RC wrote:What kind of tactics is this pit fiend using?
Many people play the Pit Fiend as a big dumb bruiser. It's not. It's a spellcaster. And a nasty one. it has
powerwird: stun at will. It also has
blasphemy at will, and
mass hold monster at will.
The basic trick of a Pit Fiend is that it sits around invisible in a magic circle against good and then if it sees a bunch of enemies wandering around where they shouldn't be it flies to the middle and starts chain
blasphemying until there's only oneenemy left. Then it either drops a DC 27
hold or a
meteor swarm, and if its oppoent is still up, our Pit Fiend friend flies around the corner. If an opponent is
held, the Pit Fiend then flies up and rips your face right off. If you are damaged enough by a
meteor swarm it can just cast
powerword:stun on you again and again giving you no damned save at all - taking attacks at his wim in the intermediary rounds while you woggle there.
If you are on your own home plane, the POit Fiend starts outside of true seeing range and
summons a group of crappy monsters. It doesn't even matter what, and on the first round all they do is scatter. Then the Pit Fiend flies over and starts chain
blasphemies, stunning you for 1 round every round with no save. Then the remaining summoned monsters run over and spend the next hour hoping for natural twenties as they tear you to shreds.
Really, a Pit Fiend killing a Fighter, or really any other 20th level character that doesn't have epic levels of Hide and Spot or layered contingent magical effects involves little or no risk on his part. He has spells that incapacitate enemies for 1 round with no save and have additional effects that he can use
at will. Really, it's not even worth considering that the Pit Fiend wouldn't win.
-Username17