Armour as DR
Posted: Mon Apr 05, 2004 3:19 am
I'm interested in coming up with a system for armour granting DR rather than AC. An AC bonus could still be given to some armour but it would need to be smaller than in the current system.
As a starting point here is the Armageddon 2089 DR system:
"Every type of weapon has an Armour Piercing (AP) score. If a character is struck by a weapon whose AP score equals or exceeds the DR score of his armour then any DR provided by the armour is completely ignored, allowing the weapon to do its full amount of damage. If a weapon is listed as having an AP score of 0 it will be affected by all DR scores. Weapons listed as having no AP score at all will ignore any and all DR and always do their full amount of damage."
The on/off nature of DR makes it simple. But, since one point of AP makes a big difference in damage, it could be a balence problem.
Weapons will keep their current damage amounts. Enhancement bonuses would get added to DR. Obviously DR would need to stack with the barbarian class feature.
Unfortunately I'm stuck on figureing out reasonable values for the DR of armours and the AP scores of weapons. Does anyone have any ideas on how much DR is the bare minimum to be useful? How much is going to be so much that some characters will be shafted?
[Edit] Removed enhancement bonuses getting added to AP. [/Edit]
As a starting point here is the Armageddon 2089 DR system:
"Every type of weapon has an Armour Piercing (AP) score. If a character is struck by a weapon whose AP score equals or exceeds the DR score of his armour then any DR provided by the armour is completely ignored, allowing the weapon to do its full amount of damage. If a weapon is listed as having an AP score of 0 it will be affected by all DR scores. Weapons listed as having no AP score at all will ignore any and all DR and always do their full amount of damage."
The on/off nature of DR makes it simple. But, since one point of AP makes a big difference in damage, it could be a balence problem.
Weapons will keep their current damage amounts. Enhancement bonuses would get added to DR. Obviously DR would need to stack with the barbarian class feature.
Unfortunately I'm stuck on figureing out reasonable values for the DR of armours and the AP scores of weapons. Does anyone have any ideas on how much DR is the bare minimum to be useful? How much is going to be so much that some characters will be shafted?
[Edit] Removed enhancement bonuses getting added to AP. [/Edit]