm not clear which one to choose. If I go for the Large Shark, for example, I'm missing out on a few HD increases and such that I'd get from the normal one.
As I mentioned, I only have 18,000 in equipment to work with, so I'd like to make the most of that. If I dip into Monk, I imagine the good stuff changes slightly. I also remember Wilding Clasps from 3.0 - did those get reprinted?
Finally, Wild Shape: what are forms I should look to use? This is one of the few campaigns where an Octo-Druid might be kosher - I've looked at the base MM animals, and Sharks and Squid in particular seem good for marine forms. Snakes, Crocs, and Whales are also decent. I'll probably go with Eagle or similar for aerial transport.
Where can I find a good source of more 3.5 animals? I'd like Dolphin, Swordfish, Barracuda forms if they exist, or Albatross, or anything else noteworthy.
Thanks in advance for any help!
That's right, my prayers have been answered: someone is finally DM'ing a Pirate campaign!
The game is 3.5, and I have most books available to me (although no BoED or VD, nor the Psionics stuff, nor Sandstorm / Stormwrack, which would be nice). I have a few questions for those with more Druid play experience.
To begin, is a 1-level Monk dip worthwhile? We're starting at 10th level but with half gold (18,000 gp). I figure the major tradeoff for any non-Druid level is the loss of a possible Wild Shape HD, along with a spellcasting level. When Wildshaped, I'm going to be losing functionality of all my gear anyhow (right?), so why not get that nice Wis bonus to AC?
The game is 36 point buy. I'm leaning towards a high starting Wis (18), followed by Int (14), Con (14), and Cha (12). 10's in everything else. I know the Constitution will get replaced with the rest of my physical stats when Wildshaped, but it's nice to have just in case of human-formed emergencies, which I see being most of the time. Stat raises will go into Wis twice, bringing it up to 20. If I take a 1 level Monk dip, I'll get 5 AC out of that, and never have to worry about armor. Improved Grapple is a nice bonus, since many Wildshape forms have Improved Grab as it is.
What to pick for race? Human seems an obvious choice for the feat and skills, but Elf seems decent too, especially if I want a 1-level dip into Seeker of the Misty Isle (Complete Divine), which seems tailor-made for Druids, with the exception of no Wild Shape. We'll keep that on the back burner for the moment though.
Spells! I haven't really combed through all the 3.5 splat books for Druidy goodness yet, but I'm sure there's some great stuff in there. I'd like to stay away from Spikes / Brambles / Briar Web cheese, but moderate cheese is okay. Specifically, I remember a spell of 5th level or so, perhaps called Owl's Insight, that granted a nice Wis bonus (1/2 caster level?) Did that get reprinted?
Weather Control stuff will definitely come in handy for a pirate ship. I know there are about 15 storm / weather-related Druid spells, but some of them seem to suck for their levels (requiring Concentration maintenance, etc.).
Any feats I should definitely take? Natural Spell is obvious, and I'm thinking about Track, but other than that I'm at a loss for what really shines for a Druid. Are any of the improved movement feats worthwhile?
Picking an Animal Companion is kind of a doozy here. I lean towards one of the Sharks, although I'm not clear which one to choose. If I go for the Large Shark, for example, I'm missing out on a few HD increases and such that I'd get from the normal one.
As I mentioned, I only have 18,000 in equipment to work with, so I'd like to make the most of that. If I dip into Monk, I imagine the good stuff changes slightly. I also remember Wilding Clasps from 3.0 - did those get reprinted?
Finally, Wild Shape: what are forms I should look to use? This is one of the few campaigns where an Octo-Druid might be kosher - I've looked at the base MM animals, and Sharks and Squid in particular seem good for marine forms. Snakes, Crocs, and Whales are also decent. I'll probably go with Eagle or similar for aerial transport.
Where can I find a good source of more 3.5 animals? I'd like Dolphin, Swordfish, Barracuda forms if they exist, or Albatross, or anything else noteworthy.
Thanks in advance for any help!